ariel-
d04d14e34d
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
Aokromes
7680c90abd
Update (C) date
2015-07-19 13:37:44 +02:00
Shauren
48deb443f9
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
2014-09-15 22:52:09 +02:00
jackpoz
dd4dbdcd16
Core/Misc: Refactor scripts to fix static analysis warnings
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First batch of fixes targeting 100 issues reported by Coverity
2014-08-31 20:42:02 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
zengwf
23acf75d3b
Core/Movement: Add LOS check for fleeingmovement target point.
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Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
90c63e4818
Scripts/Misc: Fix uninitialized values
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Fix uninitialized values in scripts reported by valgrind.
2013-12-29 16:05:31 +01:00
Nay
b33f80aa18
Scripts/Pet: Fix non pch compile
2013-08-10 16:00:58 +01:00
Vincent-Michael
8aff3945f2
Scripted: Fix non pch build
2013-08-09 20:00:18 +02:00
Vincent-Michael
dbb40dd4fe
Scripted/Pets: Move some player pets in pet_xxx.cpp
2013-08-09 19:22:16 +02:00