Commit Graph
332 Commits
Author SHA1 Message Date
greymane 173425cb8a Scripts/ToCH: Spellscript for Eadric's Radiance
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-04-22 11:32:57 +02:00
Shauren c1e8eefd74 Scripts/Icecrown Citadel:
Prevented spawning Rotting Frost Giant if the related weekly quest is not active
Added more strict checks for Sindragosa event
2011-04-16 14:05:20 +02:00
Supabad a5a545a403 Core/GameObjects: add script hook when destructable building is damaged. 2011-04-09 19:28:36 +02:00
Shauren 24240430ad Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (cannot taunt/aggro anymore), also removed targeting dbc hack and scripted the spell properly 2011-04-06 21:21:45 +02:00
Shauren 433f988cc9 Scripts/Icecrown Citadel: Fixed Kinetic Bombs getting killed by attacking 2011-04-06 16:56:01 +02:00
Supabad dc8fd3cbc3 Ulduar/Mimiron: add spell script for Proximity mines 2011-04-06 11:35:38 +02:00
Shauren 3fcb49c685 Core/Scripts: Removed double calls to InstanceScript's Initialize methods 2011-04-03 21:24:22 +02:00
Nay bb36ec189c DB/Misc: AT [1st] Fix part of the quest chains. Add some spawns and update creature templates. Replace a core script by a SAI equivalent (rope & post).
DB/Loot: Update Magically Wrapped Gift loot chance and max item counts.
2011-04-03 01:04:57 +01:00
Shauren 7b35d73317 Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
This reverts commit partly e1bacef346.
2011-04-01 23:14:31 +02:00
Shauren e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Manuel 21a2c56af3 Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
Thanks for the help to Machiavelli and Shauren.

Signed-off-by: Manuel <manue.l@live.com.ar>
2011-03-26 21:36:06 -03:00
Supabad e494a154c7 Scripts/Ulduar:
Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
2011-03-26 10:00:41 +01:00
Shauren 31c0334064 Scripts/Ulduar: Corrected array size 2011-03-25 12:24:17 +01:00
Supabad 66ca2a88c4 Scripts/Ulduar: Add proper support for Razorscale harpoon event.
Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren 99104ab576 Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle 2011-03-21 19:00:56 +01:00
runningnak3d 1fc5905b89 Core/BuildSystem: Remove accidental addition of non-existent script from last commit. 2011-03-21 11:15:15 -04:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren 873b22662f Fixed build without PCH 2011-03-19 12:50:17 +01:00
Shauren fdc8de26a0 Added missed change 2011-03-19 11:49:35 +01:00
Shauren cb33b050d9 Scripts/Icecrown Citadel: Compile warning fixes 2011-03-19 11:44:04 +01:00
Shauren 3d46b7e32e Merge branch 'pr/n15_Supabad' 2011-03-19 10:58:39 +01:00
Shauren 1a4a618d81 Core/Scripts: Code style cleanup in ScriptedAI and BossAI 2011-03-19 10:54:16 +01:00
Shauren 368eaf7f2f Scripts/Icecrown Citadel:
Corrected wing sigil visuals
Fixed saving Blood Quickening quest state to db
Remove Blood Quickening timer on completion

DB/Instances: Added some missing spawns to Frostwing Halls
2011-03-18 19:39:19 +01:00
Shauren a69f3c7c64 Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every time areatrigger was stepped on 2011-03-18 18:31:17 +01:00
Supabad 6fd4debc7a Core/Ulduar: some cleanup and add boundary check for Flame Leviathan 2011-03-18 17:33:12 +01:00
SnakeIce fa8b30a45c Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
DB/Quests: Fixed quest "The Path to the Citadel"
SQL credits - Tome
2011-03-18 15:35:16 +01:00
Shauren 98646c5328 Scripts/Icecrown Citadel:
Removed unneccesary checks and timer at Rotface
Replaced defines with constants
2011-03-18 15:15:52 +01:00
Supabad 85cc623f3f Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-03-14 15:48:54 +01:00
Machiavelli 7b62bfc1c5 Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script 2011-03-13 22:28:37 +01:00
Shauren e97d6e3a60 Scripts/Icecrown Citadel
* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
2011-03-13 21:51:42 +01:00
Shauren 16e40cc8cf Compile fix 2011-03-13 13:12:43 +01:00
Supabad 40d1e61566 Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shauren 9b2d62b72d Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer 2011-03-11 19:35:22 +01:00
Shauren 20b44e82d5 Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned 2011-03-11 11:07:23 +01:00
Shauren ca201cc491 Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently 2011-03-10 10:38:07 +01:00
Shauren c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Shauren 9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Shauren cbbfb52ca7 Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron) 2011-03-08 17:48:09 +01:00
Shauren e25a5ca4f8 Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type 2011-03-08 17:17:41 +01:00
Shauren e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli ebca4c0326 Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
Fixes accessory installation
2011-03-07 20:25:57 +01:00
Shauren 13acb0e4f9 Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from Professor Putricide when both Festergut and Rotface are killed 2011-03-06 17:14:27 +01:00
Shauren 4b4d3e7450 Core/Creatures: Implemented UNIT_FLAG_PASSIVE 2011-03-06 12:22:04 +01:00
Shauren 36f848a4c2 Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Machiavelli a9582964d3 Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
Closes #805
2011-03-04 21:17:06 +01:00
Shauren 6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
click d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Machiavelli 683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli 02d8d7c2a6 Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Machiavelli 102c089ab8 Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00