greymane
173425cb8a
Scripts/ToCH: Spellscript for Eadric's Radiance
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-04-22 11:32:57 +02:00
Shauren
c1e8eefd74
Scripts/Icecrown Citadel:
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Prevented spawning Rotting Frost Giant if the related weekly quest is not active
Added more strict checks for Sindragosa event
2011-04-16 14:05:20 +02:00
Supabad
a5a545a403
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
Shauren
24240430ad
Scripts/Icecrown Citadel: Fixed Professor Putricide ooze adds behavior (cannot taunt/aggro anymore), also removed targeting dbc hack and scripted the spell properly
2011-04-06 21:21:45 +02:00
Shauren
433f988cc9
Scripts/Icecrown Citadel: Fixed Kinetic Bombs getting killed by attacking
2011-04-06 16:56:01 +02:00
Supabad
dc8fd3cbc3
Ulduar/Mimiron: add spell script for Proximity mines
2011-04-06 11:35:38 +02:00
Shauren
3fcb49c685
Core/Scripts: Removed double calls to InstanceScript's Initialize methods
2011-04-03 21:24:22 +02:00
Nay
bb36ec189c
DB/Misc: AT [1st] Fix part of the quest chains. Add some spawns and update creature templates. Replace a core script by a SAI equivalent (rope & post).
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DB/Loot: Update Magically Wrapped Gift loot chance and max item counts.
2011-04-03 01:04:57 +01:00
Shauren
7b35d73317
Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
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This reverts commit partly e1bacef346 .
2011-04-01 23:14:31 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Manuel
21a2c56af3
Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
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Thanks for the help to Machiavelli and Shauren.
Signed-off-by: Manuel <manue.l@live.com.ar >
2011-03-26 21:36:06 -03:00
Supabad
e494a154c7
Scripts/Ulduar:
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Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
2011-03-26 10:00:41 +01:00
Shauren
31c0334064
Scripts/Ulduar: Corrected array size
2011-03-25 12:24:17 +01:00
Supabad
66ca2a88c4
Scripts/Ulduar: Add proper support for Razorscale harpoon event.
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Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren
99104ab576
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle
2011-03-21 19:00:56 +01:00
runningnak3d
1fc5905b89
Core/BuildSystem: Remove accidental addition of non-existent script from last commit.
2011-03-21 11:15:15 -04:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
873b22662f
Fixed build without PCH
2011-03-19 12:50:17 +01:00
Shauren
fdc8de26a0
Added missed change
2011-03-19 11:49:35 +01:00
Shauren
cb33b050d9
Scripts/Icecrown Citadel: Compile warning fixes
2011-03-19 11:44:04 +01:00
Shauren
3d46b7e32e
Merge branch 'pr/n15_Supabad'
2011-03-19 10:58:39 +01:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
Shauren
368eaf7f2f
Scripts/Icecrown Citadel:
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Corrected wing sigil visuals
Fixed saving Blood Quickening quest state to db
Remove Blood Quickening timer on completion
DB/Instances: Added some missing spawns to Frostwing Halls
2011-03-18 19:39:19 +01:00
Shauren
a69f3c7c64
Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every time areatrigger was stepped on
2011-03-18 18:31:17 +01:00
Supabad
6fd4debc7a
Core/Ulduar: some cleanup and add boundary check for Flame Leviathan
2011-03-18 17:33:12 +01:00
SnakeIce
fa8b30a45c
Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
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DB/Quests: Fixed quest "The Path to the Citadel"
SQL credits - Tome
2011-03-18 15:35:16 +01:00
Shauren
98646c5328
Scripts/Icecrown Citadel:
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Removed unneccesary checks and timer at Rotface
Replaced defines with constants
2011-03-18 15:15:52 +01:00
Supabad
85cc623f3f
Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-03-14 15:48:54 +01:00
Machiavelli
7b62bfc1c5
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
2011-03-13 22:28:37 +01:00
Shauren
e97d6e3a60
Scripts/Icecrown Citadel
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* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
2011-03-13 21:51:42 +01:00
Shauren
16e40cc8cf
Compile fix
2011-03-13 13:12:43 +01:00
Supabad
40d1e61566
Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
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Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shauren
9b2d62b72d
Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer
2011-03-11 19:35:22 +01:00
Shauren
20b44e82d5
Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned
2011-03-11 11:07:23 +01:00
Shauren
ca201cc491
Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently
2011-03-10 10:38:07 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Shauren
cbbfb52ca7
Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)
2011-03-08 17:48:09 +01:00
Shauren
e25a5ca4f8
Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type
2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
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Fixes accessory installation
2011-03-07 20:25:57 +01:00
Shauren
13acb0e4f9
Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from Professor Putricide when both Festergut and Rotface are killed
2011-03-06 17:14:27 +01:00
Shauren
4b4d3e7450
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
2011-03-06 12:22:04 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
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Closes #805
2011-03-04 21:17:06 +01:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
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- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli
02d8d7c2a6
Scripts/Ulduar: Kologarn (90% complete)
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- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Machiavelli
102c089ab8
Scripts/Kologarn:
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- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target
DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker
Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00