Kudlaty
d62da4cc16
Merge [SD2]
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r1106 Prevent abuse of item 44222. Apply some SD2 code style
r1107 Add health modification for phase and correct phase value for kael(TK)
r1108 Remove scripted function SetSheathState() and use mangos function instead. Fix one typo and apply sd2 code style for one script.
r1109 Remove old makefile* files not needed.
r1110 Some minor adjustments to sharkkis, add one spell and also add distance to MoveChase. Not kill boss' advisors on Reset when not needed.
r1111 Check pointers and avoid possible crash
r1112 Added script for friendly Kael in MgT (movement to orb-platform, transform and gossip)
r1113 Correct misunderstanding added in 1112, and use timer for transformation instead (creature are expected to spawn/fly down once player use orb).
--HG--
branch : trunk
2009-07-25 22:16:21 +02:00
Kudlaty
607dfaf8c9
Merge [SD2]
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
--HG--
branch : trunk
2009-07-24 05:27:49 +02:00
Anubisss
87213301e7
*Merge SD2.
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*r1202: Added support for quest 12739(and 12742 to 12750). Patch by ckegg
*And merge a grid searcher from SD2.
--HG--
branch : trunk
2009-07-12 01:17:04 +02:00
Kudlaty
88137c07b9
Merge [SD2]
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r1080 Update code with new and faster functions for distance checks.
--HG--
branch : trunk
2009-06-19 16:42:48 +02:00
megamage
726e686f08
*Cleanup of scripts.
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--HG--
branch : trunk
2009-06-16 11:45:33 -05:00
megamage
e192d8f39b
*Some work on vehicle.
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--HG--
branch : trunk
2009-06-14 09:57:57 -05:00
megamage
0e6e4fff64
*Fix the bug that door state of naxx is not loaded.
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--HG--
branch : trunk
2009-06-13 11:23:50 -05:00
megamage
17591b40c1
*More cleanup of scripts.
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--HG--
branch : trunk
2009-06-04 17:49:51 -05:00
megamage
cd632749d6
*More cleanup of scripts.
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--HG--
branch : trunk
2009-06-04 17:42:48 -05:00
megamage
7db7e004f4
*Remove useless class ScriptedInstance.
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--HG--
branch : trunk
2009-06-04 17:11:34 -05:00
megamage
08e48f5084
*Use dynamic cast for ai cast.
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--HG--
branch : trunk
2009-06-04 17:03:43 -05:00
megamage
8fa2fa0fdb
*Use dynamic cast for script cast.
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--HG--
branch : trunk
2009-06-04 16:36:33 -05:00
megamage
89f4c1c444
*Add function FindNearestCreature and FindNearestGameObject to replace old FindCreature and FindGameObject
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--HG--
branch : trunk
2009-05-29 16:49:28 -05:00
megamage
773f9d072c
*Set boss active=false after they arrive home. This fix the bug that boss is stuck at some far away grid and there spawns another boss.
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--HG--
branch : trunk
2009-05-27 23:26:08 -05:00
megamage
9624f6e099
*Fix a typo in Thaddius script that make he not berserk.
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*Update Heigan script so that players outside the room will be teleported in when eruption happens.
Thanks to cryingcloud.
--HG--
branch : trunk
2009-05-26 19:55:41 -05:00
megamage
6473e94358
*Update Naxx scripts. Now only Kelthuzad is incompleted
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--HG--
branch : trunk
2009-05-20 11:44:38 -05:00
Anubisss
b0ea9c589a
*Merge SD2.
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*r968: Adjust some scripts to use SetEquipmentSlots()
*r969: Made a few corrections to EventAI.txt
*r970: Added ScriptedAI function SetCombatMovement() for future use/development.
*r971: Small adjustments to escortAI, remove some useless code and always use current WaitTimer if not already 0 after return to last known waypoint.
*r972: Added support for quest 1651
--HG--
branch : trunk
2009-05-19 21:03:43 +02:00
megamage
c75e3d526b
*Update Naxx script. Let boss evade if they are pulled out of room.
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--HG--
branch : trunk
2009-05-17 16:37:03 -05:00
megamage
698b43f088
*Make some boss scripts safer. But I still strongly recommend that you do not spawn instance bosses outside the instance. They may make server crash like hell.
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--HG--
branch : trunk
2009-05-16 22:45:13 -05:00
megamage
8994cbe081
*Update some script functions.
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--HG--
branch : trunk
2009-05-13 10:54:11 -05:00
megamage
f631b2a2d6
*Update creature AI functions.
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--HG--
branch : trunk
2009-05-11 11:46:48 -05:00
megamage
f9f5d078fd
*Update instance script functions.
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--HG--
branch : trunk
2009-05-11 03:17:13 -05:00
megamage
82f886e3c1
*Update AI scripts. Use better default AI.
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--HG--
branch : trunk
2009-05-10 22:48:22 -05:00
megamage
dcf41256dd
*Move some AI functions to core. No real change.
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--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
40a8e6d3ab
*Rename some script functions (no real change).
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--HG--
branch : trunk
2009-05-10 14:29:28 -05:00
megamage
1576a44d38
*Update naxx script.
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--HG--
branch : trunk
2009-05-10 01:22:51 -05:00
megamage
e35d07ad81
*Update Sapphiron script.
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--HG--
branch : trunk
2009-05-09 10:50:41 -05:00
megamage
f4e8654337
*Update creature AI functions
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--HG--
branch : trunk
2009-05-06 00:05:54 -05:00
megamage
9f0f239e60
*Merge.
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*Also fix build in VC7 and VC8.
--HG--
branch : trunk
2009-05-02 13:30:55 -05:00
megamage
f303ee08c5
*Update spell selection.
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--HG--
branch : trunk
2009-05-02 11:28:11 -05:00
megamage
db817d668a
*Merge.
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--HG--
branch : trunk
2009-05-01 18:37:32 -05:00
megamage
c9cd3b07f9
*Add some InstanceData functions to better handle instance doors.
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--HG--
branch : trunk
2009-05-01 18:24:12 -05:00
megamage
02f56a6ad8
*Fix build.
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--HG--
branch : trunk
2009-04-30 23:40:51 -05:00
megamage
8a57a94eca
*Merge.
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--HG--
branch : trunk
2009-04-30 23:38:21 -05:00
megamage
ce68fc9c64
*Update some naxx boss scripts.
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--HG--
branch : trunk
2009-04-29 00:15:18 -05:00
megamage
4e0d7e4f33
*Sort script folders by map.
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*Fix build.
--HG--
branch : trunk
2009-04-27 23:09:27 -05:00
megamage
8f0fecd7e3
*Fix build.
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--HG--
branch : trunk
2009-04-27 21:23:42 -05:00
Chaz Brown
b14bb5b39a
Change all SD2: to TSCR:
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--HG--
branch : trunk
2009-04-24 00:51:09 -04:00
Chaz Brown
d0ffec6592
Change all SD2: to TSCR:
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--HG--
branch : trunk
2009-04-24 00:50:59 -04:00
megamage
f5fff5b186
*Add a new class for event based scripts. Two examples are given.
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--HG--
branch : trunk
2009-04-22 23:03:49 -05:00
Machiavelli
b92eac3b27
Merge SD2 up to r967
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--HG--
branch : trunk
2009-04-19 21:16:11 +02:00
megamage
8e910aca6b
*Merge.
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--HG--
branch : trunk
2009-04-15 12:05:59 -05:00
megamage
6b11f9a511
*Call new function InitializeAI() instead of Reset() to do one-time work.
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--HG--
branch : trunk
2009-04-13 17:53:09 -05:00
megamage
d697fbd158
*Merge.
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--HG--
branch : trunk
2009-04-11 15:03:34 -05:00
megamage
9378a9cf21
*Add function GetPlayer and GetCreature for scripts. Please try to not use GetUnit in the future.
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--HG--
branch : trunk
2009-04-11 13:42:34 -05:00
Muhaha
a011612e3f
* Merged ScriptDev2 952
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--HG--
branch : trunk
2009-04-09 23:07:32 +02:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00
XTZGZoReX
cc2a089a9d
* Trailing whitespace removed.
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--HG--
branch : trunk
2009-04-06 21:14:51 +02:00
megamage
8408fb7cd3
*Merge.
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--HG--
branch : trunk
2009-03-31 18:21:45 -06:00
megamage
7f209249a2
*Do not call reset in construct funciton of script.
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*Add function doaction to safely pass parameters between scripts.
--HG--
branch : trunk
2009-03-31 18:12:49 -06:00