Shauren
36e32cc242
Core/NetworkIO: Restored opcode and size checks lost during ace->boost changes, fixes crashes caused by players sending invalid opcodes/too big packets
2014-08-19 19:32:06 +02:00
Shauren
bd4edf6e22
Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Thread #1 : pthread_cond_{signal,broadcast}: dubious: associated lock is not held by any thread in PCQ
2014-08-12 18:18:52 +02:00
Shauren
c741d2682a
Core/NetworkIO: Prevent queueing more async operations when socket is already closed
2014-08-11 20:43:07 +02:00
leak
1a27ce1267
Core/NetworkIO: Restore networking related scripting hooks
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Closes #12607
2014-08-11 17:40:43 +02:00
Shauren
df11916ad5
Core/NetworkIO: Allow receiving packets bigger than buffer size and properly handle situations where not entire packet was read in one go
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Core/Authserver: Restored authenticator functionality
2014-08-10 11:00:27 +02:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
jackpoz
272b9d3d16
Core/WorldSession: Fix socket not being closed on clean logout
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Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
2014-08-09 19:37:57 +02:00
jackpoz
15b1d41740
Core/NetworkIO: Adjust more packet throttling values
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Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
2014-08-04 18:43:15 +02:00
DDuarte
42decaa360
Core/Server: Add mutex lock to PacketLog
2014-08-02 23:38:25 +01:00
Shauren
58ecb73674
Core/Trade: Replaced SendNotification hacks with proper trade packets
2014-08-01 22:06:33 +02:00
DDuarte
43f868e55c
Core/PacketLog: Save session ip and port information in saved packets
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This data is put into the "optional data" part of each packet of the PKT 3.1 format
It will be used with WPP to debug some networking issues
2014-07-30 03:45:03 +01:00
joschiwald
04bb78f6c3
Scripts/OutdoorPvP: replaced some chat texts with proper defense messages
2014-07-29 23:45:34 +02:00
Shauren
7a888d03bd
Core/Network: Fixed packets being properly received only by the first player when broadcasted to everyone
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Closes #12675
2014-07-28 16:37:42 +02:00
Shauren
6f272ea5b7
Core/Network: Optimized packet sending by removing unneccessary memory copying
2014-07-27 17:46:46 +02:00
Shauren
e77c0b6ed4
Core/Network: Allow storing any packet types in Socket write queue to reduce the amount of copying going on
2014-07-27 14:59:46 +02:00
Shauren
26715795b4
Fixed gcc build
2014-07-27 01:26:03 +02:00
Shauren
c1b1ba44ba
Core/Network: Refactored socket code, moved common operations to base Socket class
2014-07-26 23:26:01 +02:00
DDuarte
dcfa3bfa90
Core/Network: Fix build
2014-07-25 19:49:43 +01:00
DDuarte
4f1d247dfb
Core/Network: Fix some possible exceptions on socket.close()
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Ref #12634
2014-07-25 18:06:43 +01:00
DDuarte
0b75e38755
Core/Shared: Change rand32 to return uin32 instead of int32
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Fixes a crash that happened when rand32 returned negative values.
Also updated some related comments that were outdated since we changed to SFMT.
Closes #12638
2014-07-25 15:00:40 +01:00
Shauren
f1a41eabae
Core/NetworkIO: Fixed boost::asio::async_write usage - packets will now be sent properly
2014-07-24 17:09:45 +02:00
leak
87db1ae44f
Replaced try/catch by non-throwing socket.close()
2014-07-20 14:39:35 +02:00
Vincent-Michael
0531f52008
Core: Fix non pch build (gcc)
2014-07-20 02:54:12 +02:00
leak
dce92611f3
Refactored singletons to enable proper deconstruction during shutdown
2014-07-20 00:40:08 +02:00
leak
b153e1a47f
Fix terminate() being called on kicking a player (closing sockets twice is bad)
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Also, Boost, why does your is_open() suck..
2014-07-19 21:59:17 +02:00
Shauren
57cf08f86e
Core/Logging: Changed format of packet log file from .bin to .pkt and restored packet logging - PacketLogFile extension must now be .pkt to allow WowPacketParser to use it
2014-07-19 13:30:51 +02:00
Subv
f6962f9c68
Fixed some compiler warnings
2014-07-13 16:40:31 -05:00
Subv
128217c4c4
Prevent the WorldSocket from being deleted when there's still an async write operation going on.
2014-07-10 16:01:11 -05:00
Subv
e84ba172a7
Fixed a GCC internal error when compiling AsyncAcceptor
2014-07-10 13:36:54 -05:00
Subv
6eaffdac51
Nuked some compiler errors on Linux
2014-07-09 11:32:49 -05:00
leak
1a9c183bc6
Fixed the AsyncAcceptor overload (too much c#..)
2014-07-07 22:09:17 +02:00
leak
a738cd96dc
Renamed WorldTcpSession back to WorldSocket
2014-07-07 22:03:41 +02:00
Subv
32f5286d05
Fixed compile
2014-07-06 13:46:17 -05:00
Subv
80a8ed23b7
Fixed player saving
2014-07-06 13:02:46 -05:00
leak
0dcb0d6490
Restore CMSG_PING handling
2014-07-06 19:46:56 +02:00
Subv
ee3bb46feb
Fixed login, we're in world guys!
2014-07-06 12:17:27 -05:00
leak
5dc47243fc
Fixed packet header decryption and zero size packet handling
2014-07-06 15:17:59 +02:00
Subv
916800eb35
Corrected a mistake in the client packet size
2014-07-06 00:35:51 -05:00
Subv
b5d5768d44
Fixed the crashes
2014-07-05 21:38:29 -05:00
Subv
42b2041aeb
Fixed PCH build, some leaks and tidied the code up a bit
2014-07-05 19:41:18 -05:00
leak
7befb26625
Some groundwork for replacing the ACE based WorldSocket handling
2014-07-06 01:26:29 +02:00
Subv
151785b9ce
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
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Conflicts:
src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
Subv
87b72f41ca
Fixed login and some errors
2014-07-02 21:56:40 -05:00
leak
e0aed65c8c
ACE cleanup on game, now the major issue remains WorldSocket
2014-07-02 02:20:53 +02:00
leak
029bad6698
Replaced all remaining ACE based Singletons
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Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00
Shauren
afd931550b
Core/Skills: Check if a skill can be unlearned with SkillRaceClassInfo.dbc data and use max skill level from SkillTiers.dbc
2014-06-25 20:34:10 +02:00
Subv
f03d49705d
Core/Databases: Removed ACE dependencies on some of the database handling code.
2014-06-24 13:17:41 -05:00
Subv
0db743c4ff
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
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Conflicts:
src/server/authserver/Server/AuthSession.cpp
src/server/game/Server/WorldSession.h
src/server/shared/Packets/ByteBuffer.cpp
src/server/shared/Utilities/Util.h
2014-06-23 16:35:54 -05:00
Ascathor
6949735098
Core/Misc:
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* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
2014-06-13 16:25:11 +02:00
Shauren
06962b16f1
Core/PacketIO: Fixed logic in DosProtection::EvaluateOpcode
2014-06-11 19:28:25 +02:00