Commit Graph
4899 Commits
Author SHA1 Message Date
Subv 3ad9dafdb6 Core/Entities: Update movement flags for flying/swimming creatures on Creature::Update 2012-12-29 04:01:55 +01:00
Subv 8f589dcdd0 Core/Entities: Add a delta to the ground level difference for removing the flying movementflags when landing. 2012-12-28 13:53:44 -05:00
Faq e04275984e Core/Spells: fix self-damage caused by Glyph of Chains of Ice. oMadMano
Closes #7270
Closes #644

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-28 02:24:01 +00:00
Trista 95152d5753 Core/Vehicles: Closes all issues with seats for real (finishing and fixing previous change)
* Author, Joschiwald, all credits to him please
* DieSide should be not  calculated with basepoints for these auras, thiss correctly finish previous fix 452e585f7b from Horn
* What it fixes, FL, XT, Demolishers, Accessories, Not being able to leave vehicle and so many more can't track them sorry
2012-12-28 04:11:51 +02:00
Subv 873aa5f2a7 Core/Movement: Do not set movement flags for creatures based only on their InhabitType, check if they are actually on air/water. newline. Should allow us to fix some problems on ICC and the mmaps branch. 2012-12-27 19:31:34 +01:00
Nay 7fe2d7309a DB/Schema: Rename and change types of a few fields in locales_creature_text and locales_npc_text
locales_creature_text.textGroup -> locales_creature_text.groupid
locales_npc_text.entry -> locales_npc_text.ID
2012-12-27 16:42:05 +00:00
Subv 1a8d7d738a Merge pull request #8787 from joschiwald/load_spell_procs
Core/Spells: fix possible crash when loading `spell_proc` table
2012-12-27 06:48:45 -08:00
Nay b530602b96 DB/Schema: Rename locales_quest.entry to locales_quest.Id for consistency with quest_template table 2012-12-27 14:29:05 +00:00
joschiwald 3288d7024a Core/Spells: fix possible crash when loading spell_proc table 2012-12-27 06:04:45 +01:00
Vincent_Michael e48bbac93f Core: Fix warning in 7b9b67a3b3 2012-12-27 01:42:25 +01:00
Trista 452e585f7b Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael ece2f7c7ab Add missing changes in 7b9b67a3b3 (fucking save button) 2012-12-26 23:23:49 +01:00
Vincent_Michael 7b9b67a3b3 Core/Quest: Drop table quest_end_scripts 2012-12-26 23:20:05 +01:00
MidnaAT 30936fd1c4 Core/Totem: Have Lightwell use Totem logic
ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
2012-12-26 04:34:40 +01:00
kaelima a8cd34c4a4 Core/Battleground: Rename and correct usage of opcode 1223 and increase the timer before arena/bg invitation window is removed to its proper value. Closes #6725 2012-12-26 04:02:42 +01:00
Vincent_Michael 6e921feebd Core: Fix some codestyle 2012-12-25 02:56:19 +01:00
Vincent_Michael fa5f2b4c60 Core: Fix non pch build 2012-12-25 02:51:40 +01:00
Trista 6189eeb8e6 Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f 2012-12-24 23:59:25 +02:00
Shauren 75e7cf7eb5 Core/Quests: Added support for 10/25 man only raid quests 2012-12-24 19:53:28 +01:00
Trista 7092e9350b Core/Movement: Final fix for MSG_MOVE_TELEPORT
* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24 18:04:58 +02:00
Subv c33a1724ae Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic. 2012-12-23 13:21:00 -05:00
stfx 51fadb57e0 Allow setting afk/dnd message in afk/dnd state
Also use the same variable to store the message for AFK and DND

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-23 17:49:47 +00:00
stfx 01ef119703 Fix receiving whispers while being dnd
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-23 17:49:46 +00:00
Subv a0ad8f7a46 Core/Entities: Also send MSG_MOVE_TELEPORT to the player 2012-12-23 12:39:51 -05:00
Subv 24466d721c Core/Entities: Missing change from previous commit
Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23 09:33:29 -05:00
Subv 143340b38c Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own. 2012-12-23 08:09:56 -05:00
Subv 3f4c6a9d45 Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
Fix a minor PetAI behavioral issue
2012-12-22 09:23:55 -08:00
MrSmite 09204f1534 Update src/server/game/Entities/Unit/Unit.h 2012-12-22 12:04:10 -05:00
MrSmite 9a5b17d536 Update src/server/game/AI/CoreAI/PetAI.cpp 2012-12-22 12:01:51 -05:00
Gacko 2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Gacko 8cbb3763dd Core/Spell: Shadows Fate crash fix 2012-12-22 16:42:46 +01:00
Trista aabfa3afae Core/Spell: Properly rewrite previous change: 80dcf879de
* thx to @joschiwald for noticing problem and helping, see rest info in comment or previous fix
2012-12-22 06:32:45 +02:00
Trista 80dcf879de Core/Spells: TARGET_UNIT_MASTER passenger support
* what happened before was spells casted from vehicle to passenger getting blocked by general check exceptions that state passengers to be not implicitly spell hit, however they should be ignored when caster is vehicle to master passenger
* fix a lot of quests that award kill credit that was blocked before
* precisely closes: #8643 and makes #5254 awardable
2012-12-22 04:28:31 +02:00
MrSmite 4c9451d54c Fix pet stopping approach when attacked by another creature
Fix pet placed on stay after "attack" not attacking new attackers

Closes #8735
2012-12-21 20:57:22 -05:00
Vincent_Michael a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Vincent_Michael 63ea4b1056 Core: Fix some codestyle in 957571e18c 2012-12-21 22:22:36 +01:00
Gacko a8b145348a Core/Spell: Add missing break. 2012-12-21 14:14:58 +01:00
Gacko 410586cf43 Core/Spell: Shadow's Fate conditions
Some of the quests only can be done in 25man mode
2012-12-20 23:56:09 +01:00
Subv 957571e18c Merge pull request #8662 from MrSmite/ItemContainer_1.1
Item Loot Saving
2012-12-20 07:00:29 -08:00
Gacko 04a3939a23 Core/Spell: Reimplement Shadow's Fate check 2012-12-20 14:44:26 +01:00
Gacko 699354d8ef Core/Spell: Shadow's Fate should hit every unit
See #8723 for further information
2012-12-20 10:01:07 +01:00
Kaelima 05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
Gacko 4f956d7782 Core/Spell: Improve/correct last commit 2012-12-19 22:40:14 +01:00
Gacko 86230e2756 Core/Spell: Fix Shadow's Fate aura
The aura proccs on unit's death. The unit should cast the credit spells
to
all players of the raid. I'll finish my work later.
2012-12-19 22:38:07 +01:00
joschiwald f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Nay 28dffbee11 Core/AuctionHouse: Partially revert 3cf2600688 to keep compatibility with the "AHBot patch"
Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
2012-12-18 23:25:31 +00:00
MrSmite 3cf2600688 Core/AuctionHouse: Fix a possible auctionhouse crash 2012-12-18 21:34:02 +01:00
Vincent_Michael 3e318686b0 Core: Fix non pch build 2012-12-18 15:33:15 +01:00
Mislav Blažević 9991f4ae2d Implement Viscidus AQ40
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18 14:09:27 +00:00
Vincent_Michael c75d274362 Core: Fix typos 2012-12-18 14:46:06 +01:00