Commit Graph
5061 Commits
Author SHA1 Message Date
Nay 8ef1bda36b SQL: Update 2013_02_18_00_world_misc_equip.sql
Fix "column `id` in field list is ambiguous"
Thanks Guybrush

*Should* not have caused any issues but warnings are bad.
2013-03-07 01:48:34 +00:00
Trista a79143fc88 Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.

Closes #9321
2013-03-06 04:10:26 +02:00
Kinzcool 34d9478186 DB/Quests: Added a lot of factionchange quests 2013-03-04 10:12:21 -05:00
Shauren f37e0ee838 Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890
Closes #9248
2013-03-04 14:15:52 +01:00
ZxBiohazardZx e7d333f708 Commit: fuck mondays, i cba to fix it, its out 2013-03-04 13:22:32 +01:00
ZxBiohazardZx 56efb2df44 Commit: its monday....... 2013-03-04 13:05:03 +01:00
Kirkhammett ce08d73fa4 DB/SAI: add SAI for quest: The Admiral Revealed (12852)
Closes #9094
2013-03-04 13:03:02 +01:00
ZxBiohazardZx 534bdae0c9 DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156
Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04 13:00:03 +01:00
ZxBiohazardZx e826e37815 DB/Waypoints: add waypoints for Doomsayer Jurim, thx Kelsarhu
Closes #8958
2013-03-04 12:55:56 +01:00
ZxBiohazardZx 6984fbe16b DB/Gameobject: Add missing Gameobject
Closes #8948
2013-03-04 12:52:52 +01:00
Vincent_Michael 600e7e8cfb SQL: Fix typo 2013-03-03 13:53:52 +01:00
Durotar 7a04d5ee82 DB/SAI: Add SAI for quest "A Worthy Weapon"
Closes #9250
2013-03-03 12:49:16 +01:00
ZxBiohazardZx 13568b1853 DB/Misc:
Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311
Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03 12:48:19 +01:00
Trista a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Pitcrawler f93d831fd3 DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153, #6909
Thanks @Kirkhammett for the initial work.
2013-03-01 16:26:59 +01:00
Trista d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Pitcrawler 3efe44eb85 DB/Quests: Fixes Through the Eye (13121), closes #9070
Thanks @Kirkhammet for inital work
2013-03-01 01:16:24 +01:00
Trista c417c5a1c7 DB/Spells: Opening spell (id: 61437)added to some of Blood Elf's classes
* Add missing generic spell for opening chests for most of Blood Elf's classes. It was preventing them to loot in Eye of Eternity Alexstrasza's Gift Box, Heart of Magic and maybe more.
2013-02-28 18:45:00 +02:00
Trista 6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
Spp 480c6cf4dd Core/RBAC: Add .reload rbac command and prevent possible crash if rbac_permissions has wrong data 2013-02-27 03:30:53 +01:00
Nay b00f6a981e Merge pull request #9295 from horn/summons
Script/Commands: Make creature_summon_groups table reloadable.
2013-02-25 17:17:53 -08:00
Vincent_Michael 4bdc9e6f1c DB/Areatrigger: Update areatrigger_teleport cords for The Eye of Eternity entrance 2013-02-25 22:05:30 +01:00
Gacko 48c83afb04 DB/SAI: ... and remove the EAI. 2013-02-25 17:12:16 +01:00
Gacko 669b926b8b DB/SAI: Convert EAI for Stormforged Eradictor
Forgot to do so in cb99c1d16a
2013-02-25 17:04:49 +01:00
horn c34f1aebe6 Script/Commands: Make creature_summon_groups table reloadable. 2013-02-24 23:50:08 +01:00
Gacko cb99c1d16a Script/Quest: The Lonesome Watcher (12877)
Closes: #9185
See: http://www.youtube.com/watch?v=ylZRMu9CIMw
2013-02-24 19:42:21 +01:00
horn ba549ddc30 Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
Thx to @Shauren for his help.
2013-02-24 17:10:02 +01:00
Kinzcool 5f16aad092 DB/Trigger: Fixed instance exit of the Culling of Stratholme 2013-02-23 18:40:50 -05:00
Vincent_Michael 56e32aac82 SQL: Fix "No newline at end of file" in 194cc54f08 2013-02-23 18:15:49 +01:00
Vincent_Michael 194cc54f08 DB/Gameobject: Removed transport gameobject 2013-02-23 18:13:17 +01:00
Nay 65258666e0 Core/NPCs: Fix some equipment issues introduced with 028c72a9f2
Also changed equips defaults to 0 (no equipment) instead of 1.

It seems that some parts of the original commit were reverted locally, my bad.
2013-02-20 01:17:27 +00:00
Trista 2484e5760a DB/SAI: Add sai for quest Gather the Orbs (10859)
Closes #7636
2013-02-19 21:53:30 +01:00
ZxBiohazardZx bd01370dff DB/Conditions: add conditions to Lokhtos Darkbargainer Thx badmoon for initial fix
Closes #9028
2013-02-19 21:50:55 +01:00
Exodius e7a5c7e69b DB/Creature: Set Triggerflags & behaviour to triggerNPC
Closes #8950
2013-02-19 21:23:00 +01:00
Larya 5c4d2d3b63 DB/Creatures: Update damage done by ICC bosses to more blizzlike values
Closes #8580
2013-02-19 21:20:56 +01:00
Kinzcool 12e5541636 DB/Spell: Added an auto-kill spell if you go at No Man's Land in Isle of Conquest 2013-02-18 23:09:53 -05:00
Ascathor 8027c956fc SQL Fix after 933381f 2013-02-18 22:56:54 +01:00
Pitcrawler 933381f80d DB/Misc: Mostly gossip stuff for various creatures.
Some scripts still need to be implemented.
Fixes quest Blood Oath of the Horde.
2013-02-18 19:56:35 +01:00
Nay 028c72a9f2 Core/NPCs: Refactor equipments
- creature_template.equipment_id deleted
- creature_equip_template.entry == creature_template.entry
- id field added to creature_equip_template -> PK(entry, id)
- id field in creature_equip_template starts at 1
- creature.equipment_id references id of creature_equip_template
- creature.equipment_id = 0 means no equipment at all (default 1)
- creature.equipment_id = -1 means pick a random equipment from creature_equip_template
- add equipment info to .npc info command

While table creature_equip_template got bigger in size, this system is easier to mantain and allows creatures to have a random template from a group of equipments
2013-02-18 12:24:18 +00:00
Shocker 37292a3038 Remove BOM from 2 SQL files
Closes #9233
2013-02-17 06:03:15 +02:00
Shauren e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
dr-j b7b7f964a3 DB/Quests:
Update Quest Requirements for To Bor'gorok Outpost, Quickly! Closes #9113
 Fix Quest Grouping
 Add Quest Conditions for Hellscream's Champion  Closes #9092
 Fix SAI for Hugh Glass Closes #9097
2013-02-16 11:20:11 +01:00
Exodius 6141d38269 DB/Loot:
+ Remove Zulian Mudskunk from Zulian Crocolisk loot template  Closes #9169
+ Add Vicious Oil to Vicous Oil Closes #9147
2013-02-16 11:10:08 +01:00
Ricko92 4e1aae82b2 DB/SAI: Add script for Quergo's Gold
Closes #1677
2013-02-16 10:56:23 +01:00
ZxBiohazardZx e8b7f8f61b DB/Creature: Add texts for Lurgglbr
Closes #1608
2013-02-16 10:36:54 +01:00
Vincent_Michael 49e196e6b0 Misc/Spells:
- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
2013-02-16 03:26:26 +01:00
w1sht0l1v3 a75fe0b2bf DB/Creature: The Ocular
Now Eyesore Blaster hits this npc for 12600 damage as it should.
2013-02-16 02:34:08 +02:00
Nay e685b7bd9e TDB 335.51 - 2013/02/14
Ref #8947
Closes #9077
2013-02-15 17:00:09 +00:00
w1sht0l1v3 7d881a0739 Scripts/TheStormPeaks: Cold Hearted quest update.
Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
2013-02-15 15:51:18 +02:00
Nay 12359b993d DB/NPCs: Set trigger flags_extra to a bunch of quest credit markers
God damn Aokromes, always making me do work and stuff...
2013-02-11 03:10:02 +00:00