- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
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branch : trunk
Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)
This revision reaches 10000, congratulations and thanks to everyone who contributed!
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branch : trunk
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
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branch : trunk
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)
Closes isssue #3749.
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branch : trunk
Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
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branch : trunk
The arena_team_stats sql in this commit sets all ratings to 0.
You start with 0 Team Rating and 1500 Matchmaker Rating.
Personal rating is moved to character_arena_stats, and will not reset when disbanding an arena team.
This new system is based on all the info I could get, but Blizzard didn't leak much info about the new system.
At least this system is really close to the official system.
Any issues found should be reported in an issue.
Huge thanks go to Aokromes for the intensive testing he has done with me.
Also thanks to Parzival for hearing me out and giving his ideas.
Fixes issue #3189
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branch : trunk
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know)
* fix 'signed/unsigned' warnings (at least in VS)
* fix some other warnings and cleanup relative code
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branch : trunk
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)
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branch : trunk
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable
* fix some signed/unsigned warnings and some typos
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branch : trunk