Aokromes
f21a2fda58
Build fix
2017-12-26 17:05:53 +01:00
Riztazz
11491e8533
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run ( #20749 )
2017-12-26 16:59:50 +01:00
Krudor
c8aeadc949
Remove reportUse parameter on GameObjectAI::GossipHello and give it its own event.
...
Ported from 3.3.5
2017-12-10 13:59:13 +01:00
Erik Strandberg
a3b16c040b
Port https://github.com/TrinityCore/TrinityCore/commit/f913f3bb8977c127d200d5d4a608ab434b21bbcd
2017-12-10 00:37:21 +00:00
xinef1
2c05a59815
Core/Misc: Fix various crashes, also related to multithreading ( #19012 )
...
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.
2017-02-05 01:58:11 +01:00
Aokromes
719a317a67
Update copyright note for 2017
2017-01-02 07:26:38 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
jackpoz
3267c90102
Core/Unit: Add Unit::KillSelf() overload
...
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
2015-12-07 20:06:02 +01:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
...
Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Vincent-Michael
f2655b2d2d
Core: Remove whitespace (again, again, ...)
2014-09-07 22:22:16 +02:00
Nyeriah
2dc45fafe6
Scripts/Stratholme: Move Freed Soul AI to database and a small addition
...
- They should follow players until they despawn
2014-09-07 01:08:42 -03:00
jackpoz
53d3becf3c
Core/Misc: Refactor scripts to fix static analysis warnings
2014-09-03 22:11:41 +02:00
jackpoz
1083dbb993
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
2014-05-20 21:21:33 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
...
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
...
Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
...
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Vincent-Michael
e464d2bd2c
Scripted: Some cleanups + ninja changes
2013-07-08 21:15:23 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
...
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Vincent-Michael
b4d4e04f53
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
...
Note: Have fun :P
2013-07-04 22:11:47 +02:00
Malcrom
ec474a62e5
Core: More Function Renaming.
2013-06-11 21:25:12 -02:30
Spp
355029fb4f
Core/Scripts: Removed CAST_PLR define
2013-03-21 13:07:10 +01:00
Shauren
5b414bb813
Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value
2013-02-19 17:35:27 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
...
Happy new year.
2013-01-01 00:41:01 +01:00
Gacko
7accb42cc4
Core/DB: Convert 25 more scripts to creature text
2012-11-26 22:55:12 +01:00
Spp
7bef4ce401
Core/Misc: Reduce header dependencies - Step III
2012-11-20 15:03:56 +01:00
Spp
b99c347747
Core: Remove Player.h dependency from all the possible headers
2012-11-17 05:18:37 +01:00
Vincent-Michael
634b3645d5
Core/Misc: Use proper headers to optimize compile
2012-07-30 05:38:40 +02:00
Gyx
d9088c083c
Core/Script: Code style and some rewriting.
...
JustDied(Unit* Killer) -> JustDied(Unit* killer)
JustDied(Unit* /*Killer*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*unit*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*slayer*/)) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*victim*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* victim) -> JustDied(Unit* killer)
JustDied(Unit* /*who*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* who) -> JustDied(Unit* killer)
JustDied(Unit*) -> JustDied(Unit* /*killer*/)
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-31 18:56:37 +08:00
Gyx
e8f414e143
Core/Script: Clean-Up in Scripts.
...
Creature* c -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-14 09:20:36 +08:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Bootz
96d7a1e970
REPO: code-style clean-up
...
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
...
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
...
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
click
169f5da8c3
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
2011-07-02 22:52:42 +02:00
click
f91ee24184
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
2011-07-02 22:18:03 +02:00
Spp-
6fd41ae50e
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
2011-06-30 14:24:56 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
kaelima
ae0d349a3c
Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
2011-05-30 22:57:37 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Spp
25ac835507
Core/Groups: Move all function definition from .h to .cpp
...
Core/Groups: Remove Group.h dependency from any .h file
--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
click
abd261b1a1
Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
...
- should fix the "linking scripts" failure (not tested)
--HG--
branch : trunk
2010-08-09 01:52:26 +02:00
azazel
590199d8e1
* Rename InstanceData to InstanceScript
...
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
Xanadu
79622802f3
Merge. Revision history for source files should be all back now.
...
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-07-20 02:49:28 +02:00