LihO
3fbb657e3b
Core/Maps : Crash fix
...
Closes #1489
2011-08-04 19:41:11 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
Spp-
fa50c0a464
Fix some warnings here and there
2011-07-27 11:00:39 +02:00
tobmaps
55b0e550b9
Core/Spells: Properly fix Ignite
2011-07-24 19:37:57 +07:00
Shauren
7303adf1eb
Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter
2011-07-22 21:52:53 +02:00
Shocker
9e58c6e753
Core/Maps: Allow multi-threaded updates for all instances of a map, should increase performance
2011-06-28 23:19:54 +03:00
kaelima
b9e8694540
Core: Continued cleanup
...
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Shauren
ac4ed1efdf
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
2011-05-19 22:27:18 +02:00
Shauren
49a81557fa
Core/Units: Fixed totem timer UI
...
Closes #298
Closes #1595
2011-05-19 18:50:57 +02:00
Shauren
c98438ae8f
Core: Minor cleanup
2011-05-12 10:43:11 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
5aeb4fe794
Core/ObjectMgr: Refactor sInstanceTemplate
2011-04-28 22:16:13 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
zergtmn
1551b8a011
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?)
2011-04-13 12:07:20 +06:00
Shauren
553d8d7016
Core/Instances: Fixed crashes happening when trying to access already deleted players.
2011-04-10 21:17:46 +02:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
leak
6a4ffb4be1
Core/Battlegrounds: Free instance id in the proper place.
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fixes #966
2011-03-14 20:39:05 +01:00
leak
2a34b41ce8
Core/Instances: Fix warning
2011-03-11 19:57:00 +01:00
leak
190ef1c2ef
Core/Instances: Fix crash and allocation issue in instance id generation
2011-03-11 13:24:58 +01:00
leak
4569e4852a
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
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fixes #736
2011-03-10 22:22:27 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
leak
4af76de1b9
Core/Maps: More unused maps
2011-02-23 00:50:16 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Azazel
4dc1eaa47c
Core/Misc: improve error log messages by adding more info. Specially for Aokromes.
2011-02-17 19:47:08 +06:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Manuel
fb950c00ee
Core/ZoneScript: Implemented OnCreatureDeath function.
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Signed-off-by: Manuel <manue.l@live.com.ar >
2011-01-24 18:56:06 -03:00
Shauren
464837077a
Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
2011-01-24 11:20:30 +01:00
Manuel
19634e7fce
Core/ZoneScript: Implemented ProcessEvent function for units.
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Signed-off-by: Manuel <manue.l@live.com.ar >
2011-01-20 12:27:08 -03:00
Machiavelli
deed0d0781
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
2011-01-16 12:23:17 +01:00
Machiavelli
52cd2cbd7e
Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton destructor.
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Core/Transports: Properly delink units from transports on transport desutruction. - Thanks to Shauren for help.
Core/ObjectAccessor: Unload corpse 'storage' in added UnloadAll method called in WorldRunnable postservice hook.
Core/Master: Change some postservice queries to syncrhonous (direct) execution to ensure execution on shutdown
Core/Master: Remove redundant calls to ACE::init and ACE::fini
These changes were made to fix crash/freeze issues on shutdown.
2011-01-16 00:08:52 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Machiavelli
7ba4caf3d0
Fix a real nasty typo that prevented people from using teleports/areatriggers
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--HG--
branch : trunk
2010-12-22 21:56:43 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
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--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
...
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
leak
6fe19b5a86
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
...
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
--HG--
branch : trunk
2010-12-05 18:04:10 +01:00
Spp
25ac835507
Core/Groups: Move all function definition from .h to .cpp
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Core/Groups: Remove Group.h dependency from any .h file
--HG--
branch : trunk
2010-11-29 07:50:31 +01:00
linencloth
bf888285aa
Core:
...
- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
click
551d0cea4e
Core/Maps: Fix exploit with players changing raid-difficulty and getting no cooldown on respective instance - Patch by selector
...
--HG--
branch : trunk
2010-11-07 23:53:26 +01:00
linencloth
3742e8ddec
Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
...
--HG--
branch : trunk
2010-10-25 02:30:50 +02:00
linencloth
07fa1bcbdf
Core/Creature: Implement FarTeleportTo (teleport to an other map)
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Core/Transport: Cleanup and optimize transport and passenger handling
- Only transports will be active objects
- Reduced cpu and memory usage
- Using FarTeleportTo for creature passengers at transport teleportation
- Creatures won't be recreated on teleport
--HG--
branch : trunk
2010-10-24 02:55:50 +02:00
click
caf8bbbe0a
Core/Grid: Fix infinity-loop in grid loading (patch by SilverIce)
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--HG--
branch : trunk
2010-10-22 03:39:27 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
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--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
...
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
df66aee929
Yet more copyright header updates
...
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00