Ovahlord
49ba9704ff
Core/Spells: fixed Holy Guardian of Ancient Kings not healing at all
2019-01-19 14:32:45 +01:00
Ovahlord
54382d7926
Core/Spells: Drain Soul will no longer generate Soul Shards during channeling
...
* fixed the damage bonus when Drain Soul is used on a target below 25% health
2019-01-19 12:38:10 +01:00
Ovahlord
dfe94827c0
Core/Spells: corrected scriptname coding standard for Ancient Fury
2019-01-19 10:55:28 +01:00
Ovahlord
b1e3116d4c
Core/Spells: fixed Guardian of Ancient Kings
...
Closes #18
2019-01-19 07:38:15 +01:00
Ovahlord
845c8a6129
Scripts/ZG: implement Berserker Boulder Roller event
2019-01-18 13:14:49 +01:00
Ovahlord
771f21a171
Core/Spells: Drain Soul will now only have a 25% chance to generate a soul shard while channeling
2019-01-17 23:02:39 +01:00
Ovahlord
a02056c184
Scripts/FrozenHalls: fixed Well of Souls visual effect destinations in Devourer of Souls encounter in order to fix a visual in Jin'do the Godbreaker's encounter
2019-01-17 11:00:25 +01:00
Ovahlord
a9d0e34c8a
Scripts/ZG: removed an unused define from header
2019-01-17 10:32:46 +01:00
Ovahlord
cf1517135e
Scripts/ZG: implement Jindo the Godbreaker encounter
2019-01-17 10:31:11 +01:00
Ovahlord
6e2e85106c
Scripts/ZG: fixed an issue that was causing High Priestess Kilnara's abilities to become interruptable after Tears of Blood
2019-01-14 23:36:57 +01:00
Ovahlord
ca12d0f3e3
Scripts: fixed another chunk of linux compile errors. thx LucianBy
2019-01-13 19:44:09 +01:00
Ovahlord
d94e8fc21a
Scripts/TSC: use correct cast function for Dampening Wave
2019-01-12 03:35:41 +01:00
Ovahlord
f46a3032ba
Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses
2019-01-12 01:35:06 +01:00
Ovahlord
c2911cc813
Core/Spells: fixed Trap Launcher
2019-01-11 21:49:27 +01:00
Ovahlord
6916974074
Scripts: fixed a startup error caused by a wrong effect name definition
2019-01-11 05:53:20 +01:00
Ovahlord
de70cd3bb8
Scripts/TSC: make Corborus and Slabhide active to prevent them from getting despawned due to grid unload
2019-01-10 09:15:52 +01:00
Ovahlord
11aed74d1d
Scripts/VP/LCT: make slipstreams and wind tunnels active to prevent them getting despawned due to grid unload
2019-01-10 09:11:09 +01:00
Ovahlord
730cfcfde5
Scripts/BWD: more work on Magmaw's basic abilties
2019-01-08 13:35:15 +01:00
Ovahlord
a5195ee67f
Scripts/LCT: initialize Augh's passive state in constructor to prevent him being engageable when he is not suposed to do so
2019-01-08 13:07:19 +01:00
Ovahlord
8d254a5300
DB: fixed all remaining non-loot and non-scriptname related startup errors
2019-01-07 00:14:05 +01:00
Ovahlord
9c8e8b48b7
Scripts/BoT: remove an unused caster reference from Halfus Wyrmbreaker's script
2019-01-06 16:08:28 +01:00
Ovahlord
832a815db5
Scripts/BWD: more work on Magmaw's basic abilities
2019-01-05 08:29:05 +01:00
Ovahlord
5fd1130a59
Scripts/BWD: initial setup for Magmaw encounter implementation
...
* scripted body structure of Magmaw and his heads
2019-01-04 17:31:18 +01:00
Ovahlord
a850ae51a2
Scripts/SFK: do not re-schedule Wracking Pain on normal difficulty
2018-12-28 22:34:15 +01:00
Ovahlord
de45171d45
Scripts/SFK: corrected timer layout for Baron Ashbury encounter to prevent oneshotting players after Asphyxiate.
2018-12-28 22:31:30 +01:00
Ovahlord
b9a1bf29d4
Scripts/BoT: Feludius and Ignacious will no longer be able to trigger the phase two change multiple times when taking damage in the intro phase of the Elementium Monstrosity
2018-12-28 21:50:03 +01:00
Ovahlord
12d3a37944
Scripts/BoT: fixed rewarding loot of Ascendant Council for good and also fixed binding to the instance when killing the Elementium Monstrosity
2018-12-28 21:43:04 +01:00
Ovahlord
570ffbff7b
Scripts/SFK: rewrite Baron Ashbury encounter
2018-12-25 21:30:57 +01:00
Ovahlord
58375cf35c
Scripts/DM: fixed the cyclic movement of the Lightning Walls in Vanessa Van Cleefs nightmare
...
*updated some for loops to match c++11 standards better and corrected some codestyle
2018-12-25 19:04:23 +01:00
Ovahlord
654cf181e6
Scripts/GB: added missing line at the end
2018-12-25 18:18:45 +01:00
Ovahlord
14109c9f66
Scripts/BoT: delay the Twilight Realm effect of Dazzling Destruction by a short amount of time to make sure that the instakill damage spell wont hit the player if he is not yet in the 2nd phase
2018-12-18 12:48:00 +01:00
Ovahlord
441f254fc2
Scripts/GB: scripted Twilight Beguiler and Enslaved Gronn Brute cosmetic and combat events
2018-12-18 05:19:29 +01:00
Ovahlord
671aad96a2
Scripts/BoT: removed a duplicate summon call for Halfus' Nether Scion
2018-12-17 23:25:40 +01:00
Ovahlord
576d5b9203
Scripts/Gilneas: use correct method to reset random movement from Horrid Abomination
2018-12-17 20:13:15 +01:00
Ovahlord
7beb9657da
Scripts/TotT: reset Ozumat's events properly when being defeated to avoid summoning Blight of Ozumat when the encounter is done
2018-12-15 23:07:05 +01:00
Ovahlord
fc33bab6c6
Scripts/TotFW: only make bosses and gameobjects active and far visible. This should fix several crashes related to using SetActive on tempsummons
...
* properly respawn and despawn relentless storm initial vehicles
2018-12-10 23:04:09 +01:00
Ovahlord
fb397f07a5
Scripts/BoT: shuffled timers for Darkened Creations
2018-11-25 06:37:07 +01:00
Ovahlord
998add622c
Scripts/BoT: fixed setting loot recipient for Elementium Monstrosity
2018-11-24 22:53:58 +01:00
Ovahlord
b8a2043f95
Scripts/BoT: stop Cho'Gall's movement when absorbing an elemental
2018-11-24 22:31:27 +01:00
Ovahlord
bd178c1aea
Scripts/BoT: corrected Cho'Gall's timer for Darkened Creations
2018-11-24 22:12:04 +01:00
Ovahlord
377743c075
Scripts/BoT: corrected Flame Torrent timer
2018-11-24 21:34:10 +01:00
Ovahlord
e7fa91b107
Scripts/TotFW: corrected a spellinfo validation spell id in Al'akirs script
2018-11-24 05:57:22 +01:00
Ovahlord
adc5c6f245
Scripts/Gilneas: improved movement handling for Horrid Abomination
2018-11-23 09:36:04 +01:00
Ovahlord
a11513051b
Scripts/Gilneas:
...
* the horses involved in Sacrifices and Save Krennan Aranas will now make their attackers go into evade mode when reaching their end
* corrected transition from chapter 1 to chapter 2 by using spell_area in duskhaven to handle the corresponding summon properly and also to make sure that players who have disconnected during the intro will also be able to get back into the intro event
2018-11-23 09:14:48 +01:00
Ovahlord
f4f888548b
Scripts/TotFW: fixed a typo that was causing the vehicle object guid selector to return no vehicle
2018-11-23 05:00:58 +01:00
Ovahlord
af3981d71b
Scripts/Commands: fixed a crash happening when trying to appear at invalid map coordinates or trying to appear near a transport passenger
2018-11-21 16:29:00 +01:00
Ovahlord
cce24f2cef
Scripts/ICC: temp-fixed Lady Deathwhisper's elevator
2018-11-21 15:01:37 +01:00
Ovahlord
54c991bc3d
Scripts/Maps: ported WorldMapScript database implementation and ported Deeprun Tram script and removed unnecessary parts from it.
...
*thx to Annakin?
2018-11-21 13:16:17 +01:00
Ovahlord
5229a734dd
Core/Transports: ported transport refactoring
...
* this implements full support for stoppable transports as well as serverside transport position tracking
* fixed several vehicle related issues
* fixed gameobject passengers not being displayed as transport passengers
* pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed
Todo:
- Deeprun Tram visual issues needs to be resolved
- Lady Deathwhisper's elevator needs some additional research
2018-11-21 12:04:26 +01:00
Ovahlord
d8bf3a3170
Scripts/TotFW: corrected weather clear state on wipe
2018-11-18 03:50:48 +01:00