Commit Graph
614 Commits
Author SHA1 Message Date
tkrokli 9e4cc26312 [3.3.5] Core/Logs: English text corrections
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.

Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.

You are welcome to suggest improvements and files not yet included in this list.

Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00
treeston 6102a7937d Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND 2016-02-10 19:35:11 +01:00
Shauren 761c82e65a Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfinite - only acceptable values are between -17066.6656 and 17066.6656
(cherry picked from commit 4d956c89fc6f20c546a396573cf42aa97b844c09)
2016-02-09 19:18:05 +01:00
Shauren aa432db36d Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d)

# Conflicts:
#	src/server/game/Achievements/AchievementMgr.cpp
#	src/server/game/Chat/Chat.cpp
#	src/server/game/Conditions/ConditionMgr.cpp
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/DataStores/DBCStores.h
#	src/server/game/DataStores/DBCfmt.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Handlers/BattleGroundHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Spells/Spell.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_go.cpp
#	src/server/scripts/Commands/cs_group.cpp
#	src/server/scripts/Commands/cs_lookup.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/tools/map_extractor/System.cpp
#	src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-09 18:19:28 +01:00
Rushor 110e0fd092 Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
* updates #16423
2016-02-04 15:46:23 +01:00
treeston d240ccb38c DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
This can be used to fix quests such as "Heated Battle" or "If Valgarde Falls..." that are currently very hard to complete at the appropriate level due to "friendly" NPCs killing off the required targets too quickly for players to get 50% of damage in.
2016-01-23 16:41:25 +01:00
treeston 2da458c56d Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
2016-01-12 22:24:23 +01:00
jackpoz e138e094a9 Scripts/Commands: Modify ".setskill" command to target current Player by default 2016-01-09 18:37:17 +01:00
jackpoz f22b1938db Scripts/Commands: Modify ".learn" command to target current Player by default 2016-01-04 22:44:19 +01:00
Rushor 923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
jackpoz f1f4005ad8 Core/Quest: Fix issues reported by static analysis 2015-12-06 21:37:58 +01:00
Vincent-Michael 7d5e7102cd Core: Whitespace cleanup 2015-11-07 20:01:53 +01:00
ShinDarth 7ab1d1b7d0 Core/Ticket improved ticket system
- Safely close ticket before character deletion
- Allow to keep trace of delete characters tickets (configurable)
- Closes #15655

Closes #15699
2015-11-03 16:07:30 +01:00
joschiwald df88c7f278 Core/Misc: removed some useless map checks
(cherry picked from commit cf1e80e3d09067ca4d0078a8113a09227a9f91ae)
2015-10-31 19:11:41 +01:00
Shauren b8e86b9b7a Core/DBLayer: Allowed using GetDouble for SUM results instead of requiring string conversions
(cherry picked from commit 3109ab2da08d094df97724355bff681d7951e576)
2015-10-31 18:25:40 +01:00
David Girón bc187f8760 Script/Commands: Add some sanity checks to cast commands
Closes #15061

(cherry picked from commit 15dec9a76ca56930c6764e8483cbf4ce8aae4f90)
2015-10-31 18:02:32 +01:00
Shauren 1de03cf107 Core/Players: Implemented serverside validation of reserved/profane names
Closes #15357

New library dependency: Boost.Regex

(cherry picked from commit b564c10b13effed63c7b7dae25117e2e0a2c64e4)
2015-10-31 17:27:45 +01:00
Shauren 4a36850167 Core/World: Store account id in CharacterInfo to reduce the amount of database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
2015-10-29 21:08:00 +01:00
Shauren 96b5bfd985 Core/Commands: Fixed merge error 2015-10-23 18:12:42 +02:00
Shauren c92faf6277 Core/Commands: Refactored chat command script hook, fixes a crash when building with gcc 5
Closes #15616
Closes #15740

(cherry picked from commit 2d942ddcc528cc9fe718ebbd5903318fcbdab817)

# Conflicts:
#	src/server/scripts/Commands/cs_battlenet_account.cpp
#	src/server/scripts/Commands/cs_cast.cpp
#	src/server/scripts/Commands/cs_debug.cpp
#	src/server/scripts/Commands/cs_go.cpp
#	src/server/scripts/Commands/cs_misc.cpp
#	src/server/scripts/Commands/cs_mmaps.cpp
#	src/server/scripts/Commands/cs_modify.cpp
#	src/server/scripts/Commands/cs_npc.cpp
#	src/server/scripts/Commands/cs_reload.cpp
#	src/server/scripts/Commands/cs_ticket.cpp
2015-10-22 22:34:16 +02:00
pete318 b1032ed620 Change many uint32 to ObjectGuid::LowType in line with 6.x changes. 2015-10-12 23:10:41 +02:00
treeston 4771740d42 Gem Perfection implemented:
- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)

Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
2015-10-11 11:36:18 +02:00
ShinDarth 1ffec02d76 Scripts/Commands: enhanced .instance get/setbossstate commands 2015-10-10 14:34:23 +02:00
ShinDarth e66db9e20c Core/Ticket keep always trace of GM who resolves the ticket 2015-10-06 15:31:54 +02:00
Shauren 402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
Shauren e68ff4186e Core/Commands: Fixed .gobject move and turn
(cherry picked from commit 7eb25f1af6b74d3559b541d45da6cce50e657ba4)

Closes #3802
Closes #15598
2015-09-25 21:26:31 +02:00
Shauren 9207304d32 Core/Commands: Fixed .gobject add command
(cherry picked from commit b4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e)
2015-09-25 19:58:13 +02:00
pete318 dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
  https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
  https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
  https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
  https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
ShinDarth bbaa7f0d73 Scripts/Commands enhance .ticket complete command 2015-09-14 23:27:25 +02:00
jackpoz 16e9882aa8 Core/Dungeon Finder: Improve ".lfg queue debug" command
Log roles of every combinations in ".lfg queue debug" output
2015-09-05 17:08:37 +02:00
duhow 558ce7d877 Scripts/Commands: Add taxinodes cheat status to
* Some cleanup

Closes #15065
2015-08-26 21:47:47 +02:00
jackpoz 5e1722c2f4 Script/Commands: Add new "debug loadcells" command
Closes #15292
2015-08-21 22:54:59 +02:00
StormBytePP 0cc3d883e1 Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present 2015-08-16 23:08:01 +02:00
Shauren 222eaccc51 Build fix for WheatyExceptionReport, c++ exceptions must not be thrown in SEH handlers 2015-08-16 18:08:03 +02:00
StormBytePP 94f69fb1bc Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely 2015-08-16 17:15:38 +02:00
jackpoz d243630acf Core/Misc: Remove unneeded ToCreature() casts
Remove some ToCreature() casts not needed anymore after 1ee90e1022 changes that moved IsPet() from Creature to Unit
2015-08-12 12:48:33 +02:00
Shauren b4adf3f5dd Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)

Conflicts:
	cmake/compiler/msvc/settings.cmake
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Garrison/Garrison.cpp
	src/server/game/Garrison/GarrisonMgr.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Guilds/GuildMgr.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Server/Packets/ChannelPackets.h
	src/server/game/Server/Packets/PartyPackets.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/game/Spells/SpellScript.cpp
	src/server/scripts/Commands/cs_list.cpp
2015-07-24 11:51:48 +01:00
duhow cec97f168c Scripts/Commands: Allow .maxskill to be used with self or selected player
Closes #15064
2015-07-14 02:27:56 +01:00
DDuarte 57091cc5f1 CRLF to LF
Seriously....
2015-07-10 20:16:55 +01:00
jackpoz 37b157746e Scripts/Commands: ".mmap path line" now uses raycast pathfinding
Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
2015-07-03 23:21:09 +02:00
jackpoz 0b9cd22a6b Core/ChatCommands: Allow to use "tele" command inside of a battleground
Allow GameMasters with ".gm on" tag to use ".tele" command inside of a battleground to tele around.
2015-06-15 21:35:05 +02:00
jackpoz 391c81d86c Core/Misc: Fix issues reported by static analysis
Coverity defect IDs: 1023115
2015-05-31 00:01:31 +02:00
Carbenium be6c53e949 Scripts/Commands: Fix LANG_PINFO_MUTED in HandlePInfoCommand
Closes #14560
Thanks @Mack36

(cherry picked from commit 6d12297ffa4ce33db5513937852d151917085d23)
2015-05-20 17:52:29 +02:00
Duarte Duarte f4c1a8fb2d Merge pull request #14454 from ariel-/cd
Port Core/Spells: Cooldown updates (6.x branch)
2015-05-19 18:52:05 +01:00
jackpoz d1efb90ae8 Scripts/Commands: Change few commands to target current Player by default 2015-05-17 16:16:32 +02:00
w1sht0l1v3 b394446554 Fix build. 2015-04-23 23:11:59 +03:00
w1sht0l1v3 4e0dec7fd2 Core/LFG: Fix crash in ".lfg group <playername>" in case of offline player and
extend the output to display the offline members of the group also.Atm if members are offline no info is displayed.

Note: all the new code is mostly copy/paste from ".group list <playername>" command.
2015-04-23 22:07:10 +03:00
ariel- e707905764 Port commit 56186319bdd41dd26b6cc14f84e6e41eef5d953b (6.x branch)
Core/Spells: Cooldown updates

Updates #14418
2015-04-13 12:13:46 -03:00
click a09eafa104 Core: Whitespace/tab2spaces cleanup 2015-04-10 04:12:06 +02:00
click 79696e0871 Core/Command: Sanitize input for .account set gmlevel <username> handling 2015-04-07 06:12:37 +02:00