Ovahlord
51d5ad93cf
Fixed build
2021-04-07 12:41:15 +02:00
Ovahlord
71356d7971
Core/Spells: added missing SPELL_ATTR10_IGNORE_POSITIVE_DAMAGE_TAKEN_MODS check to SpellBaseDamageBonusTaken
2021-04-07 12:40:05 +02:00
Ovahlord
eb22ea3af3
Core/Units: added a missing check for SPELL_ATTR10_IGNORE_POSITIVE_DAMAGE_TAKEN_MODS when checking for SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
2021-04-07 12:31:52 +02:00
Ovahlord
47ad0286b1
Core/Units: added a missing spell id check in MeleeSpellMissChance
2021-04-07 12:26:29 +02:00
Ovahlord
c927bb7924
Core/Units: fixed a typo in MeleeDamageBonusTaken
2021-04-07 12:21:11 +02:00
Ovahlord
6052573c87
Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT_PARRY, SPELL_ATTR7_CANT_MISS, SPELL_ATTR8_CANT_BLOCK, SPELL_ATTR10_ALLOW_DEFENSE_WHILE_CASTING and SPELL_ATTR10_ALLOW_DEFENSE_WHILE_CHANNELING
2021-04-07 12:17:48 +02:00
Ovahlord
3fd333cff9
Core/Spells: defined and implemented SPELL_ATTR10_IGNORE_POSITIVE_DAMAGE_TAKEN_MODS
2021-04-07 11:38:23 +02:00
Ovahlord
83298b52a2
Core/Spells: ported SpellInterruptFlags updates from master branch and corrected some own implementations based on these new results
2021-03-25 15:53:26 +01:00
Ovahlord
ca13843290
fixed build
2021-03-24 15:24:39 +01:00
Shauren
fed82c1002
Core/Auras: Defined and implemented many new interrupt flags
2021-03-24 14:53:30 +01:00
Shauren
45df49c826
Core/Spells: Updated spell shapeshift form flags enum
2021-03-24 13:16:17 +01:00
Ovahlord
c1cb11c19f
Core/PacketIO: implement and enable SMSG_PLAY_SPELL_VISUAL
2021-03-12 21:56:15 +01:00
Ovahlord
bc0703e55c
Core/Units: fixed more static analysis issues
2021-03-11 19:53:48 +01:00
Ovahlord
218dff6847
Core/Units: further improvements for 7a08639397
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Fixed an edge case in which units with SPELL_AURA_MOD_DAMAGE_FROM_MANA would deal zero damage when their total bonus or scaling coefficient would be zero
2021-02-28 17:24:04 +01:00
Ovahlord
7a08639397
Core/Units: fixed a typo that was causing units without mana to deal no spell damage anymore
2021-02-28 16:59:12 +01:00
Ovahlord
2711267480
Core/Spells:
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* handle PLAYER_FIELD_MOD_HEALING_DONE_PCT in SPELL_AURA_MOD_HEALING_DONE_PERCENT
* handle PLAYER_FIELD_MOD_HEALING_PCT in SPELL_AURA_MOD_HEALING_PCT
2021-02-27 19:07:39 +01:00
Ovahlord
cd1de5078d
Core/Spells: improve implementation of SPELL_AURA_MOD_DAMAGE_FROM_MANA
2021-02-27 16:05:38 +01:00
Ovahlord
ba26ff03ba
fixed another warning
2021-02-27 13:49:28 +01:00
Ovahlord
6e3539df30
Core/Spells:
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* corrected implementation of SPELL_AURA_MOD_SPELL_POWER_PCT
* ported implementation of SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP_PCT from master branch
* dropped some deprecated class script handlings and moved Nourish 20% healing bonus to spell script
2021-02-27 12:37:14 +01:00
Ovahlord
14cf32da88
Core/Spells: minor cleanup for ad175f11f6
2021-02-27 00:17:01 +01:00
Ovahlord
ad175f11f6
Core/Spells: renamed SPELL_AURA_MOD_HEALING_FROM_TARGET_HEALTH to SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH and make its implementation look a bit prettier
2021-02-26 23:33:56 +01:00
Metalaka
4343dd6d55
Core/Unit: Improve Glancing Blow calculation
2021-02-21 20:22:03 +01:00
Ovahlord
43d76be2fd
fixed a warning
2021-02-20 23:30:46 +01:00
Ovahlord
ca288aaab3
Core/Units: updated crit healing bonus calculation with patch 4.2.0 change
2021-02-20 23:13:45 +01:00
Ovahlord
c288745598
Revert "Core/Unit: Improve Glancing Blow calculation"
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This reverts commit 3d2013e168 .
2021-02-20 19:11:30 +01:00
Metalaka
3d2013e168
Core/Unit: Improve Glancing Blow calculation
2021-02-19 18:47:47 +01:00
Ovahlord
0299fa4fe1
Core/Misc: replace boost::optional with std::optional
2021-02-19 14:07:43 +01:00
Shauren
ef25a19326
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
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Closes #24562
2021-02-19 13:15:08 +01:00
Ovahlord
c3e9861723
Core/Movement: implement creature movement info table to override movement speeds based on movement IDs
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thx to @xvwyh for providing initial table data for the most common entries
2021-02-16 16:56:10 +01:00
Ovahlord
cc25457fe8
Core/Units: send AI reactions uppon entering combat instead of attacking an enemy
2021-01-31 14:08:58 +01:00
Shauren
69fb775c2d
Core/Spells: Defined new spell attributes
2021-01-15 18:23:09 +01:00
Giacomo Pozzoni
5e3b57bae7
Core/Unit: Fix movement hiccups in water
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* Core/Unit: Allow to define Units which can enter water but cannot swim
Allow to define Units which can enter water but cannot swim, i.e. crabs walking at the bottom of a sea.
* Add UNIT_FLAG_SWIMMING to creatures when entering combat
* Fix charmed creatures not entering water
* Always allow Creatures controlled by players to enter water
* Add swimming flag when possessing a unit and remove it properly at the end, even if the creature engaged combat before and after.
When adding/removing UNIT_FLAG_SWIMMING manually calling Creature::RefreshSwimmingFlag(true) might be required.
2021-01-11 12:33:54 +01:00
Ovahlord
c3831d30e5
Core/Packets: converted SMSG_PARTY_MEMBER_STATE and SMSG_PARTY_MEMBER_FULL_STATE to packet class
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* handle GROUP_UPDATE_FLAG_PHASE when changing phases
* define and implement GROUP_UPDATE_FLAG_WMO_GROUP_ID
2021-01-09 16:42:53 +01:00
Ovahlord
754c138f89
Core/Spells: ported CastSpell unclusterfucking from 3.3.5 branch
2020-11-04 22:37:11 +01:00
Ovahlord
88024e0e74
Core/Packets: converted more packets to packet class
2020-11-02 17:51:08 +01:00
Ovahlord
3d29ffeb1a
Partial revert of af9c6b4483
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send the packet to all other players instead
2020-10-24 11:24:40 +02:00
Ovahlord
af9c6b4483
Core/Units: do not send loot list packets to players when they are not in a group
2020-10-24 10:03:29 +02:00
Ovahlord
a08ab06d36
Core/Units: converted SMSG_SPELL_ENERGIZE_LOG to packet class and no longer send PowerUpdate packets when gaining power via energize spell effects
2020-10-22 23:32:45 +02:00
Ovahlord
90e5e85afd
Core/Misc: updated a bunch of packets to packet class
2020-10-21 12:04:13 +02:00
Ovahlord
616e50cb55
Core/Spells: fixed Blood DK T12 2p Bonus
2020-10-01 21:40:03 +02:00
Ovahlord
40afd8a20e
Core/Units: prevent units from dropping under map surfaces when disabling hover movement
2020-10-01 17:00:51 +02:00
Ovahlord
44be244ced
Core/Units: remove excessive spam of animation tier spline update packets on every movement update
2020-09-28 19:33:14 +02:00
Ovahlord
059dff081c
Core/Units: fixed a typo in Lava Burst crit chance bonus
2020-09-27 18:16:07 +02:00
Ovahlord
bf78c98459
Core/Spells: Lava Bursts that have been triggered by Elemental Overload will now crit as well when the target has been affected by Flame Shock
2020-09-27 16:35:55 +02:00
Ovahlord
bf04bd36db
Core/Units: do not update facing for mind controlled creatures
2020-09-24 14:31:18 +02:00
Ovahlord
adffbaf375
Core/Units: restrict target guid based turning to creatures only
2020-09-23 20:48:45 +02:00
Ovahlord
c9afa1a6ed
Core/Units: renamed SetInFront to SetOrientationTowards to clarify its actual functionality and added comments to SetOrientationTowards, SetFacingTo and SetFacingToObject
2020-09-23 20:48:44 +02:00
Ovahlord
0a480f3ae8
Core/Units: update internal facing of units on every update tick when a target guid or a tracking channeled spell is being used
2020-09-23 20:48:43 +02:00
Ovahlord
3274117cec
Core/Spells: cleaned up and improved spell focusing behavior
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* removed hacky update_object call from SetSpellFocus helper
* corrected facing behaivior in SetSpellFocus
* spells with SPELL_ATTR5_DONT_TURN_DURING_CAST will no longer set a target guid for proper clientside facing behaivior
* channeled spells with a destination target will no longer pick a objectTarget
* update serverside orientation for channeled spells with SPELL_ATTR1_CHANNEL_TRACK_TARGET
2020-09-09 20:08:35 +02:00
Treeston
8385c3ffd3
Core/Movement: MoveSplineFlag::animId -> animTier, MoveSpline::GetAnimation() -> GetAnimationTier()
2020-09-08 20:52:34 +02:00