Commit Graph
2298 Commits
Author SHA1 Message Date
Aokromes 139cea3d26 Scripts/ICC: Minor Fixes for Lich King
- Fixed Shadow Trap and Defile Targets

- Fixed Shadow Trap Summon Delay and Duration

- Fixed Berserk Timer (15 Minutes)

- Fixed Shadow Trap Despawn when Snowstorm starts
2017-08-14 11:53:05 +02:00
Treeston 584a302f3c Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic. 2017-07-27 16:46:47 +02:00
vincent-michael c9e25147cc Scripts/Misc: Fixed static analysis issues 2017-07-16 12:21:13 +02:00
Aokromes 1c6197a0e3 Build fix 2017-07-15 17:24:05 +02:00
Aokromes 33c7f9d471 Core/Misc: Fix static analysis issues 2017-07-15 16:36:41 +02:00
Aokromes 1a5c0f5c3b Core/Grids: Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit 9299e9b)
2017-06-19 20:20:26 +02:00
ariel- 5e37e99ffa Core/Scripts: fix array out of bounds in Pit of Saron doorData 2017-06-18 10:43:37 +02:00
Aokromes 461ba1cb56 Fix (C) for multiple files 2017-06-15 08:46:45 +02:00
Aokromes 6c686876d0 Core/Scripts: fix some /W4 warnings 2017-06-12 17:49:39 +02:00
Aokromes 9057cae219 So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.

And remove the hack from Sapphiron because I could.
2017-06-11 19:02:07 +02:00
ariel- e05083ad4b Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-11 17:50:11 +02:00
jackpoz 2102bd28a3 Core/Scripts: Simplify code
Partially revert 753e7074d84b5a2e8d3c3e92d25c54bb25ba477e and 12c680f9b1f1068099c3b19443d93d456690ac56 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
ariel- 307cc1e36f Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
- This would incur in a crash after attempting to convert the Corpse object into Player

Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
Aokromes ac3dbcb880 Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list 2017-06-07 09:53:04 +02:00
sirikfoll 519af6e6e6 Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploits
Closes #19823
2017-05-30 09:57:03 +02:00
Ryan 1442984686 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4 2017-05-28 19:10:00 +01:00
treeston 3fa862ab38 Instances/Ulduar: Fix a super edge case bug where Algalon would evade if his tank successfully tanked a Cosmic Smash and got knocked up. Shadow priests everywhere rejoiced. 2017-05-28 03:18:18 +02:00
ariel- f8a222aab9 Scripts/VioletHold: fix stack overflow when reflecting 'Splash'
Closes #19514
2017-05-28 03:11:40 +02:00
Aokromes 2f5086479f Fix build 2017-05-23 14:38:41 +02:00
Aokromes f0e36b0863 Core/Defines: define faction templates and replace magic numbers from scripts 2017-05-23 14:37:54 +02:00
ccrs b2b6d55cb4 Scripts/ICC: add missing cases for Dark Martyrdom difficulty entries
how come nobody noticed this?
2017-05-23 13:33:24 +02:00
Aokromes 092c566ad3 Core/Scripts: improvements on the Thorim script
Improvements done to initial work by joschiwald:

- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)

Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
2017-05-23 13:31:44 +02:00
joschiwald 364dfc9c4c Scripts/Ulduar: Initial implementation of the Thorim Encounter
Closes #7651

Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
2017-05-23 13:26:10 +02:00
Ryan 20726edec2 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4 2017-05-19 23:49:46 +01:00
Aokromes 0fbcdca05e Core/Collision: Replaced phasemask with proper phases in GameObject c…
…ollision calculation
2017-05-06 01:55:17 +02:00
roc13x 0242bd6f20 Build fix 2017-05-05 03:51:07 +01:00
ariel- c62077237d Core/Spell: restore old proc system behaviour on auras self proc. 2017-05-04 02:21:58 +01:00
ariel- b7b69b88ba Core/Unit: damage immune improvements 2017-05-04 01:48:16 +01:00
ariel- a6b4f239a4 Add some DamageInfo null checks 2017-05-04 00:17:13 +01:00
ariel- a40b85f8b2 Core/Scripts: convert some instance/item spells to scripts 2017-05-03 23:37:32 +01:00
ariel- 51f26dfe51 Core/Spells: Implementation of QAston proc system 2017-05-03 20:08:08 +01:00
Aokromes c015a5cf10 Core/Misc: camelize GetFaction/SetFaction properly 2017-05-02 02:02:31 +02:00
ccrs a17849bcfe Core/Unit: 2170541a51 followup
use true as default value since pretty much all the script calls will expect that
2017-04-28 12:57:38 +02:00
Keader 1a1fb6712c Core/Scripts: Re-hack Boss Loken. Followup 3a0cb90ea994e82dd8c70888fb847082f738d5dc
Loken still need ClearUnitState Hack to DoMeleeAttackifReady work
2017-04-28 12:57:27 +02:00
ccrs 8b62b4ff03 Core/CreatureAI: b6b0353bff followup 2017-04-28 12:57:06 +02:00
ariel- e53e8b8437 Core/AI: some tweaks on boundary functionality:
- Moved SetBoundary to public scope to allow for greater flexibility (ie set from external script)
- Extended to allow checking inverted boundaries
2017-04-26 13:08:01 +02:00
ariel- 04466823e1 Core/Scripts: fix gaseous bloat proc (again)
- UNIT_STATE_CASTING removal not needed for movement now, but it's needed for melee attacking
2017-04-25 13:33:38 +02:00
Keader 504653e796 Core/Scripts: Fix a typo in Blood Prince Council
Thanks ariel-
2017-04-25 13:32:03 +02:00
ariel- 8e16897073 Core/Spell: define channels without movement interrupt flags as allowed move
- Remove script hacks no longer needed
2017-04-25 13:30:58 +02:00
Aokromes adae2fec26 Ensure that all actions are compared to fixed point in time (ie. world update start) 2017-04-14 15:02:49 +02:00
Keader 3769b5d149 Core/Scripts: Baltharus the Warborn preincrement _cloneCount 2017-04-09 18:20:18 +02:00
Keader ce2f7cd948 Core/Scripts: Baltharus the Warborn make clone count more readable
*Also fixed issue that make Baltharus summons alot of clones when he is casting
2017-04-09 18:11:37 +02:00
Keader 48a3bce712 Core/Scripts: Fixing Carbonion/Travis 2017-04-09 18:01:09 +02:00
Keader de20b6eb80 Core/Scripts: Fixed Baltharus the Warborn clones
*Clones not working after wipe
*Changed Clone Action for a event (to check casting)
2017-04-09 18:01:00 +02:00
Keader 6e8345470e Core/Scripts: Typo in last commit 2017-04-09 18:00:43 +02:00
Keader 14332d61bf Core/Scripts: Fixed Volatile Ooze/Gas Cloud issues in Professor Putricide
Closes #18925
2017-04-09 18:00:34 +02:00
ariel- 66c0c634ad Core/AI: Build fix
- Stop exposing DoublePosition constructor versions, they're only used for internal representation
- Moved IsInBounds function to public scope
2017-04-01 07:06:53 +02:00
ariel- d3151fed8c Core/AI: AreaBoundary refactor
- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
2017-04-01 07:06:35 +02:00
Aokromes 9c5e580c17 Core/Scripts: minor fixes in boss_the_lich_king 2017-03-26 06:13:21 +02:00
ariel- 828101aa2b Core/Scripts: Updated Ulduar instance model
- Codestyle/indent fixes
- Added ObjectData for some GOs
- Added GetUlduarAI to creatures
- Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size)
2017-03-26 05:46:04 +02:00