Ovahlord
5c20419f65
Core/Spells: Bloodthirst will no longer proc its first healing effect from Bloodthirst itself
2022-03-31 18:53:35 +02:00
Ovahlord
ce2d275a68
Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
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ref #342
2022-03-31 18:44:26 +02:00
Ovahlord
0527bbdc0c
Scripts/GB: updated Forgemaster Throngus' scripts to new model, improved the internals and removed a few now deprecated spell scripts
2022-03-30 22:00:12 +02:00
Ovahlord
c71d626b42
Scripts/FL: keep Majordomo Staghelm active for the time being to prevent grid unloading to accidentally despawning him.
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* we need a better solution for that. For example by re-introducing spawn point manipulation on a per-map base so we can update his respawn point properl
2022-03-29 22:02:49 +02:00
Ovahlord
4d3ffb2947
Scripts/FL: update Lord Rhyolith's orientation right away since we need it right away rather than when the spline updates
2022-03-29 21:46:52 +02:00
Ovahlord
2fefbe8a0c
Scripts/Misc: updated Flame Orb scripting modes and assign new AI type since orbs are no longer considered pets
2022-03-28 23:35:51 +02:00
Ovahlord
ca9f34574d
Core/Misc: fixed a bunch of GCC warnings
2022-03-21 21:32:41 +01:00
Ovahlord
9c88c6ea91
Core/Spells: fixed a typo in Atonement's spell script that was added when porting the CastSpell unclusterfucking
2022-03-17 22:41:58 +01:00
Ovahlord
77db3bf2df
Core/Spells: Empowered Shadow's DoT bonus will multiply increase per stack of Shadow Orb
2022-03-12 20:29:21 +01:00
Ovahlord
ce9da3a209
Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
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* updated some proc entries while at it
2022-02-24 14:14:16 +01:00
Ovahlord
78896a132f
Core/Spells: ported proc flag updates from master branch
2022-02-22 21:19:09 +01:00
Ovahlord
e83c5955b4
Core/Spells: moved Improved Devouring Plague to spell script and fixed the damage effect
2022-02-22 12:57:29 +01:00
Ovahlord
639799c7ed
Scripts/LCT: make sure that High Prophet Barim stops moving when he is about to cast Repentance
2022-02-21 19:46:46 +01:00
Ovahlord
a652191a62
Core/Spells: 6506e71a23 followup
2022-02-21 13:49:17 +01:00
Ovahlord
6506e71a23
Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container
2022-02-21 13:44:24 +01:00
Ovahlord
f97f57c0f6
Core/Spells: Nether Vortex will now only proc its Slow effect only when the mage has no other Slow auras applied
2022-02-21 11:59:42 +01:00
Ovahlord
6e412b16de
Core/Spells: correctly implement Elemental Oath
2022-02-21 11:17:41 +01:00
Ovahlord
bbcd74d671
Scripts/FL: disable Heart of Ragnaros spell cast on encounter completion until it is handled to avoid spawning hearts at the location of every npc in the raid
2022-02-20 20:21:30 +01:00
xinef1
f431459063
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others ( #18998 )
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* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherry picked from commit e1f14215d86fc9f0cd041f0e87bf0a689c086329)
2022-02-16 04:49:24 +01:00
Ovahlord
e5666d81bc
Scripts/DS: documented map object event data for Spine of Deathwing and Warmaster Blackhorn
2022-02-03 01:29:20 +01:00
Ovahlord
2087c0521e
Scripts/Firelands: ensure that Ragnaros' orientation is up to date before casting Splitting Blow as the facing spline takes one tick to finalize
2022-02-02 17:59:25 +01:00
Ovahlord
f63d798ed7
Scripts/Firelands: implement Ragnaros encounter
2022-02-02 17:40:54 +01:00
Ovahlord
f1acf8d5e8
Scripts/Gilneas: applied modern scripting standards on chapter 1 scripts
2022-02-02 16:24:42 +01:00
Xinef
62a7c88ef6
Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
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Closes #18905
(cherry picked from commit 7c7b877c3fc0292f33f54f4e8b514be3bf8514a6)
2022-01-28 22:32:59 +01:00
Ovahlord
0d2a56473a
Scripts/Achievements: fixed "You'll Feel Right as Rain"
2022-01-28 22:28:28 +01:00
xinef1
9da4acce08
Core/Spells: Remade trajectory target selection ( #19048 )
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* Remade trajectory target selection
* Added possibility to apply conditions to trajectory spells
* Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received
(cherry picked from commit c6060dd0c511ddad3cb1f0423aa9ccf2de7aedec)
2022-01-22 22:29:20 +01:00
acidmanifesto
803bd2c79b
Scripts/Eastern Kingdoms: merged zone_goldshire into zone_elwynn_forest to follow standards
2022-01-18 17:10:57 +01:00
Ovahlord
e7f13602b6
Scripts/BWD: Magmaw's Blazing Bone Construct will now move with a run speed of 10 to match sniff data
2022-01-17 23:41:11 +01:00
Ovahlord
5a54280179
Scripts/BoT: corrected Cho'Gall's initial timer for Fury of Cho'Gall
2022-01-17 22:44:56 +01:00
Ovahlord
d5fa8c3e10
Core/Spells: Hunter Pets will now correctly inherit 22% of the player's attackpower instead of 42.5%
2022-01-16 11:32:47 +01:00
Ovahlord
b242ca48ed
Scripts/BH: fixed a crash in Occu'thar's target selection script for Focused Fire
2022-01-14 18:46:43 +01:00
Ovahlord
cd365a880d
warning fix
2022-01-10 01:57:27 +01:00
Ovahlord
c95b81063c
Scripts/BWD: beffd30076 followup
2022-01-10 01:50:51 +01:00
Ovahlord
ff753eb9ac
Scripts/HoO: make sure that Temple Guardian Anhuur's position is up to date when he is about to teleport to avoid him from rubberbanding back to his pre-teleport position
2022-01-10 01:38:42 +01:00
Ovahlord
beffd30076
Scripts/BWD: moved Atramede's Reverberating Flame movement behavior to a own AI script and pick a new follow target when his current target dies
2022-01-09 22:29:13 +01:00
Ovahlord
2161908280
Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus
2022-01-05 23:43:43 +01:00
Ovahlord
d1c006d4dd
Core/Spells: Judgement will now also benefit from Two-Handed Weapon Specialization
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* though it's nowhere mentioned in the tooltips or effects, according to several addons and logs Judgement indeed benefits from its bonus
2022-01-05 15:04:54 +01:00
Ovahlord
5a66a295ee
Scripts/TSC: corrected Force Grip channel behavior and fixed an edge case in which the player remains stuck in the air when Force Grip ends.
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Thx @roc13x for the headsup.
closes #311
2022-01-04 11:50:22 +01:00
Ovahlord
d5db24c3d8
Scripts/Tol Barad: fixed quest 'Magnets, how do they work?'
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* fixed some visuals at the alliance baradin base camp
2022-01-01 23:11:54 +01:00
Ovahlord
39da927196
Scripts/Misc: resolved cherrypick issues and regressions
2021-12-31 15:53:53 +01:00
Shauren
0ef0498d13
Core/Spells: Rename TARGET_UNIT_CONE_ENEMY_104 to TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY
2021-12-30 19:46:50 +01:00
jackpoz
48130896d8
Scripts/BlackrockSpire: Fix infinite loop in Gyth fight
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Fix infinite loop in Gyth fight and double event caused by Rend Blackhand being respawned.
Please note this event is completely bugged and unfinished and contains for sure more bugs.
2021-12-28 23:36:16 +01:00
Ovahlord
4f9c640161
Core/Spells:
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- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
2021-12-27 20:15:36 +01:00
Ovahlord
90b267764e
Core/Spells: Focus Fire can no longer be used when no pet is active or if the pet has no application of Frenzy available
2021-12-27 15:31:06 +01:00
Ovahlord
c7892087fe
Core/Spells: fixed Serpent Spread talent
2021-12-27 13:46:05 +01:00
Ovahlord
6ae778b867
Core/Spells:
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* converted all remaining Hunter spell scripts to new standard
* moved several proc checks to db
* updated several spell script mechanics to me more efficient and corrected some mechanics
2021-12-27 13:07:15 +01:00
Ovahlord
ce73dec885
Core/Spells: corrected damage formulas for Judgement's triggered spells
2021-12-26 22:34:46 +01:00
Ovahlord
76a77b5a6d
Scripts/HoO: some minor refactors for Rajh
2021-12-26 10:43:24 +01:00
Ovahlord
80992f064a
Core/Spells: converted most paladin spell scripts to new standard
2021-12-26 09:41:08 +01:00
Ovahlord
387cdd6cec
Core/Spells: converted Shield of the Righteous spell script and corrected the max bonus for Templar's verdict when using three charges of holy power
2021-12-25 13:59:59 +01:00