- Some optimizations here and there
- Drop unused columns related to dungeon rewards
- Simplify Group reward. All people inside the dungeon should get the reward, no matter how far it's from the boss
There are still some issues that need to be fixed, for more info see CalendarHandler.cpp TODO part.
Some unblizzlike behaviour possible, we don't have a lot of sniffs.
Big thanks to @Warpten, he joined my project and helped a lot.
IMPORTANT NOTE: Read / append packed time functions in ByteBuffer.h are not correct, they need to be fixed in order to have event times accurate
Signed-off-by: Nay <dnpd.dd@gmail.com>
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
- Allow CMSG_LOGOUT_CANCEL to be recieved during serverside logout process (ignore it however, it's too late to abort)
- Fix STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes because of m_playerRecentlyLogout being set false too early in some cases
- Improve an error msg in ProcessAction
- Allow dist/angle to be 0.0f and set default if negative when using SMART_ACTION_FOLLOW
- Some minor cleanup in Opcodes.cpp, all smsg's should have Handle_ServerSide
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
* Extract storage and manipulation of tickets to TicketMgr (from ObjectMgr)
* Extract ticket commands to TicketCommands.cpp
* Adds support for sending GM responses and GM surveys.
* Fix structure of several ticket-related packets.
* Add support for understanding lag reports.
* Thanks Zor for some of the packet structures, and Cyrax for some sniffs
* Please report any issues encountered via the tracker.
--HG--
branch : trunk
- Initialize all packet size properly
- Updated all function documentation
- Add placeholders to all LFG opcodes
- Use lowguids wherever is possible
--HG--
branch : trunk