Commit Graph
102 Commits
Author SHA1 Message Date
Machiavelli 683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli 102c089ab8 Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Shauren 45095bdffb Scripts/Icecrown Citadel: Added Rotting Frost Giant script 2011-02-15 22:07:40 +01:00
Shauren bf8e88c0b8 Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang 2011-02-08 17:54:40 +01:00
Shauren dc1b02d35d Scripts/Icecrown Citadel: Added Sindragosa script 2011-02-07 17:21:44 +01:00
Manuel 5661d9add8 Core/Spells: Stop Time should not make the caster enter in combat with the targets.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-30 16:06:24 -03:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
Manuel 70a45be159 Core/Scripts/Oculus: Improved Energize Core ability of Boss Varos. Thanks to Xanadu, Gyullo and Josh.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:57:11 -03:00
Shauren 5adf9c5d30 Scripts/Spells: Moved all special target filtering cases to scripts 2011-01-22 17:21:24 +01:00
Manuel 9c7e0702a6 Core/Spell: Modified ImplicitTargets of spells 54069 and 56251 for correct functionality. Thanks to Xanandu and click.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-20 12:31:17 -03:00
Shauren b28881f648 Core/Spells: Fixed Ignite talent getting removed by Ice Block
Closes #138
2011-01-16 19:26:01 +01:00
Shauren 458c7c642f Core/Spells: Fixed Glyph of Pain Suppression
Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-14 20:24:39 +01:00
Shauren 8d59953f93 Scripts/Icecrown Citadel
* Call EnterEvadeMode before teleporting players to entrance - prevents players being stuck in combat
* Fixed Gaseous Blight stacking damage
* Properly initialize phase for Professor Putricide when entering combat
* Fixed Blood Nova and Boiling Blood abilities of Deathbringer Saurfang
2011-01-12 22:50:51 +01:00
Manuel 014714fb17 Core: Killing magic numbers. 2011-01-09 20:44:33 -03:00
Manuel 5cf76896eb Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.

I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
McBitter 63333dc6ff Core/Spells: Fixed targeting for spell 49305 (missing unit target)
Signed-off-by: Shauren <shauren.dev@gmail.com>
2011-01-08 17:40:10 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 52620db629 Core/Auras: Fixed enchant proc stack rules
Closes issue #5222.

--HG--
branch : trunk
2010-12-27 22:27:11 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren 0948fc5bbe Core: Converted (hopefully) all remaining singletons to use ACE_Singleton class
--HG--
branch : trunk
2010-12-22 20:52:47 +01:00
leak 6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
Shauren 5809c1fa3b Core/Auras: Fixed auras incorrectly stacking with different item casters introduced in r19f21916a940
Closes issue #5218.

--HG--
branch : trunk
2010-12-21 11:40:20 +01:00
leak fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Shauren 21f6248726 Core/Spells: Fixed diminishing returns for positive/event spells, patch by DrTenma
--HG--
branch : trunk
2010-12-17 18:21:37 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
Shauren 703835ee94 Core/Quests: Fixed Unholy Infusion (24749), Blood Infusion (24756) and added partial support for Frost Infusion (24757)
--HG--
branch : trunk
2010-12-06 22:54:19 +01:00
QAston 7db1b39224 Core/Auras: backout r2bf34fd7ac and add alternative - not spell specific sollution for the problem.
--HG--
branch : trunk
2010-12-05 20:43:09 +01:00
silinoron 71c2698faf Core/Auras: Really add forgotten changes (as in do it properly).
--HG--
branch : trunk
2010-12-05 08:34:01 -08:00
silinoron 141a9017d4 Core/Auras: Add forgotten changes from r91eb5c3bd59e63d3025fd7ec9ca4f1f05924a517.
Thanks tassader1000 for telling me it was important.

--HG--
branch : trunk
2010-12-04 14:02:55 -08:00
silinoron 3201338eac Core/Auras: Allow spell 64381 to stack four times.
Patch by Lopin.

--HG--
branch : trunk
2010-12-04 10:59:45 -08:00
Shauren e0c992a8ba Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar

--HG--
branch : trunk
2010-12-03 17:47:33 +01:00
click 0e5bb0d172 Core/Spells: Fix druids "Natural Shapeshifter" DurationIndex (fix by PrinceCreed)
Closes issue 2142.

--HG--
branch : trunk
2010-11-14 18:51:14 +01:00
Shauren 9ba52c474b Scripts/Icecrown Citadel: Fixed Festergut's Pungent Blight getting interrupted
Scripts/Icecrown Citadel: Changed handling of Deathbringer Saurfang's Blood Power aura (its now always active, starts with 0 value)
Scripts/Icecrown Citadel: Fixed Deathbringer Saurfang's achievement (I've Made a Mess)
Scripts/Icecrown Citadel: Fixed Mark of the Fallen Champion aura removal (Deathbringer Saurfang)

--HG--
branch : trunk
2010-11-14 00:21:57 +01:00
click 5d42e2293c Core/Spells: Fix Culling the Herd (and a personal thanks to Xanadu for being patient on explaining the procsystem properly)
Closes issue 4533

--HG--
branch : trunk
2010-11-13 04:10:48 +01:00
click aad6964dd0 Core/Spells: Show some SPELL_AURA_MOD_DODGE_PERCENT auras as debufs as expected (patch by zergtmn)
--HG--
branch : trunk
2010-11-08 17:36:25 +01:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
click cfa052d429 Core/Spells: Explicitly set target-effects to hot ONLY owner/caster and his/her pet for Hunter T10 Set bonuses and the Warlock T10 4P bonuses
Thanks to tenma for the mini-discussion on the subject.

--HG--
branch : trunk
2010-10-22 01:33:47 +02:00
click 03c6c34a4b Core/Spells: Fix a small proc-issue with Warlpcl T10 4P bonuses (Devious Minds)
Same functionality as for 70728 (Exploit Weakness) - thanks to Svetilo for the heads up

--HG--
branch : trunk
2010-10-21 21:18:19 +02:00
click e2dbc2e53a Core/Spells: Fix a small proc-issue with hunter T10 set bonuses (Exploit Weakness)
(original fix by Dr.Tenma)
Comment issue #4362
From DBCs TargetA[0] is already set as TARGET_UNIT_PARTY_CASTER, which maps to TARGET_UNIT_CASTER,
so it should be enough to explicitly target the casters pet in this case, ie. just doing
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET; - feedback on this required.

--HG--
branch : trunk
2010-10-21 21:05:29 +02:00
Shauren 8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
Shauren e0b876d78b Fixed CRLF in SpellMgr.cpp
--HG--
branch : trunk
2010-10-10 11:09:16 +02:00
click f358de5437 Core/Spells: Fix Hunters Mark and allow additional damage talents to provide benefits - patch by Dr.Tenma
Fixes issue 2674.
Fixes issue 2792.

--HG--
branch : trunk
2010-10-10 01:22:47 +02:00
Shauren 9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
QAston e5e53498ce Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
 - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.

--HG--
branch : trunk
2010-10-08 19:17:49 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shauren d2117fd4ee Core/Spells: Fixed Shadowmourne proc
Scripts/Quests: Fixed quest 24547 (A Feast of Souls)

Closes issue #2331.

--HG--
branch : trunk
2010-09-28 17:35:59 +02:00