Commit Graph
793 Commits
Author SHA1 Message Date
frozenarmor d35356a7ae Scripts/PoS: Fix error in Forgemaster Garfrost text.
Signed-off-by: frozenarmor <venom.victorios@gmail.com>
2012-02-22 03:14:34 +05:00
QAston f09b5a6bea Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required

Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
click dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
mweinelt e48290d2cc Scripts/EoE: Fix achievement You Don't Have An Eternity (10+25)
Closes #5273
2012-02-18 23:54:46 +00:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Kandera c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Shauren 41d99a474c Scripts/Icecrown Citadel: Remove obsolete code since spline movement implementation 2012-02-16 21:47:33 +01:00
Spp 03c34ee507 Fix a lot of warnings 2012-02-16 13:56:28 +01:00
Anubisss ccb80da1e1 Fixed crash in the Twin Valkyrs encounter in ToC. closes #4915 2012-02-15 19:57:57 -05:00
QAston 210fa7743d Scripts/Auras: fix spell_trash_mob_glacial_strike script, original patch by cemak.
Closes #5196.
2012-02-15 23:48:43 +01:00
Nay a1aa36cae3 Merge pull request #5244 from w1sht0l1v3/toc
Scripts/Trial of the Crusader: Removed "Touch of Jaraxxus" ability from Lord Jaraxxus's Script.
2012-02-15 08:28:38 -08:00
w1sht0l1v3 9ead33ff02 Scripts/Trial of the Crusader: Removed "Touch of Jaraxxus" ability from Lord Jaraxxus's Script. 2012-02-14 21:57:20 +02:00
Go6o c8d9e30d6e Volunteer's Work - fix by Vincent-Michael 2012-02-14 21:51:54 +02:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-14 12:46:26 -05:00
Shauren 05b18ca9ba Scripts/Icecrown Citadel: Attempt to fix Sindragosa spawning 2012-02-10 16:44:02 +01:00
Shauren 9155d21b64 Scripts/Icecrown Citadel: Fixed crash in spell_frostwarden_handler_order_whelp
Closes #5129
2012-02-10 16:40:02 +01:00
Subv 9791bb599a Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
2012-02-09 11:17:05 -08:00
Subv2112 93d199f043 Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS and
added lots of improvements
Please re-extract vmaps
2012-02-09 13:58:22 -05:00
glkrlos 201af95af3 From beginning of Sartharion encounter if Tenebron, Shadron and/or Vesperon are alive the Spell Power of Tenebron, Shadron and/or Vesperon must be casted on all players, this occurs like retail. 2012-02-08 18:25:58 -06:00
Nay 32b2fccf33 Scripts/Misc: Script Romantic Picnic Basket
- Fix achievement "Lonely?"
- Added spell_holiday.cpp for spells related with holidays scripts
- Closes #5116
❤️
2012-02-08 03:07:21 +00:00
Nay 9e3b81c0ef Scripts&DB: Scripts and spawns for quest The Lifewarden's Wrath
Closes #5120
2012-02-07 16:39:08 +00:00
Jorge f2281f43c6 Merge pull request #5061 from Souler/fix_tournament_quests
Argent Tournament Quests: Mastery of...
2012-02-07 01:56:42 -08:00
Matthew Goff 7a117dd429 Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
Souler 43a74f0101 Scripts/Quests: "Mastery of Melee", "Mastery of Shield-Breaker" and "Master of Charge" 2012-02-05 13:17:10 +01:00
QAston c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Shocker 1a41d8e1de Merge pull request #5012 from Vincent-Michael/tocr
Scripts/Trial of the Crusader: Some fixes for Beasts of Northrend:
* Add missing MovementInform handler filters for Icehowl
* Remove UNIT_FLAG_OOC_NOT_ATTACKABLE for Beasts of Northrend
* Fix codestyle for Beasts of Northrend

Closes #3193
2012-02-01 13:48:54 -08:00
Shauren 9d64dc1799 Scripts/Icecrown Citaldel: Fixed Bone Slice being used during first 10 seconds of the encounter after a wipe
Closes #5020
2012-01-31 14:09:08 +01:00
Vincent-Core 4865d69383 Core/Script:
* Add missing MovementInform handler filters for Icehowl.
* Remove UNIT_FLAG_OOC_NOT_ATTACKABLE for Beasts of Northrend.
* Fix codestyle for Beasts of Northrend.
2012-01-30 14:05:43 +01:00
Shauren 83e0486e59 Scripts/Icecrown Citadel: Professor Putricide will now remove Mutated Plague from players when dying 2012-01-30 12:31:59 +01:00
Nay 5ceae46302 Core/Scripts: Rename pAI to ai 2012-01-29 01:48:36 +00:00
Shauren 71ec09ab1f Merge pull request #4986 from LiMCrosS/patch-1
Scripts/Icecrown Citadel: Updated Sindragosa MovementInform hooks to match the movement generator type
2012-01-28 13:56:23 -08:00
Shocker 0fcaa5349c Merge branch 'master' of github.com:TrinityCore/TrinityCore 2012-01-28 23:45:05 +02:00
LiMCrosS fa384665af ICC/Sindragosa:
POINT_FROSTWYRM_LAND now is EFFECT_MOTION_TYPE
2012-01-28 19:27:52 -02:00
Manuel Carrasco ac40323ea0 Scripts/UK: Fixed crash. A better way must be implemented if there is any. 2012-01-27 13:07:40 -03:00
Shocker 83c85a2f07 Scripts/Utgarde Keep: Fix possible crsah in Ingvar code 2012-01-27 02:24:48 +02:00
Discover- 52132770df Merge pull request #4944 from Souler/script_cleanup
Convert some coded scripts to DB
2012-01-24 12:34:52 -08:00
Souler e552b1744c DB/Conditions: Convert Dame Evniki Kapsalis script into conditions
DB/SAI: Convert Priestess Alorah and Grimmin scripts into SmartAI
2012-01-24 15:12:47 +01:00
Manuel Carrasco 78ede251b0 Scripts/UK: Improvements to my last commit. Thanks to Vincent-Michael 2012-01-23 23:15:57 -03:00
click e6d5b21778 Core: Fix non-PCH build and remove a few warnings. 2012-01-24 00:24:39 +01:00
Manuel Carrasco 40c6e7bcdb Scripts/UK: Re-written Prince Keleseth script.
* Corrected spawns amount, only 4 Skeletons must be spawned not 5.
* Adjusted timers, now they are blizzlike.
    * This also includes skeleton resurrection timer.
* Removed hacky code that was replacing spells (they are casted now).
* Implemented "On The Rocks" achievement.

Thanks to Subv for help.
2012-01-23 20:03:06 -03:00
Manuel Carrasco 19f8cc26b9 Scripts/UK: Removed unused variables, thanks to Vincent-Michael. 2012-01-20 13:08:41 -03:00
Manuel Carrasco e336c6ff57 Scripts/FoS: Fixed visual bug when Devourer of Souls casts Wailing Souls.
fixed #1692
2012-01-20 02:28:09 -03:00
Manuel Carrasco 53c48c774a Scripts/UK: Adjusted Ingvar the Plunderer's spell timers (Shadow Axe is still missing), sniffs have been used as source. 2012-01-20 01:55:55 -03:00
Manuel Carrasco f02d913094 Scripts/FoS: * Fixed Bronjahm teleport.
* Soulstorm Channel (Visual) will be correctly cast at wip.
	     * Adjusted Magic Bane timer.
2012-01-19 21:09:13 -03:00
Nay 67ef6f494f Merge pull request #4860 from Souler/fix_dalaran_disguises
"An Audience With The Arcanist" and "A Meeting With The Magister"
Closes #485
2012-01-17 04:21:19 -08:00
Souler 4bdc535373 Script/Quest: Solve some related problems with "An Audience With The Arcanist" and "A Meeting With The Magister" 2012-01-17 12:55:54 +01:00
kaelima f10e41ee41 Scripts/Trial of the Crusader: Fix crash in MovementInform for Frost Sphere in Anub'arak encounter.
Thanks Vincent-Michael!
Fixes #4834
2012-01-15 20:37:25 +01:00
Machiavelli b02666213c Scripts/Misc: Fix some MovementInform handler filters after recent motionmaster changes
Also correct year of SQL in dbbac0bdaa
2012-01-15 15:27:43 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00