Shauren
63be5a888c
Build: Support ASAN on msvc
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# Conflicts:
# src/server/scripts/Commands/cs_debug.cpp
2023-08-22 14:28:24 +02:00
Shauren
639acc4eb6
Build: Increase required msvc version slightly
2023-08-20 21:19:26 +02:00
Ovahlord
083fb2da32
Build: move MSCV warning C5054 to warning level 3
2023-07-07 23:44:27 +02:00
Ovahlord
f34534465a
Build: enable C++20 and updated all compiler requirements
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* ported some header and cmake updates from master branch
2023-07-04 23:49:57 +02:00
ipriver
408c386830
fixed indentation for cmake files
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(cherry picked from commit a46d047f9466c6f16597755bb7c771a9d1a147f2)
(cherry picked from commit bde36062b7a0bf621086e73a5d419cd8637e9e96)
2023-05-19 22:26:00 +02:00
Ovahlord
33bc96fcce
CMake: disable unscoped enum type warning C26812 for msvc compilers
2022-02-21 10:36:36 +01:00
Shauren
f4c39d1aa9
Build: Disable Visual Studio 2022 MSBuild resource manager to make compile take only as much time as it does in Visual Studio 2019
2022-01-28 21:14:47 +01:00
Shauren
29fc3d55b4
Build: Enable some msvc warnings that are enabled for other compilers
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# Conflicts:
# cmake/compiler/msvc/settings.cmake
2022-01-21 13:56:39 +01:00
Giacomo Pozzoni
e69cd41669
Require Visual Studio 2019 16.4 or greater ( #24214 )
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* CI/AppVeyor: Add appveyor.yml file
* Build: Require Visual Studio 2019 16.4 or greater
* CI/AppVeyor: Upgrade to VS2019 image
* Update cmake error message
* CI/AppVeyor: Fix appveyor VS 2019 configuration
2020-04-04 18:42:10 +02:00
Giacomo Pozzoni
c2913e608f
Build: Enable and require c++17
2020-03-16 14:14:46 +01:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Aokromes
3b324bcb11
Buildsystem: Enforce Visual Studio 2015 Update 1 in CMake
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Even if it's for few days, it looks it's absolute minimum needed to compile 3.3.5a for now
2017-06-28 17:48:04 +02:00
Aokromes
fb7060992b
Buildsystem/MSVC: Drop support to VS2013
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Upgrade to VS2015 following the steps explained in the wiki
2016-08-18 14:41:19 +02:00
Aokromes
9078085595
Core/Scripts: Split script subdirectories into independent modules
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* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
2016-08-10 05:14:53 +02:00
Aokromes
4905073101
Buildsystem: Initial changes to support building with vs clang toolset
2016-08-10 04:43:29 +02:00
Naios
3d25c14e74
Core/Build: Enable /bigobj for most MSVC builds.
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* exluding 32 bit when dyynamic linking is disabled.
(cherry picked from commit 183f97005573f499d486613119e7bbb3d5d5318b)
2016-08-10 01:34:43 +02:00
Aokromes
9cf3bdf125
Core/Build: Add the possibility to link libraries dynamically.
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* makes it possible to access exported singletons from other shared lib's.
* reduces binary size
2016-07-15 20:35:32 +02:00
Naios
071382aac1
CMake: Disable incremental linking in msvc debug builds
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* Requested by Shauren
2016-06-01 02:49:23 +02:00
ariel-
5195b823ad
Buildsystem: Sync CMake options with current TC
2016-01-11 23:27:42 -03:00
Shauren
f03f5cc1f2
Buildsystem/MSVC: Enabled /bigobj for all x64 build types
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(cherry picked from commit 52127197ec3ab3c77397867a9ab674fe6c0d8aeb)
2015-07-25 16:42:46 +01:00
Shauren
b4adf3f5dd
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
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(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
2015-07-24 11:51:48 +01:00
Shauren
48b7e0c60c
Buildsystem/MSVC: Removed /SAFESEH linker option from x86 debug builds as it doesn't make sense in debug builds and interferes with Edit and Continue
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Closes #13233
2014-09-28 12:03:34 +02:00
Shauren
99dd35da14
Buildsystem/MSVC: Disable C4512 warning
2014-07-19 13:31:17 +02:00
leak
e0aed65c8c
ACE cleanup on game, now the major issue remains WorldSocket
2014-07-02 02:20:53 +02:00
Shauren
f357597ec1
Buildsystem: Changed required CMake version to 2.8.9 and removed a check for version we no longer support in msvc settings
2014-03-25 16:40:22 +01:00
Vincent-Michael
b4dec55b96
Cmake: Added level restriction for msvc 2013
2014-03-24 15:54:40 +01:00
Nay
1b0c604848
Revert "CMake/MSVC: Fix VS 2013 compile -- Zm500 hack is no longer required"
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This reverts commit ca7377369f .
2013-07-30 13:50:29 +01:00
Nay
ca7377369f
CMake/MSVC: Fix VS 2013 compile -- Zm500 hack is no longer required
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Signed-off-by: Nay <dnpd.dd@gmail.com >
2013-07-19 01:13:26 +01:00
Nay
c33a198f62
Cmake: Fix typo in msvc/settings.cmake
2013-05-19 17:04:57 +02:00
click
612ead5094
Buildsystem/MSVC: Fix a minor issue with /Zm heap allocation parameters not being used 32-bit environment
2013-05-18 10:24:04 +02:00
click
ea9c6524dd
Buildsystem/CMake: Revoke commit 7b49da48f9 - it creates unwanted results when used with PCh on *nix platforms.
2013-01-29 23:18:25 +01:00
click
7b49da48f9
Buildsystem/CMake: Change policy CMP0005 to NEW and corect some buildvariables accordingly
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** Info from CMake:
** The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything.
** The NEW behavior for this policy is to generate correct escapes for all native build tools automatically.
If this breaks build, let us know on irc : irc.rizon.net/#trinity
2013-01-29 15:53:21 +01:00
Shauren
4186c3cef7
Buildsystem/MSVC: Enable and treat as errors compilation warning about not matching virtual function signatures. This will help scripters who might sometimes use a hook using improper parameters (or miss 'const' for example)
2012-12-31 14:10:22 +01:00
click
b609b314b2
CMake/Buildsystem: CMake adds /Zm1000 to MSVC by default - explicitly replace that in the flaglist with the lower boundary
2012-12-31 12:09:22 +01:00
click
91f1e53ba2
CMake/Buildsystem: Fix a small compiler-problem when using PCH with MSVC - the /Ym flag is adjusted by the compiler in MSVC2012, hence we need to set an upper limit to avoid disrupancies
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Please note that this is not 'very well tested'.
2012-12-29 13:35:35 +01:00
click
6afaed4a02
Core: Remove the MersenneTwiser-library (SFMT is now considered stable enough for full deployment)
2012-03-27 02:27:12 +02:00
click
61d6397559
Core/Buildsystem: Adjust the variable so it works on MSVC9 again (danged MS and renaming variables)
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--HG--
branch : trunk
2010-12-20 02:54:04 +01:00
leak
4c9cfa6739
Core/Buildsystem: Resolved quoting problem that caused gcc to spam warnings. Patch by click.
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--HG--
branch : trunk
2010-12-20 02:23:55 +01:00
click
30908638cb
Core/Buildsystem: Set up mutliprocess compiles for all buildmodes (non-PCH/PCH with and without debugmodes)
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--HG--
branch : trunk
2010-11-19 13:43:13 +01:00
click
b87d8f4700
Buildsystem: Overhaul of the CMake buildsystem:
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- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
--HG--
branch : trunk
rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
2010-09-29 23:42:09 +02:00
click
f69c252f1d
Buildsystem/Compilers: Adjust buildfiles slightly:
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- Set SSE2 compile-flags only when used on 32-bit platforms (only used on x86 platforms, as x64 / Itanium has this as a standard)
- Clean up/merge some of the 64-bit/32-bit compiler options
- Clean up use of the PLATFORM variable (now sets PLATFORM 32 or PLATFORM 64, shaving off the CMAKE_SIZEOF_VOID_P test slightly)
--HG--
branch : trunk
2010-09-20 20:58:57 +02:00
Xanadu
62673ec25e
Fixed win x64 debug build. Thx to click for inspiration.
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--HG--
branch : trunk
2010-09-06 02:36:54 +02:00
click
174f2884b7
Buildsystem/MSVC: Only use /bigobj on x64 platforms - should solve x86 debug compilations (needs feedback)
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--HG--
branch : trunk
2010-08-31 20:14:16 +02:00
click
8d0f2f8a31
Buildsystem/MSVC: Correct 'bigobj' flag to lowercase
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--HG--
branch : trunk
2010-08-30 18:29:39 +02:00
click
b0d85ac185
Buildsystem/MSVC: Reinstate regular flags, seems like C++-flags and C-flags doesn't mix very well on MSVC
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--HG--
branch : trunk
2010-08-30 11:50:48 +02:00
click
b53cec3d5b
Buildsystem/MSVC: Ensure same compileoptions for both CXX and C objects
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--HG--
branch : trunk
2010-08-30 11:22:54 +02:00
click
135a026eff
Buildsystem/MSVC: Enable bigobject support for debug-compiles
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--HG--
branch : trunk
2010-08-30 11:08:32 +02:00
click
9648cf7f39
Buildsystem: Make MSVC behave a wee bit better :
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- Overload standard names with "secure" versions
- Disable "non-secure" warnings by default
- Disable POSIX-warnings by default
--HG--
branch : trunk
2010-08-29 12:56:34 +02:00
click
dcaeceaf6b
Buildsystem: Change over to a little more flexible method of using the CMake buildsystem (partially WIP) - REQUIRES RERUNNING CMAKE!
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For finding out the "standard" parameters examine the cmake/options.cmake file and adjacent files for your platform/compiler.
For platform settings -> cmake/platform/*/settings.cmake
For compiler settings -> cmake/compiler/*/settings.cmake
Some more testing and changes IS required, but I don't have OSX/XCode to kill off the main issues
--HG--
branch : trunk
rename : cmake/FindPlatform.cmake => cmake/macros/CheckPlatform.cmake
rename : cmake/FindACE.cmake => cmake/macros/FindACE.cmake
rename : cmake/FindMySQL.cmake => cmake/macros/FindMySQL.cmake
rename : cmake/FindOpenSSL.cmake => cmake/macros/FindOpenSSL.cmake
rename : cmake/FindPCHSupport.cmake => cmake/macros/FindPCHSupport.cmake
rename : cmake/FindReadline.cmake => cmake/macros/FindReadline.cmake
rename : cmake/cmake_uninstall.cmake.in => cmake_uninstall.cmake.in
2010-08-28 18:49:17 +02:00