Shauren
820f87f365
Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
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Also fixes broken build
2011-01-24 11:38:59 +01:00
Shauren
e5b4f8e84d
Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council
2011-01-23 21:42:32 +01:00
Shauren
5adf9c5d30
Scripts/Spells: Moved all special target filtering cases to scripts
2011-01-22 17:21:24 +01:00
Shauren
c2690f748b
Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells
2011-01-21 23:42:51 +01:00
Manuel
76e4b6dda4
Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord of the Blue Dragonflight>.
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Signed-off-by: Manuel <manue.l@live.com.ar >
2011-01-20 12:37:41 -03:00
Manuel
98d3cc01d5
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-01-16 15:13:22 -03:00
Manuel
7b7327acdc
Core/Scripts: Fixed issues with Drakkari Colossus/Elemental after recent changes.
2011-01-16 15:12:51 -03:00
Shauren
df334f194c
Scripts/Icecrown Citadel: Added check on damage done by Ball of Inferno Flame for The Orb Whisperer achievement, thanks Shocker for noticing
2011-01-16 18:11:33 +01:00
Shauren
a370103c03
SQL: Removed unused spell script name.
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Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
2011-01-16 17:41:49 +01:00
Machiavelli
542a89b150
Scripts/Sholazar Basin: Fix logic in npc_jungle_punch_target. Allows quest credit from NPC_TAMARA
2011-01-16 00:54:13 +01:00
Manuel
58564cc496
Core/Scripts: Rewritten Drakkari Colossus encounter from Gundrak.
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Signed-off-by: Manuel <manue.l@live.com.ar >
2011-01-15 19:03:32 -03:00
Shauren
52ec32e740
Scripts/Icecrown Citadel: Despawn Ooze after unregistering from Rotface's summon list, not before
2011-01-15 00:46:41 +01:00
Shauren
064755e8a1
Scripts/Icecrown Citadel: Fixed Invocation of Blood jump timing, info taken from sniff
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Closes #176 and #177
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-14 22:44:07 +01:00
Shauren
4cb3a9c6ca
Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel script
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Closes #234
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-14 21:54:17 +01:00
Drethek
94c9764323
Scripts/Trial of the Crusader: Fixed Slime Pool duration on all difficulties and removed hacks for it
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-14 15:08:32 +01:00
Machiavelli
d399daab59
Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
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All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Shauren
8d59953f93
Scripts/Icecrown Citadel
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* Call EnterEvadeMode before teleporting players to entrance - prevents players being stuck in combat
* Fixed Gaseous Blight stacking damage
* Properly initialize phase for Professor Putricide when entering combat
* Fixed Blood Nova and Boiling Blood abilities of Deathbringer Saurfang
2011-01-12 22:50:51 +01:00
Shauren
87b849f71a
Scripts/Icecrown Citadel: Fixed players being teleported to entrance when Professor Putricide entered combat during Festergut or Rotface fight (encounter mechanic)
2011-01-12 12:49:05 +01:00
Spp
bd2728eb74
Core: Fix some warnings
2011-01-11 11:18:00 +01:00
Manuel
014714fb17
Core: Killing magic numbers.
2011-01-09 20:44:33 -03:00
Manuel
5cf76896eb
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
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Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Machiavelli
a5cabb0705
Scripts/Ulduar: Some work on Kologarn:
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- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
2011-01-08 22:21:24 +01:00
Lopin
ef3e0d3477
Scripts/Ulduar: Spell script for spells 62524,62525,62521 (Freya encounter)
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-08 21:44:29 +01:00
Socolin
5f0d84a69e
Scripts/Naxxramas: Fix raid mode dependant spawn points of Zombie spawns during the Gluth encounter.
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 22:39:00 +01:00
Machiavelli
7ac9ffd587
Scripts/Naxxramas: Patchwerk's hateful strike can, however, hit the main tank if no other targets are in melee range.
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Thanks to Tassader for pointing out
2011-01-06 22:24:32 +01:00
Exordian
4a6098383d
Scripts/Naxxramas: Patchwerk's hateful strike should not hit the main tank
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 21:08:07 +01:00
sarjuuk
dfc44856d1
Scripts/Sholazar Basin: Fix quest 12645
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 20:55:23 +01:00
sarjuuk
6235a3b89f
Scripts/Northrend: Creature script for npc 29639, related to quest 12856
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 20:40:31 +01:00
Shauren
77af7ba851
Core/Pit of Saron: Fixed crash in spell_exploding_orb_hasty_grow spell script, fixed player name in Mark of Rimefang announcement
2011-01-03 22:52:22 +01:00
leak
aae7348ddc
[Scripts/Trial of Crusade] Fix some typos on Twin Valkyrs script. Thanks to Drethek.
2011-01-03 17:18:41 +01:00
Shauren
618f9b6ed0
Scripts/Pit of Saron: Fixed Krick and Ick outro and Scourgelord Tyrannus script
2011-01-03 12:34:23 +01:00
nucleartux
34ebd67640
Fix a typo in Bonker Togglevolt's (25589) script.
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Make failed the correct quest if the NPC die which is Get Me Outa Here! (11673).
Signed-off-by: Anubisss <anubisss210@gmail.com >
2011-01-03 03:12:33 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Shauren
c2f98606b2
Scripts/Trial of the Crusader: Reverted temporary crashfix from 51b46987c3 and fixed it properly
2011-01-02 21:09:39 +01:00
Shauren
659c8f8db9
Scripts/Icecrown Citadel: Fixed boss requirement check logic, thanks JohnHoliver for pointing it out
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Signed-off-by: Shauren <shauren.dev@gmail.com >
2011-01-02 12:50:40 +01:00
Shauren
039d87bbc9
Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
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Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
2011-01-01 23:37:35 +01:00
Dark0r
81c358d6dc
Scripts/Pit of Saron: Rewrite Pit of Saron instance
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Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com >
2011-01-01 19:13:59 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
John Holiver
3a053c6cd3
Scripts/Trial of the Crusader:
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
2010-12-31 06:01:01 +01:00
Shauren
51b46987c3
Scripts/Trial of the Crusader: Despawn Snobold Vassals on Gormok death
2010-12-29 22:10:42 +01:00
Machiavelli
0f6533e4bd
Scripts/Trial of the Crusader: Correct spell id for spinning strike. Also remove a redundant comment (Vehicle for Mistress of Pain was fixed in http://code.google.com/p/trinitycore/source/detail?r=90ff8ab964f3ec3a8bcee939878505cdea84cebc )
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--HG--
branch : trunk
2010-12-28 11:59:11 +01:00
QAston
ef968f4b15
Core/Unit: Big cleanup in Unit::CalcAbsorbResist
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
--HG--
branch : trunk
2010-12-27 20:14:54 +01:00
Shauren
8865d367c6
Scripts/Trial of the Crusader: Made instance script a more readable, fixed early despawning of worm boss
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Closes issue #3915 .
--HG--
branch : trunk
extra : rebase_source : 7c086f0859bec23e53b2f9f9b2c458c48b9940df
2010-12-27 18:19:49 +01:00
Shauren
ef347b53ef
Scripts/Icecrown Citadel: Removed vehicle hacks for Bone Spike
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--HG--
branch : trunk
2010-12-27 15:53:11 +01:00
Machiavelli
f0d884ee20
Scripts/Ulduar: Implement script for General Vezax encounter.
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Based on original patch by Lopin -- thank you!
--HG--
branch : trunk
2010-12-26 23:35:12 +01:00
Machiavelli
b0eaf1f42c
Scripts/Ulduar: Despawn trigger for towers when towers are destroyed. (Allows proper spawn linking)
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--HG--
branch : trunk
2010-12-25 22:14:53 +01:00
click
b181ba21d9
Core: Fix a few warnings here and there.
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--HG--
branch : trunk
2010-12-25 06:28:38 +01:00
azazel
8a8dedfd6e
Scripts/HoL: fix Ionar dispersing into sparks (by tassader1000) Closes issue #4573
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Fix tested and approved by Aokromes and kiper.
NOTE: Do not forget the DB part of the commit!
--HG--
branch : trunk
2010-12-24 17:59:54 +06:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00