Vincent_Michael
871f8c8003
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
2012-12-29 15:35:10 +01:00
Subv
3ad9dafdb6
Core/Entities: Update movement flags for flying/swimming creatures on Creature::Update
2012-12-29 04:01:55 +01:00
Subv
8f589dcdd0
Core/Entities: Add a delta to the ground level difference for removing the flying movementflags when landing.
2012-12-28 13:53:44 -05:00
Vincent_Michael
06d44ad32d
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
2012-12-27 19:53:45 +01:00
Subv
873aa5f2a7
Core/Movement: Do not set movement flags for creatures based only on their InhabitType, check if they are actually on air/water. newline. Should allow us to fix some problems on ICC and the mmaps branch.
2012-12-27 19:31:34 +01:00
Nay
7e196e8e58
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-27 17:53:34 +00:00
Trista
452e585f7b
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
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* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael
6e921feebd
Core: Fix some codestyle
2012-12-25 02:56:19 +01:00
Trista
6189eeb8e6
Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f
2012-12-24 23:59:25 +02:00
Trista
7092e9350b
Core/Movement: Final fix for MSG_MOVE_TELEPORT
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* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24 18:04:58 +02:00
Subv
a0ad8f7a46
Core/Entities: Also send MSG_MOVE_TELEPORT to the player
2012-12-23 12:39:51 -05:00
Nay
79b1895223
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-23 16:02:26 +00:00
Subv
24466d721c
Core/Entities: Missing change from previous commit
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Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23 09:33:29 -05:00
Subv
143340b38c
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own.
2012-12-23 08:09:56 -05:00
Subv
3f4c6a9d45
Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
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Fix a minor PetAI behavioral issue
2012-12-22 09:23:55 -08:00
Gacko
2302b04a06
Core/Spell: Last work on Shadows Fate
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- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Gacko
8cbb3763dd
Core/Spell: Shadows Fate crash fix
2012-12-22 16:42:46 +01:00
MrSmite
4c9451d54c
Fix pet stopping approach when attacked by another creature
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Fix pet placed on stay after "attack" not attacking new attackers
Closes #8735
2012-12-21 20:57:22 -05:00
Vincent_Michael
a3b34e2894
Core: Fix more some codestyle
2012-12-22 01:13:56 +01:00
Gacko
a8b145348a
Core/Spell: Add missing break.
2012-12-21 14:14:58 +01:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Gacko
410586cf43
Core/Spell: Shadow's Fate conditions
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Some of the quests only can be done in 25man mode
2012-12-20 23:56:09 +01:00
Gacko
04a3939a23
Core/Spell: Reimplement Shadow's Fate check
2012-12-20 14:44:26 +01:00
Gacko
699354d8ef
Core/Spell: Shadow's Fate should hit every unit
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See #8723 for further information
2012-12-20 10:01:07 +01:00
Gacko
4f956d7782
Core/Spell: Improve/correct last commit
2012-12-19 22:40:14 +01:00
Gacko
86230e2756
Core/Spell: Fix Shadow's Fate aura
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The aura proccs on unit's death. The unit should cast the credit spells
to
all players of the raid. I'll finish my work later.
2012-12-19 22:38:07 +01:00
Carlos Vargas
6c6586fa43
Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
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Originally from the VAS Autobalance script, slightly modified.
Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.
Closes #7867
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-17 01:26:56 +00:00
MrSmite
777b287dff
PetAI - Overhaul / bug fix
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* Aggressive pets now use aggro radius check based on level diff of target
* Aggro radius limited to max 45 yards (per wowwiki)
* Pets no longer "dance" when fighting a creature
* Pets returning will defend themselves (if not passive) if owner didn't click "follow"
* Pets at stay will properly pick up their owner's attackers that pass within range
* Fix "no empty line at end of file" warning in PetAI
* Fix typo in GetAggroRange()
* Fix spell "Eyes of the Beast" - player can move pet freely
* Code style cleanup
* Update commit comment
Closes #8398 , #7455
2012-12-07 22:13:57 -05:00
ille
6b1ffb98ce
core/spells: add pointercheck in Unit::HandleProcTriggerSpell()
2012-12-04 13:52:01 +01:00
Vincent-Michael
ddb6c95042
Core/Spells: Convert Replenishment in spell script
2012-11-30 18:27:34 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
Ne3x
4e03a67045
Core/Spells: Fix Unholy Blight not stacking correctly Note: As of patch 3.2.0: The damage supposed to accumulate similar to Ignite and Deep wounds. Source: http://www.wowwiki.com/Unholy_Blight
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Closes : #8265
2012-11-26 21:03:45 -08:00
Shauren
5de19484ee
Core/Spells: Removed selecting shapeshift model based on race and skin color for creatures.
2012-11-25 10:23:24 +01:00
Nay
24cd72c8e1
Merge remote-tracking branch 'origin/master' into mmaps
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Conflicts:
src/server/game/Maps/Map.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Spells/SpellEffects.cpp
2012-11-23 23:39:03 +00:00
Spp
cd2b79f8d4
Fix compile under windows
2012-11-20 20:45:10 +01:00
Spp
b5c9ab8802
Core/Misc: Reduction of header dependencies - Step II
2012-11-20 12:30:30 +01:00
Lorenzo J. Gonzalez Cabrera
532077de4f
Doze mechanics Fix - By Arrakio
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Info here:
https://github.com/TrinityCore/TrinityCore/issues/8277
2012-11-09 11:37:31 +01:00
kaelima
3c13454ad7
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-11-05 12:02:08 +01:00
Spp
d2ba73d97f
Core/Misc: Proper fix for previous commit ( c5c8e38 - check race change before perfoming faction-change actions)
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Core/Misc: tab to spaces and remove trailing whitespaces
2012-10-29 12:28:12 +01:00
Spp
876ad50dcd
Core/Misc: Tweaked ThreatContainer internals
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(and many cosmetic changes here and there)
2012-10-26 14:31:19 +02:00
Spp
013fb1f4d9
Core/Misc: reduced amount of string memory allocations (Step I)
2012-10-24 15:34:48 +02:00
Subv
9dc2b7ecd5
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into mmaps
2012-10-19 17:57:30 -05:00
Subv
8536b360a0
Core/Spells: Fix a possible crash in Light's Beacon when a player logged in with the aura.
2012-10-16 09:24:53 -05:00
Subv
ef6e7e0914
Merge pull request #8001 from tibbi/reputation_convert
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correct reputation converting at faction change
2012-10-10 06:43:47 -07:00
Subv
3e5af53bf7
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL doesn't require a killing blow anymore, only a honorable kill.
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Author: @tibbi
Closes #6224
2012-10-09 22:59:18 -05:00
tibbi
05eaf75501
adding forgotten UpdateCharacterNameDataLevel call
2012-10-08 20:02:11 +01:00
Subv
00373eee90
Merge pull request #8015 from Retriman/masspellsTIII
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Core/Spells:
2012-10-07 17:52:14 -07:00
Subv
42d606a81b
Core/Spells: Fixed a crash caused by Beacon of Light.
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GroupReference sources should always be checked against NULL pointers.
2012-10-07 19:02:59 -05:00
Retriman
3c2a523980
Core/Spells:Ranged spells cant be parried or dodged.
2012-10-07 14:46:29 -04:00
Nay
972b418103
Merge remote-tracking branch 'origin/master' into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-10-07 14:51:21 +01:00