Commit Graph
217 Commits
Author SHA1 Message Date
Malcrom 830d1cd0bc DB/Core/Gossip: Add Gossip for Alliance & Horde bonfires, fix gameobject faction, fix quest racerequirements, fix spell 45437 to be cast upon bonfire.
Spawning left to do.
2012-06-24 19:45:58 -02:30
Malcrom 3e3a940a1c DB/SAI: Fix for Quest 11317 & 11322 "The Cleansing" 2012-06-06 18:54:13 -02:30
Malcrom ee194a4f43 Core/Scripts: Addition to previous commit. 2012-06-06 00:08:07 -02:30
Malcrom f08bc7d502 Core/Scripts: Script for Frostblade Shrine to start The Cleansing quest.
Quest is not yet scripted.
2012-06-05 23:32:09 -02:30
kaelima fa1375b7d6 Script/Shadowfiend: Use PetAI for shadowfiends, fixes shadowcrawl autocasting 2012-06-03 23:12:21 +02:00
Malcrom 8cc19196a6 Core/script: Informed by Kaelima this line is handled by dbc and not required. 2012-06-01 12:34:08 -02:30
Malcrom dfbd7a820b Core/scripts: Add generic script to prevent cannon movement. 2012-06-01 12:23:55 -02:30
kaelima cb36825a3a Script/Wormhole: Correct randomize logic for underground option 2012-05-09 13:49:49 +02:00
kaelima 7d561c884e Correct typo from 1af30a9ea2 2012-05-09 02:25:46 +02:00
kaelima 1af30a9ea2 Scripts/Wormhole: Add rare 6th option to "Underground". Fixed some teleport positions (from sniffs)
And made some random cleanup for npc_shadowfiend and npc_lightwell
2012-05-09 01:48:42 +02:00
Shauren 1851a2e9e3 Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls appropriate AI hooks in case of temporary summons) and made ForcedDespawn private 2012-04-24 16:53:37 +02:00
Xanvial 98f9472715 Convert script of npc tabard vendor to SAI and add missing tabard recovery 2012-04-22 08:40:22 +07:00
Kandera 413cfac953 Core/NPC: add essence infused moonstone, key to the focusing iris (and hc) to the list of keys gettable from locksmith npcs. (per aokromes) 2012-04-16 11:40:29 -04:00
Gyx a1c4786ba0 Core/Script: Code style and some rewriting.
MoveInLineOfSight(Unit* unit) -> MoveInLineOfSight(Unit* who)

Signed-off-by: Gyx <2359980687@qq.com>
2012-04-01 19:56:41 +08:00
Gyx 391d68be20 Core/Script: Code style.
WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 15:44:24 +08:00
Gyx e050945c91 Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 11:13:37 +08:00
Gyx 5cb16b65fc Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-17 17:54:48 +08:00
Gyx 7877eae6ba Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-17 12:17:15 +08:00
Gyx d8b4bc590a Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 21:41:15 +08:00
Gyx e5afa4a950 Core/Script: Clean-Up in Scripts.
Item* pItem -> Item* item

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 20:57:13 +08:00
Gyx cd38e7df2b Core/Script: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 20:31:23 +08:00
Gyx bef1b0c402 Core/Script: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 19:40:57 +08:00
Gyx 76c18e00c7 Core/Script: Clean-Up in Scripts.
GameObject* pGO -> GameObject* go

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 19:28:10 +08:00
Gyx fcbb222aca Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-16 19:21:47 +08:00
leak 2a5caef4a6 Revert "Core: more more cleanup" - Build test anyone?
This reverts commit 20cd4c71ee.
2012-03-14 18:51:51 +01:00
thomas33 20cd4c71ee Core: more more cleanup 2012-03-14 17:51:11 +01:00
Gyx e8f414e143 Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-14 09:20:36 +08:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
frozenarmor 609728a17b Update forgotten copyright-headers for 2012.
Signed-off-by: frozenarmor <venom.victorios@gmail.com>
2012-03-11 00:52:06 +05:00
Spp f495e0efe4 Warning fixes and some random cleanup here and there 2012-03-07 14:09:18 +01:00
Malcrom 45ef7dbfcb Add handling for areatriggers at Area 52 entances. 2012-03-04 16:44:27 -03:30
Discover- c48a1ad17d Scripts/Misc: Script entrance areatriggers for Area 52. 2012-03-04 02:45:21 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Malcrom bed3fb6d98 DB/SAI: SAI for Quest: 12843 "They Took Our Men!". Remove cpp script. 2012-02-25 15:59:40 -03:30
Malcrom c952c7f98f Scripts/go_black_cage: Remove script replaced by SAI. 2012-02-25 07:26:01 -03:30
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
Venugh 5416b734e4 Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 12:32:21 +01:00
Venugh 1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Pitcrawler 6bb7f15092 DB/NPCs: Remaining Grizzly Hills gossips
Scripts|SAI: Convert npc_kingdom_of_dalaran_quests to SAI
Closes #4845
2012-02-11 20:01:06 +00:00
zwerg cd7b0c2635 Scripts/Noblegarden: Fix Spring Fling achievements
Closes #1070
2012-02-08 22:49:40 +00:00
Giuseppe Montesanto 9a3a6c7641 Fix a bug introdouced in recent commit. 2012-02-05 21:22:01 +01:00
Giuseppe Montesanto 14bc551862 Fix pet/guardian and other types of minion pet attack on targets with Crowd Controls. 2012-02-04 14:59:17 +01:00
QAston c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Souler eef0c61bbf Script/Spells: Solve problems with argent tournament spells
- Including cleanup in spell_generic
2012-02-01 16:02:58 +01:00
Souler 75992143c1 Scripts/Spells: Fix Argent Tournament mount spells:
* Break-Shield
 * Charge
 * Defend (visual)
 * Mounted duel
 * Faction Pennants when riding argent tournament mounts
Closes #4917.
2012-01-30 00:21:42 +01:00
Souler 50a6ec015e Scripts/Spells: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters.
Scripts/NPC: Implemented AI for Omen and his summoning ritual.
2012-01-29 03:49:55 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00