Commit Graph
767 Commits
Author SHA1 Message Date
Treeston 90540d684b Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime

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Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
2019-08-18 12:47:10 +02:00
Wyrserth e3cb264262 Core/SAI: allow to start waypoint movement for a creature that is in combat. (#23426)
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartAI.cpp
2019-06-18 20:42:30 +02:00
Wyrserth 4d3e7e2600 Core/SAI: add cooldownMin (event_param2) and cooldownMax (event_param3) to SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST. (#23422) 2019-06-18 20:24:09 +02:00
Wyrserth d339fdc354 Core/SAI: don't allow to start a new SAI actionlist while the entity is already running one. (#23421) 2019-06-17 00:36:06 +02:00
Aokromes d6e6750b67 Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC
By Malcrom
2019-05-27 16:07:55 +02:00
Ovahlord 1c7a520095 Revert "Core/SmartAI: Remove duplicate OnReset() call"
This reverts commit 73345b0d7f.
2019-04-27 17:38:06 +02:00
Ovahlord d9c809d828 Core/SAI: more cherrypick followups 2019-04-26 18:58:58 +02:00
Treeston 1f15fe5096 oops, now it builds (and a bonus refactor that annoyed me)
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartAI.cpp
#	src/server/game/AI/SmartScripts/SmartAI.h
#	src/server/game/AI/SmartScripts/SmartScript.cpp
#	src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:56:31 +02:00
Ovahlord 28b33663e7 Core/SAI: cherry pick followup 2019-04-26 18:52:38 +02:00
Treeston 99a2c24116 Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartScript.h
2019-04-26 18:51:19 +02:00
sirikfoll 73345b0d7f Core/SmartAI: Remove duplicate OnReset() call
It is already called for every creature in SmartAI::InitializeAI(), removing the one from SmartAI::JustAppeared to keep as much as possible of the old behavior, because JustAppeared is called on the next tick after InitializeAI

Closes #20881
Closes #20771
2019-04-26 18:46:55 +02:00
Ovahlord 1db154f916 Core/SAI: restore PauseMovement call when a npc starts attacking a victim but don't enforce a stopMovement call to keep the Death Grip fix working 2019-02-14 09:26:31 +01:00
Ovahlord 688daf9843 Core/SAI: stop movement on CombatMove cast flags and fixed an issue that was causing npc's with smart scripts ignoring controlled motion slots 2019-02-08 17:39:46 +01:00
Ovahlord 4f6263e6f3 Core/SAI: merged a smartAI crash fix 2018-09-23 23:53:57 +02:00
Ovahlord 65ff7abd6d Core/SAI: merge followups to resolve conflicts 2018-09-17 15:47:07 +02:00
Ovahlord 1a1790b737 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/AI/SmartScripts/SmartScript.cpp
#	src/server/game/Skills/Archaeology/ArchaeologySites.cpp
#	src/server/scripts/Spells/spell_mage.cpp
2018-09-17 15:43:22 +02:00
Aokromes 48dd914478 Scripts/SmartAI: SetData now has an invoker (if the setting is done b…
…y something using SmartAI).

Also, some refactors.
2018-09-03 14:25:57 +02:00
Ovahlord 5e380763aa Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/DungeonFinding/LFGMgr.h
#	src/server/game/Maps/Map.h
#	src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
2018-08-28 04:41:18 +02:00
Treeston b7aa449463 DBError follow-ups:
* broadcast_text mismatch (6eb7f06) is now a _INFO since Aok isn't nearly as fast as fixing as he claimed.
* SmartAI invoker misuse (482328b and a3c85c8) are now blocking errors
2018-08-20 04:51:38 +02:00
Ovahlord c4ce03f525 Core/AI: merged walk / run fix for EscortAI 2018-08-20 02:53:42 +02:00
Treeston af82810be9 AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134. 2018-08-11 01:30:34 +02:00
Treeston 41f2b0f026 AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker (same as invoker targets) 2018-08-07 13:17:29 +02:00
Ovahlord 072cc4d043 Core/SAI: added missing changes for SMART_ACTION_FORCE_DESPAWN that was causing broken despawn actions 2018-08-05 21:28:10 +02:00
Ovahlord 78e0328356 Core/Movement: fixed waypoint movement commits up to 2ce9a0a094a3d86a86a9323693c93ed6a2bbcaaf 2018-08-02 16:20:02 +02:00
Ovahlord 075a79dac1 Core/Movement: first batch of followup commits 2018-08-02 16:03:19 +02:00
Ovahlord c808b981f7 Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm) 2018-08-02 15:38:35 +02:00
Ovahlord 59d169e8e4 Merge branch 'dynamicSpawnMerge' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Maps/Map.h
2018-07-21 23:13:55 +02:00
Ovahlord b976bc1187 Core/Spawns: merged Dynamic Spawning 2018-07-21 20:44:41 +02:00
Aokromes ae1abb63be Revert "Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed"
This reverts commit 9fd67b7044.
It's crashing core, it very likely needs to import more commits from 3.3.5a before this can be re-added
2018-05-12 13:17:14 +02:00
Ovahlord 93ca0540aa Core/SAI: reverted a sai crash fix. was causing crashes 2018-04-26 14:01:32 +02:00
Shauren 9fd67b7044 Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Closes #21870
2018-04-25 00:22:02 +02:00
Aokromes 09699cbf88 Core/SAI: Fix one startup error 2018-04-11 20:09:19 +02:00
Ovahlord 20314730ad Core/SAI: fixed a crash 2018-03-28 22:05:25 +02:00
ariel- 925264c000 Misc: build fixes (linux) 2018-03-28 05:54:57 -03:00
ariel- 5ff847159c Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources 2018-03-28 04:41:59 -03:00
jackpoz 19ce97eae4 Core/SmartScripts: Code cleanup 2018-03-12 12:40:23 +01:00
Killyana 81698da80d Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
Closes #21497
2018-03-12 12:40:14 +01:00
Ovahlord e44bb5f387 Core/Entities: Phase Rework (main commit) 2018-03-08 22:58:50 +01:00
Aokromes ca5e3445b8 Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
0 - For despawn when creature dies or time runs out
1 - For despawn after time
2018-02-16 04:05:47 +01:00
Aokromes 74b7ac101a Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will n…
…ow log errors on start-up if SMART_TARGET_INVOKER abuse is found, but will continue to load the scripts as deprecated for now.

Note that a lot of these scripts may either not currently work, not work reliably, or may be prone to breaking unexpectedly when core internals change. SMART_TARGET_INVOKER is undefined behavior on any event that doesn't directly specify its invoker.

(We are considering options for allowing INVOKER to make sense in timed action lists in a reliable fashion, so they are exempted at this time.)
2018-02-16 02:08:56 +01:00
Aokromes 8365119235 Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText 2018-01-27 16:00:38 +01:00
Aokromes 079f2002ac Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying
seat mask instead of single seat index (can now target all passengers)
2018-01-21 12:34:54 +01:00
Aokromes c2861bf887 Core/SAI: Add a 5th parameter to SAI events 2018-01-14 07:56:47 +01:00
Aokromes 1f95d87e92 Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossip 2018-01-06 06:46:43 +01:00
Aokromes 46366373ab Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now. 2018-01-01 16:02:22 +01:00
Aokromes f2ab43568a Core/AI: Making guid const& in SetGUID method 2018-01-01 14:55:20 +01:00
Aokromes 4bd0525edd Update copyright note for 2018 2018-01-01 01:06:19 +01:00
Krudor c8aeadc949 Remove reportUse parameter on GameObjectAI::GossipHello and give it its own event.
Ported from 3.3.5
2017-12-10 13:59:13 +01:00
Erik Strandberg a3b16c040b Port https://github.com/TrinityCore/TrinityCore/commit/f913f3bb8977c127d200d5d4a608ab434b21bbcd 2017-12-10 00:37:21 +00:00
Ovalord 01d62f0ca0 Core/AI: fixed a small logic mistake for SAI directAdd == 0. 1 is suposed to add the quest directly. 2017-11-28 09:53:18 +01:00