XTZGZoReX
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9083271a2f
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* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
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2010-08-08 05:25:45 +02:00 |
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click
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a4d0542f19
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Clean up level0.cpp and return proper errormessages (fix by ogeraisi)
Closes issue #286
--HG--
branch : trunk
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2010-07-19 03:49:15 +02:00 |
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click
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673c652ba6
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change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
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2010-07-12 00:30:17 +02:00 |
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Machiavelli
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0f7657b68c
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Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
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2010-06-25 00:18:01 +02:00 |
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Brian
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9b6669e5f3
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* Remove more relative paths from includes
--HG--
branch : trunk
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2010-06-08 15:50:23 -06:00 |
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Brian
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15f8bbe9ca
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* More cleanup
--HG--
branch : trunk
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2010-06-07 12:08:15 -06:00 |
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XTZGZoReX
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62200e8d02
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* Even more restructuring of the game library.
--HG--
branch : trunk
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2010-06-06 22:55:56 +02:00 |
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