QAston
a0de042efe
Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.
2012-02-25 14:07:07 +01:00
Kandera
c517806a23
Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.
2012-02-18 12:12:49 +01:00
QAston
cd3ed111c9
Core/Spells: Fix recently broken feral spirit and force of nature. Closes #5278 .
2012-02-17 11:45:21 +01:00
leak
1b506c18ee
Core/Spells: Remove pointless check
2012-02-15 17:06:31 +01:00
Subv
ff9830c18d
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
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Refactored some code
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 19:23:18 -05:00
Shauren
5251daf01a
Core/Spells: Summoning players will now teleport them directly on summoner, not near him
2012-02-10 11:32:33 +01:00
Subv
4ba341e892
Core/Spells: Removed deprecated code, fixed duration bonus of the Glyph of Dancing Rune Weapon
2012-02-09 15:27:12 -05:00
QAston
800cf73750
Core/Spells: Fix some problems with spells summoning to many objects.
2012-02-09 20:27:26 +01:00
QAston
6b12f39b35
Merge pull request #4821 from devilcoredev/fix_001
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Core/AuraScript: Add OnDispel and AfterDispel hook to AuraScript
2012-02-04 06:09:57 -08:00
Giuseppe Montesanto
271feb587f
Add hook on AuraScript called when an aura is dispelled
2012-02-04 13:32:40 +01:00
QAston
c7ea952a47
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
2012-02-03 18:46:05 +01:00
Shocker
08be716ef8
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
Souler
75992143c1
Scripts/Spells: Fix Argent Tournament mount spells:
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* Break-Shield
* Charge
* Defend (visual)
* Mounted duel
* Faction Pennants when riding argent tournament mounts
Closes #4917 .
2012-01-30 00:21:42 +01:00
Subv2112
3d4f55723c
Core/SAI: Linked events should be executed after the event that linked them is executed.
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Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-22 20:36:01 -05:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Subv2112
f7276a95de
Scripts/Achievements: Fixed achievement Shocking! on 10-man and 25-man
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closes #4751
Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-09 20:36:56 -05:00
Kaelima
a79ea3dcdf
Merge pull request #4672 from Subv/fix004
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Fixed gossip menu displaying for gameobjects with type GAMEOBJECT_TYPE_QUESTGIVER
2012-01-06 06:37:20 -08:00
Subv2112
d3b1c51b6e
Core/Gossips: Fixed gossip menu displaying for gameobjects with type GAMEOBJECT_TYPE_QUESTGIVER, closes #4488
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Signed-off-by: Subv2112 <s.v.h21@hotmail.com >
2012-01-05 21:41:17 -05:00
Shocker
00e1de4c0a
Merge pull request #3478 from Havenard/fix0011
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Core/Spells: Fix Divine Storm
2012-01-04 13:35:29 -08:00
kandera
34c437e973
[Core/Spells] Fix Blood Tap (finally fixes full spell)
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ignore removal of aura provided by Souler thanks!
2012-01-04 11:50:31 -05:00
zwerg
5884f4be31
Core/Spells: Add barfing to Spell::EffectInebriate.
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2012-01-03 13:15:33 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
QAston
eecc4b58a7
Core/Spells: Use better check for target type in Spell::EffectSendEvent - SpellEffect::GetProvidedTargetMask() is much more accurate than hardcoded dbc index.
2011-12-23 23:52:22 +01:00
megamage
8cf2062c1f
Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
2011-12-20 17:07:09 -05:00
Machiavelli
7e94cae867
Merge pull request #4260 from wilds/fix_charge
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Core/Spells: fix charge and chargedest effect through textures
2011-12-16 04:10:24 -08:00
kaelima
929ad95525
Core/Spells: Fixed Envenom damage
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- The players AP should stack with combo points, not deadly poison stack.
+ some cleanup
Thanks @Cepox (and some others at google code issue tracker)
Closes #2929
2011-12-16 08:15:55 +01:00
elecyb
af32d0f616
Core/Spells: Fixed Healing Stream Totem bonus and Glyph of Healing Stream Totem
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Closes #2165
2011-12-11 19:11:22 -03:00
Wilds
65e8ff16ad
Core/Spells: fix charge and chargedest effect through textures
2011-12-10 22:09:48 +01:00
kaelima
39be215811
Core/Protocol: Add debug output when receiving auction house packets.
2011-12-10 16:26:04 +01:00
kaelima
a85ca687eb
Core/Spell: Fixed compile broken in 11fb0beaf0 and renamed _player to player.
2011-12-10 15:40:55 +01:00
kaelima
11fb0beaf0
Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Spell::EffectSummonDeadPet. Also some random cleanup
2011-12-10 13:48:41 +01:00
megamage
5b034ee631
Revert 81fea2d7b5.
2011-11-28 14:34:30 -05:00
megamage
1f70fd2851
Delete DynamicObject if AddToMap fails.
2011-11-28 14:19:29 -05:00
megamage
81fea2d7b5
Fix some memory leak from CreateTamedPetFrom.
2011-11-28 14:10:56 -05:00
Shauren
358b33239a
Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
2011-11-23 19:17:33 +01:00
Machiavelli
c67af87eda
Core/Spells: Fix SPELL_EFFECT_SEND_EVENT handler being executed more than once when targets != (0, 0). Closes #3934
2011-11-16 19:09:51 +01:00
tobmaps
70aafbda94
Core/Spells: Partially fix RP-GG
2011-11-12 02:36:18 +07:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz
f75ec5ba2b
Core: Codestyle clean-up
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"plr"->player
Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
tobmaps
8fd7720318
Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything
2011-11-05 05:33:52 +07:00
tobmaps
935527eebe
Core/Spells: Use dbc flag to check if channeled spell can be interrupted
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Closes #2292
2011-11-05 05:21:37 +07:00
tobmaps
37abe2528c
Core/Spells: Remove not needed check added in 9229b878f2
2011-11-03 17:08:30 +07:00
tobmaps
9229b878f2
Core/Spells: Fix Runic Healing/Mana Injector bonus for engineers
2011-11-02 19:23:59 +07:00
tobmaps
c0c6000a44
Core/Misc: Fix spelling typo
2011-11-02 19:13:51 +07:00
ille
5514523a7c
use effectMask to calculate mechanicMask in ModSpellDuration
2011-10-20 18:28:37 +02:00
Liberate
ddec56b3e0
Core/Spells: Fix shadowfiend.
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Fixes #3285
2011-10-19 23:30:25 +02:00
Liberate
b268b51d0e
Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
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Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Spp
ee69fc940e
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
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Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
Havenard
0e274bdcb7
Fix Divine Storm
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Fix healing part of Divine Storm, will now work as intented healing up to 3 party or raid members for a total of 25% (or 40% with Glyph) of the damage caused.
Closes #285
2011-10-11 22:32:36 -03:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00