Commit Graph
182 Commits
Author SHA1 Message Date
DDuarte a394205eca Core/Server: Add missing overrides 2014-08-09 20:17:40 +01:00
Subv b5d025938e Core/Waypoints: Allow the table waypoint_data to use Takeoff and Land waypoints. 2014-07-25 19:05:25 -05:00
untaught 2b88b49062 Core/NPCs: In a formation, properly set walking/running mode
Closes #10539

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-07-21 02:53:06 +01:00
Rochet2 b9b693e605 Update WaypointMovementGenerator.cpp
https://github.com/TrinityCore/TrinityCore/commit/e319472e718c5c7e5b7638ff81bf7b6629e5f0d2#commitcomment-6767582
2014-06-23 20:55:38 +03:00
Aokromes e319472e71 Merge pull request #11609 from zengwf/master
Core/Movement:Fix waypointed creature aggro
2014-06-23 15:10:20 +02:00
jackpoz 2585e799f9 Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
jackpoz 8ca6371793 Core/Misc: Ensure GetVictim() returns a valid reference when expected
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
2014-04-19 21:48:22 +02:00
jackpoz 8927a04253 Core/Movement: Fix LoS issue of NPCs chasing targets
Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls.
Remove unused code.
2014-04-07 22:16:31 +02:00
Shauren ada0598bb0 Core/Transports: Fixed creatures micro movement on transport when attacking something (fixes interrupting melee animation) 2014-03-21 21:11:20 +01:00
zengwf 6fac5dd859 Core/Movement:Fix waypointed creature aggro 2014-02-18 20:46:27 +08:00
zengwf 23acf75d3b Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).

Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.

Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Nawuko 3209a32fa4 Core/Waypoints: Revert partly f1a82a578b to fix a crash caused by accessing uninitialized splines 2013-12-31 19:22:10 +01:00
Shauren 1cdc2e8c2a Core/Movement: Fixed creature movement on transports 2013-12-31 14:12:02 +01:00
Malcrom f1a82a578b Core/Waypoints: Stop creatures from skipping at waypoint nodes
and add smoothing to pathing.
2013-12-15 20:26:11 -03:30
jackpoz 1c0903e286 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
2013-12-14 18:41:26 +01:00
Spp 94e2b9332a Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive) 2013-11-08 10:50:51 +01:00
leguybrush 0a308144a8 Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }. 2013-10-28 14:36:07 -04:00
Ascathor 2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Shauren ce55647c41 Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Ellie 1fae858645 Whitespace between string literals and user-defined literals is now mandatory for concatenation in C++11 2013-10-01 01:13:13 -07:00
Discover- 77f1d3a328 Core/Misc: Implement CMSG_SET_TAXI_BENCHMARK_MODE to toggle PLAYER_FLAGS_TAXI_BENCHMARK based on arguments. To enable/disable this, call '/script SetTaxiBenchmarkMode(1)' (1 = on, 0 = off). Basically debugs the taxi flight and outputs min, max and avg FPS during flight. Automatically toggled off when flight ends. 2013-08-17 14:17:38 +02:00
Shauren 112bc49c9a Core/Units: Removed most calls to SendMovementFlagUpdate for creatures 2013-06-30 16:31:24 +02:00
Malcrom 0b00481b84 Core/WaypointMovementGenerator: Make error message more useful. 2013-06-22 01:43:33 -02:30
Malcrom 66978cfc3b Core: Some function renaming. 2013-06-11 19:54:27 -02:30
Malcrom 047608e7de Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet(). 2013-06-11 18:39:51 -02:30
Vincent-Michael 872c0c9c73 Core Whitespace cleanup 2013-06-03 20:37:59 +02:00
Subv 16e1703872 Core/Build: Missing include. 2013-05-31 12:59:33 -05:00
Subv 905ca8e1e4 Core/Movement: Follower creatures in a formation will now follow their leader when the leader was moved with PointMovementGenerator 2013-05-31 12:38:05 -05:00
Spp 00c1168897 Core/Misc: Remove trailing whitespace, compile warnings and minor cosmetic changes 2013-05-21 08:37:28 +02:00
Spp d1677b2db0 Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
2013-05-13 15:07:36 +02:00
Shauren d926ad63c0 Core/Spells: Fixed charge effects with non-explicit targets 2013-02-13 20:21:26 +01:00
m7nu3l c7c3ae648c Core/MovementGenerator: Now MovementInform event is called at the truly end of Finalize function.
Thanks to Trista.
2013-02-04 04:44:44 -03:00
Nay 6fc17c6b1e Core: Fix compile warnings 2013-01-22 19:34:27 +00:00
Shauren a65caa6da2 Core/Movement: Fixed one (probably many remain) merge error 2013-01-22 13:13:41 +01:00
Vincent_Michael 1e57543779 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2013-01-20 22:11:06 +01:00
kaelima 4d7b2c4929 Corrections to 1eab850cab 2013-01-20 21:30:11 +01:00
kaelima 4372d24a7c Core/Movement: Prevent calling _updateSpeed for pets during a maptransfer
Closes #8998
2013-01-20 20:06:30 +01:00
Vincent_Michael 94944e3072 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2013-01-20 00:34:20 +01:00
Shauren bc35a466e5 Core/Movement: Use a facing spline for chase movement 2013-01-19 13:34:17 +01:00
Nay e6a07076c3 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-14 13:58:34 +00:00
Spp 802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
Vincent_Michael 20ab789fe7 Core: Fix build with Debian 7.0
Closes #8882
2013-01-08 16:26:45 +01:00
Vincent_Michael 62adbdab99 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael 234f097120 Core: Fix build 2013-01-01 23:06:37 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Shauren f1170ba0fb Core: Fixed some level 4 warnings (msvc) 2012-12-31 20:43:14 +01:00
kaelima a0239c2210 Fix last merge 2012-12-22 02:22:44 +01:00
kaelima 0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
MrSmite 777b287dff PetAI - Overhaul / bug fix
* Aggressive pets now use aggro radius check based on level diff of target
  * Aggro radius limited to max 45 yards (per wowwiki)
  * Pets no longer "dance" when fighting a creature
  * Pets returning will defend themselves (if not passive) if owner didn't click "follow"
  * Pets at stay will properly pick up their owner's attackers that pass within range
  * Fix "no empty line at end of file" warning in PetAI
  * Fix typo in GetAggroRange()
  * Fix spell "Eyes of the Beast" - player can move pet freely
  * Code style cleanup

  * Update commit comment

Closes #8398, #7455
2012-12-07 22:13:57 -05:00