- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry
--HG--
branch : trunk
Core/DBLayer/Texts: added CreatureTextMgr files
BuildSystem: added cmake for above files
Note: these are still under development and NOT USABLE
should not effect anything now
--HG--
branch : trunk
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
* add union into ScriptInfo structure (thanks NoFantasy for the idea);
* move scripts methods from Map.cpp to new file MapScripts.cpp;
* remove magic numbers and introduce eScriptFlags enumeration.
It's just a beginning and more changes to come. Stay tuned!
--HG--
branch : trunk
Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)
This revision reaches 10000, congratulations and thanks to everyone who contributed!
--HG--
branch : trunk
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
Add a Config option for the start rating of matchmaker rating.
Personal rating now resets when joining a new team.
Fixes the strange behaviour Personal rating gain/loss can have opposing to team rating,
by using a better way of calculating the personal rating gain.
Fixes issue #3871
Fixes issue #3847
Fixes issue #3843
Fixes issue #3839
--HG--
branch : trunk
* Implement option for extended arena match info for each player (guid, name, team, IP, healing/damage done, killing blows) [disabled by default]
* Fix logging for rating change, winner and loser get different ratings with the new arena system
--HG--
branch : trunk
Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
--HG--
branch : trunk
- Store threadbundlemask internally per database pool and prevent direct access to config file post startup
- Fix threadbundlemask flag checking for ReactorRunnable, WorldRunnable
- Remove CLI threadbundlemask flag, CLI doesn´t need a seperate mysql connection nor thread
- Remove unused Character Database connection from WorldSocketMgr / ReactorRunnable
- Add proper LoginDatabase connection to RA Runnable (soon to be overhauled)
Note: still experimental and not tested for live use
--HG--
branch : trunk
* Extract storage and manipulation of tickets to TicketMgr (from ObjectMgr)
* Extract ticket commands to TicketCommands.cpp
* Adds support for sending GM responses and GM surveys.
* Fix structure of several ticket-related packets.
* Add support for understanding lag reports.
* Thanks Zor for some of the packet structures, and Cyrax for some sniffs
* Please report any issues encountered via the tracker.
--HG--
branch : trunk
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event)
--HG--
branch : trunk
- Allowed Security Level will be set at server load or with 'server plimit reset' command (before it was read each time someone tried to join)
- If Security Level is updated to a more restrictive value all people under that level will be autokicked
--HG--
branch : trunk
* Cleanup in LoadScripts method and related stuff (use enum instead of string to differentiate between script maps)
* Fix creation of id and sanity checks for spell_scripts. Should fix warnings about missing spells with id > 65535
--HG--
branch : trunk
- Use ACE_Future and ACE_Future_Set for async SQL queries with callback
* Callbacks will now be executed from the thread and object that scheduled the request, instead of the world runnable thread (and thus are no longer dependent on the 50ms forced sleep time).
* This design gets rid of a potential DOS loophole in the resultqueue system - unique requests will be cancelled when re-requested.
- Drop now redundant SQLQueryTask, SQLResultQueue, SQLResultQueueTask operations.
- Drop now redundant CharacterHandler class
- Change static callback functions in WorldSession to normal functions.
Thanks to Derex and Zor for advice along the way.
--HG--
branch : trunk
Database Layer:
- Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3)
- Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info)
- Every mapupdate thread now has its seperate MySQL connection to the world and characters database
- Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later
- Drop current prepared statement interface - this will be done *properly* later
- You´ll need to update your worldserver.conf and authserver.conf
- You´re recommended to make a backup of your databases before using this.
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
etc.
--HG--
branch : trunk
- Use minihack on ACE to avoid using config.h on Windows platforms
- Put include-locations for ACE in AFTER everything else (for later use)
An insane thanks to paradox for being patient with testing changes and swapouts
--HG--
branch : trunk