Sebastian Valle
a68c29e15c
Tools/MeshExtractor: Fixed a lot of stuff, finally made the Doodads render, the WMO's have been disabled for now.
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ToDo:
* Fix the doodads positions.
* Review and re-implement some code.
P.D: Help me please.
2013-09-29 02:05:28 -05:00
Chaplain
42ae39bf97
Tools/MeshExtractor: Cleanup using static analyzing tool
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*printf format fixed
*method arguments changed to const where needed
*removed not needed strlen() from cycles
*other minor changes
2013-09-28 15:47:23 +03:00
baines
88dd08d4b0
Fix mismatching new/delete
2013-03-20 06:47:30 -04:00
Vincent_Michael
f4de181db0
SQL: Rename SQL merged in PR
2013-01-23 20:29:40 +01:00
Spp
5f15600e7a
Core/Build: Fix linking and sooo many compile warnings
2013-01-09 13:13:39 +01:00
Subv
19d7f68592
Tools/MeshExtractor: Changed some things, lots of thanks to Faramir.
2012-10-20 07:17:11 -05:00
Subv
e31e251fda
Tools/MeshExtractor: More progress on extracting GameObject models
2012-10-04 20:53:54 -05:00
Subv
f7d3600e7e
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-10-04 19:39:09 -05:00
Subv
d2437407f4
Tools/MeshExtractor:
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* Fixed a bunch of errors
* Allow to extract m2 and mdx models, WMOs are still not being extracted.
2012-10-03 21:09:05 -05:00
Subv
e32ddea96a
Tools/MeshExtractor:
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* Added the capability of extracting DBCs.
* Fixed most compile warnings
* Some work on the navigation mesh generation process (still not ready)
2012-10-03 18:02:18 -05:00
Subv
fa57ecddac
Tools/MeshExtractor:
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* Added the option to output debug information on ADTs.
* Tweaked rcConfig options and fixed some mistakes about it.
* Generate 64 tiles per ADT, this should give us a more accurate mesh on large maps.
* Speedup compilation time by moving function bodies from Utils.h to Utils.cpp
2012-10-01 15:43:21 -05:00
Nay
4c3266c7af
Tools&Core: Whitespace cleanup
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No one likes whitespace, right?
2012-09-30 15:52:10 +01:00
Subv
886f71df72
Tools/MeshExtract:
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Fixed linux build, thanks Dev[Acho].
Added a DBC class
It will now autodetect your locale and start extracting mmaps as soon as started.
2012-09-28 16:21:35 -05:00
Subv
e12f7ed3e8
Tools: Fixed build in MeshExtractor (almost)
2012-09-28 09:01:13 -05:00
kaelima
753f43718e
Address a few compile errors. Correct spacing in HandleMmapPathCommand.
2012-09-28 15:04:47 +02:00
Subv
ad0cd9f40a
Tools: Made more updates to the MeshExtractor
2012-09-28 07:59:22 -05:00
Subv
50f833a008
Tools: Added an experimental tool (still WIP) to replace the current mmaps generator
2012-09-28 06:59:31 -05:00