Commit Graph
275 Commits
Author SHA1 Message Date
Shauren aefbf30e4a Scripts/Icecrown Citadel: Fixed possible exploits with Deathbringer Saurfang 2011-02-18 19:50:34 +01:00
Shauren 0f34df6e1a Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming" 2011-02-18 19:48:47 +01:00
Shauren a6ffb3d7be Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice Tombs
Closes #628
2011-02-16 19:11:22 +01:00
Shauren 6d1e4839a1 Scripts/Icecrown Citadel: Fixed Sindragosa's Icy Grip
Closes #629
2011-02-15 22:45:30 +01:00
Shauren c695943a37 Scripts/Icecrown Citadel: Fixed frostwyrm's landing timing at Sindragosa's Lair, thanks izogfif
Closes #680
2011-02-15 22:10:31 +01:00
Shauren 45095bdffb Scripts/Icecrown Citadel: Added Rotting Frost Giant script 2011-02-15 22:07:40 +01:00
Shauren 21179288a2 Scripts: Fixed non-pch compile 2011-02-15 21:29:06 +01:00
Shauren 966d3d2266 Scripts/Icecrown Citadel: Save saurfang trap state after completing the mini-event 2011-02-14 21:54:21 +01:00
Shauren bf8e88c0b8 Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang 2011-02-08 17:54:40 +01:00
Shauren 774f8e8650 Scripts/Icecrown Citadel: Fixed Mutated Abominations not despawning when Putricide enters third phase
Closes #450
Ref #342
Try reproducing teleport issue after this commit
2011-02-07 22:25:07 +01:00
Shauren 02f5f3109b Scripts/Icecrown Citadel: Fixed Deathbringer's Blood Beasts attacking pets and totems, thanks gigatotem for pointing it out
Closes #439
2011-02-07 21:01:40 +01:00
Shauren db123d85c3 Fixed compile 2011-02-07 19:03:20 +01:00
Shauren dc1b02d35d Scripts/Icecrown Citadel: Added Sindragosa script 2011-02-07 17:21:44 +01:00
Shauren c2b0bcbd6c Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Shauren 22c9246d97 Scripts/Trial of the Crusader: Removed IsRaidWiped in SetData(boss, FAIL), calling SetData with FAIL parameter already implies wipe, fixes event getting stuck after using self resurrection spells like Reincarnation/Soulstone 2011-01-31 20:18:32 +01:00
Shauren 8d7a6cd611 Core/Spells: Moved Glacial Strike removal to spell script, thanks Destalker for pointing it out 2011-01-31 20:06:47 +01:00
gyullo 82b1019b8a Scripts/Pit of Saron: Added script changing entries for remaining faction-dependant spawns
Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-31 15:45:21 +01:00
Shauren e8477a1cd5 Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
2011-01-31 11:03:48 +01:00
Manuel fad1acfbcf Scripts/Oculus: Fixed issues in scripts after recent changes in Oculus.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-30 15:22:36 -03:00
Liberate 0e7b60bf19 Quests: Fixes quest "Going Bearback". Needs DB support to work.
ref ticket:472
2011-01-30 18:22:30 +01:00
Shauren 840d2eac62 Fixed compile warning added by me in previous commit 2011-01-30 17:54:48 +01:00
Shauren 13d2ad9abe Scripts/Icecrown Citadel: Fixed encounter state after wipe on Blood Prince Council (prevent exploits), also fixed Dark Nucleus spawning out of the room 2011-01-30 17:44:19 +01:00
Shauren 6668b61558 Scripts/Icecrown Citadel: Fixed Coldflame spawning position (outside hitbox normal phase and directly on the spot during Bone Storm) 2011-01-29 23:25:00 +01:00
Shauren a74d8d6e36 Scripts/Pit of Saron: Fixed Scourgelord Tyrannus despawning 30 seconds after death and fixed his intro being started multiple times 2011-01-28 22:08:17 +01:00
Shauren 3f16b58ddb Scripts/Icecrown Citadel: Pact of the Darkfallen will now only damage the caster and all other non-linked players 2011-01-28 14:57:45 +01:00
Shauren cf88224588 Scripts/Icecrown Citadel: Implemented Pact of the Darkfallen damage scaling (Blood-Queen Lana'thel)
SQL: Renamed and split 2011_01_26_world_scriptname to meet the standards
2011-01-28 14:33:12 +01:00
Manuel 187f34248d Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-26 16:57:59 -03:00
Manuel 140c0d8109 Scripts/Oculus: Make Urom's event state available for condition system.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-26 16:53:48 -03:00
leak 137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
Manuel 20a970f96b Core/Scripts/Oculus: Fixed typo thanks to Shauren.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 20:13:34 -03:00
Manuel 177e3903e5 Core/Scripts/Oculus: Improved Arcane Beam ability of Azure Ring Captain (Varos Encounter)
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:57:32 -03:00
Manuel 70a45be159 Core/Scripts/Oculus: Improved Energize Core ability of Boss Varos. Thanks to Xanadu, Gyullo and Josh.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:57:11 -03:00
Manuel cd946a22de Core/Scripts/Oculus: Switched ScriptedAI to BossAI.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:56:45 -03:00
Manuel 0197c4e322 Core/Scripts/Oculus: Implemented worldstates related to Varos.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-24 18:56:26 -03:00
Shauren 820f87f365 Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
Also fixes broken build
2011-01-24 11:38:59 +01:00
Shauren e5b4f8e84d Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council 2011-01-23 21:42:32 +01:00
Shauren 5adf9c5d30 Scripts/Spells: Moved all special target filtering cases to scripts 2011-01-22 17:21:24 +01:00
Shauren c2690f748b Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells 2011-01-21 23:42:51 +01:00
Manuel 76e4b6dda4 Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-20 12:37:41 -03:00
Manuel 98d3cc01d5 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-01-16 15:13:22 -03:00
Manuel 7b7327acdc Core/Scripts: Fixed issues with Drakkari Colossus/Elemental after recent changes. 2011-01-16 15:12:51 -03:00
Shauren df334f194c Scripts/Icecrown Citadel: Added check on damage done by Ball of Inferno Flame for The Orb Whisperer achievement, thanks Shocker for noticing 2011-01-16 18:11:33 +01:00
Shauren a370103c03 SQL: Removed unused spell script name.
Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
2011-01-16 17:41:49 +01:00
Machiavelli 542a89b150 Scripts/Sholazar Basin: Fix logic in npc_jungle_punch_target. Allows quest credit from NPC_TAMARA 2011-01-16 00:54:13 +01:00
Manuel 58564cc496 Core/Scripts: Rewritten Drakkari Colossus encounter from Gundrak.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-15 19:03:32 -03:00
Shauren 52ec32e740 Scripts/Icecrown Citadel: Despawn Ooze after unregistering from Rotface's summon list, not before 2011-01-15 00:46:41 +01:00
Shauren 064755e8a1 Scripts/Icecrown Citadel: Fixed Invocation of Blood jump timing, info taken from sniff
Closes #176 and #177

Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-14 22:44:07 +01:00
Shauren 4cb3a9c6ca Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel script
Closes #234

Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-14 21:54:17 +01:00
Drethek 94c9764323 Scripts/Trial of the Crusader: Fixed Slime Pool duration on all difficulties and removed hacks for it
Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-14 15:08:32 +01:00
Machiavelli d399daab59 Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00