Commit Graph
248 Commits
Author SHA1 Message Date
Spp b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Spp 9fbc4c0ae2 Core/Misc: reduced amount of string memory allocations (Step II) 2012-10-24 15:34:48 +02:00
Spp 013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Spp 7831ecdb18 Core: "Initial support for C++11 compilers" 2012-10-02 15:06:19 +02:00
Spp 380db44583 Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct 2012-10-02 12:17:42 +02:00
Kandera 2e5e8331f3 Core/SmartAI: add SMART_ACTION_SET_HEALTH_REGEN (102). 2012-09-17 14:11:57 -04:00
Vincent-Michael 06eff1644d Core/Vehicles: Fix warnings 2012-09-10 15:44:12 +02:00
Spp 358c6a26d6 Core: Warning fixes (Also some -pedantic under game folder) 2012-09-10 13:04:31 +02:00
Nay 21d43781ac Tabs to spaces... 2012-09-07 03:33:16 +01:00
Nay 340dc33b52 Fix some code style issues in previous PR merge 2012-09-06 19:59:27 +01:00
e 98f5d4ef4a [Core, Creature] Implement Creature/Pet Interrupts 2012-09-04 23:04:59 -04:00
kaelima bdfae83898 Core/Creature: Added DB support for UNIT_FIELD_FLAGS_2. Thanks cyberbrest
- Added more flags to UnitFlags2 enum (Thanks wpp)
2012-08-30 04:52:56 +02:00
Nay 4070f5ac84 Merge pull request #7487 from drskull/master
Core/Spells: Sentry Totem Aura remove fix and some minor fix in totem.cpp

Closes #4376
2012-08-29 06:08:13 -07:00
Shauren ec527fa172 Core/Quests: Fixed quest honor rewards properly.
REALLY closes #1356
2012-08-28 12:03:39 +02:00
dr.skull a3d230479c Use Totem::Unsummon when new totem replace old totem
Signed-off-by: dr.skull <dr.skull@centrum.sk>
2012-08-25 21:52:40 +02:00
dr.skull 105a0da350 Remove Sentry Totem Aura when Sentry Totem is destroyed.
For Totems use Totem::UnSummon() when old totem is replaced with new one

Signed-off-by: dr.skull <dr.skull@centrum.sk>
2012-08-23 18:01:59 +02:00
Spp a566e3e58b Core/Logging: Move more log messages to LOG_FILTER_SERVER_LOADING 2012-08-16 11:02:46 +02:00
Spp 634776e0bc Fix compile under windows 2012-08-03 15:54:54 +02:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
dr.skull b5a072855e Fix added check for IsImmunedToSpell
Signed-off-by: dr.skull <dr.skull@centrum.sk>
2012-06-17 23:19:32 +02:00
dr.skull 3f8efb21cd add IsEffect() check to correct IsImmunedToSpell
Signed-off-by: dr.skull <dr.skull@centrum.sk>
2012-06-17 02:23:47 +02:00
Shauren c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
kaelima a43c3e815a Core/Protocol: Correct cooldowns sent with SMSG_PET_SPELLS and add summon duration 2012-06-05 13:17:43 +02:00
Shauren 425eeb8280 Core/Movement
* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
2012-05-31 19:45:11 +02:00
Vincent-Michael ab77e597b1 Add function for SetObjectScale
Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Elron103 881138553b Core/Spells: Fix immunity checking for creatures (i.e. Mind Control) 2012-05-18 22:15:21 +02:00
Malcrom 5709929d2b Core/Threat: Fix by faq.
Turning gm on, now drops threat.
Dead mobs no longer holds threat on player.
Also fixed some Engrish.
2012-05-13 11:33:42 -02:30
MacWarrior 58b05da8df Fix creature's save 2012-05-04 16:42:23 +03:00
Shauren 1851a2e9e3 Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls appropriate AI hooks in case of temporary summons) and made ForcedDespawn private 2012-04-24 16:53:37 +02:00
Shauren 3c2dd7c5ed Scripts/Ulduar: Algalon the Observer 2012-04-19 23:19:27 +02:00
Shauren 435a9a566a Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator 2012-04-19 14:28:45 +02:00
Shauren bec761a3e0 Core/Creatures: Set melee sheath as default only for creatures that do not have creature_addon data 2012-04-18 12:44:56 +02:00
faramir118 ccf50f4c3d dead code 2012-04-11 20:01:27 +02:00
Shauren b5dc7bc45b Core/SmartScript: Fixed crashes with stored target lists
Closes #5786
2012-04-05 22:13:20 +02:00
Gyx 1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 20:00:29 +08:00
Gyx 72cdcbfced Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 19:11:50 +08:00
Nay a92820b51c Core/DBLayer: Correct few more wrong read types (No. 1)
DB/World: Some consistency in the ints "length" field (not really a length)

From A to D world tables verified; missing all the others

int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
2012-03-27 00:43:56 +01:00
leak c6cbe4c77c Core/DBLayer: Convert PAppend() queries to prepared statements No.1 2012-03-25 16:25:06 +02:00
Subv 56fac5e1af Memory: Get rid of some memory leaks, converted FormationMgr back to singleton 2012-03-25 09:25:28 -05:00
Shauren 479c0976ab Core/Creatures: Properly initialize m_zoneScript when it depends on zone id (OutdoorPvP/Battlefield) and fixed z offset for hovering creatures at creation 2012-03-23 00:48:32 +01:00
Machiavelli 48799f3376 Core/Units: Fix movementflag apply for flying/hovering creatures on respawn 2012-03-18 11:35:33 +01:00
Gyx 1e94ab8d51 Core/Game: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-17 20:13:37 +08:00
Machiavelli 7d60290c2e Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MOVEMENTFLAG_DISABLE_GRAVITY.
(Remnant from an early incorrect version of my UNIT_FIELD_HOVERHEIGHT patch)
2012-03-15 10:16:08 +01:00
thomas33 0532afed90 more cleanup 2012-03-13 14:53:36 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Spp f1949b20a6 Some random cleanup here and there 2012-03-09 13:42:52 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
Venugh 1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
Shauren d2567a9f2f Core/Entities: Removed unused variable 2012-02-16 21:46:37 +01:00