Commit Graph
120 Commits
Author SHA1 Message Date
kaelima be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp e5fb7f093f Minor cleanups here and there 2011-10-18 11:13:56 +02:00
Fredi Machado 97142102e0 Core/Misc: Added 'f' after float values 2011-10-17 07:38:27 -03:00
megamage c8251bc619 Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out. 2011-10-13 17:01:55 -04:00
megamage bcc55489f8 More cleanup of CanSeeOrDetect 2011-10-13 14:02:07 -04:00
megamage 5912e2444d Some cleanup of CanSeeOrDetect code. 2011-10-13 13:26:27 -04:00
megamage 3ba22d0d06 Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management. 2011-10-10 17:39:34 -04:00
Shauren da54fb92d5 Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back) 2011-09-30 18:24:12 +02:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp 9e517c963b Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" 2011-09-29 09:32:55 +02:00
Havenard c298d09417 Reimplement WorldObject::IsInBetween() to work as intented.
Closes #2163 and #1329
2011-09-20 17:48:13 -03:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Chaplain bea649d045 Core: cleanup.
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren 3be7485020 Yet another missed change, i should probably start reading what i change... 2011-08-30 12:58:10 +02:00
Shauren d8fcc9ef46 Core/Objects: Properly clear update mask after sending update packets, thanks Havenard for pointing it out
Closes #2799
2011-08-30 12:38:41 +02:00
Shauren 8c707a13de Core/Objects: Changed how update fields changes are identified, no longer storing old value to compare with new. Instead fields are now simply marked if changed. This means that even if a field changes back to its original value, packet will be sent anyway (client expects it for some fields like shapeshift) 2011-08-28 18:31:37 +02:00
Shauren b94a6f63c5 Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a trigger, apply trigger model rules to the creature as well 2011-08-28 17:36:02 +02:00
QAston 5c48d9ec8a Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation. 2011-08-26 12:06:13 +02:00
Machiavelli b560090692 Core/GameObject: Fix interaction distance with GameObjects in all corner cases by overriding Object:_IsWithinDist. Distance calculation to GO's need to take in account GameObjectDisplayInfoDBC entries, otherwise distance would not be calculated from the edges properly and ie. quest interaction with large gameobjects would fail. 2011-08-15 14:09:20 +02:00
Shauren f03ef48b3e Core/Object: Removed incorrect code (never affected anything) 2011-08-13 11:44:51 +02:00
Spp e7327e7e94 Core: Fix compile without PCH and fix some warnings 2011-08-03 11:23:08 +02:00
Spp- c69b149d7e Core: Typo fix introduced in previous commit (:S) 2011-08-01 14:57:30 +02:00
Spp- 079f292b15 Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change 2011-08-01 14:51:44 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Machiavelli 0711746b57 Core/Visibility: Send object destroy packets to dead players. Fixes persistent visuals of no longer existing entities while dead.
Closes #2458
2011-07-31 21:58:28 +02:00
Spp- e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
Spp- b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
Shauren 39be194fd0 Core/Object: Removed unused LoadValues method 2011-07-08 18:18:04 +02:00
Nay d6782fa826 Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell) 2011-07-04 14:46:48 +01:00
Shauren 40b17fd862 Core/Objects: Send proper values with UPDATEFLAG_HIGHGUID 2011-07-04 13:47:23 +02:00
kaelima b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click da03bbbdab Core: Yet more cleanups in codestyle... 2011-06-12 02:06:07 +02:00
click c77aa6e846 Core: And some more cleanups... 2011-06-12 02:00:43 +02:00
click f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
tobmaps fd08b0060c Core/Commands: Localized npc name for commands .npc say, .npc yell, .npc whisper 2011-05-30 20:47:33 +07:00
Shauren ac4ed1efdf Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class 2011-05-19 22:27:18 +02:00
Shauren 49a81557fa Core/Units: Fixed totem timer UI
Closes #298
Closes #1595
2011-05-19 18:50:57 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
leak c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak e2e9431ca3 Core/ObjectMgr: Refactor sGOStorage 2011-04-28 22:54:30 +02:00
Azazel 5357b1ba77 Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
Shauren a24deaf980 Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilers 2011-02-15 17:09:46 +01:00
Manuel Carrasco 6b2ffc9039 Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-10 22:36:35 -03:00
Machiavelli efe0ed3194 Core/Entities: Fix a silly typo in Object::AddExtraMovementFlag 2011-01-06 22:54:33 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Machiavelli 6b12ec1f3e Fix build from 68c6189201 2010-12-29 12:09:57 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00