Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
7a7ad4a60a
Core/Code: Adding copyright to all the mesh_extractor files.
2013-10-27 23:56:58 +01:00
Sebastian Valle
371dd07037
Tools/MeshExtractor: Fixed Doodads and WMOs in the terrain.
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Cleaned up a little.
2013-09-29 19:47:52 -05:00
Sebastian Valle
a68c29e15c
Tools/MeshExtractor: Fixed a lot of stuff, finally made the Doodads render, the WMO's have been disabled for now.
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ToDo:
* Fix the doodads positions.
* Review and re-implement some code.
P.D: Help me please.
2013-09-29 02:05:28 -05:00
Spp
5f15600e7a
Core/Build: Fix linking and sooo many compile warnings
2013-01-09 13:13:39 +01:00
Subv
fa57ecddac
Tools/MeshExtractor:
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* Added the option to output debug information on ADTs.
* Tweaked rcConfig options and fixed some mistakes about it.
* Generate 64 tiles per ADT, this should give us a more accurate mesh on large maps.
* Speedup compilation time by moving function bodies from Utils.h to Utils.cpp
2012-10-01 15:43:21 -05:00
Nay
4c3266c7af
Tools&Core: Whitespace cleanup
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No one likes whitespace, right?
2012-09-30 15:52:10 +01:00
Subv
14b304d4f7
Tools/MeshExtractor:
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* Removed the cache of ADTs
* Add the correct geometry for neighbor ADTs
* Fixes more crashes
* Calculate the correct bounds for the map tiles.
2012-09-30 08:27:56 -05:00
Subv
1a7f0658b2
Tools/MeshExtractor:
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* Fixed some crashes
* Added multithreading support, default to 4 threads.
* Added some command line arguments
2012-09-29 12:49:14 -05:00
Subv
886f71df72
Tools/MeshExtract:
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Fixed linux build, thanks Dev[Acho].
Added a DBC class
It will now autodetect your locale and start extracting mmaps as soon as started.
2012-09-28 16:21:35 -05:00
Subv
e12f7ed3e8
Tools: Fixed build in MeshExtractor (almost)
2012-09-28 09:01:13 -05:00