Commit Graph
100 Commits
Author SHA1 Message Date
Vincent_Michael cd24526aac Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2013-02-26 16:11:15 +01:00
horn badcce45d8 Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional 2013-02-26 02:51:55 +01:00
Vincent_Michael 529c4b7592 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/MailHandler.cpp
2013-02-25 17:11:36 +01:00
horn ba549ddc30 Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
Thx to @Shauren for his help.
2013-02-24 17:10:02 +01:00
Vincent_Michael 66dfcd2b43 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Movement/Spline/MovementPacketBuilder.cpp
2013-02-03 23:11:48 +01:00
Shauren 653557d335 Core/Objects: Some optimizations to object updatemask building 2013-02-03 12:16:10 +01:00
Nay b404e0bec1 Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
	dep/PackageList.txt
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Combat/ThreatManager.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/World/World.cpp
	src/server/game/World/World.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/scripts/Spells/spell_paladin.cpp
	src/server/scripts/Spells/spell_priest.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/scripts/Spells/spell_warrior.cpp
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/loadlib.cpp
	src/tools/map_extractor/mpq_libmpq.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_assembler/CMakeLists.txt
	src/tools/vmap4_extractor/CMakeLists.txt
	src/tools/vmap4_extractor/mpq_libmpq.cpp
	src/tools/vmap4_extractor/mpq_libmpq04.h
2013-01-28 01:04:37 +00:00
Shauren 10d4d2e5b7 Core/Objects: Changed how update fields marked for sending are stored serverside to use our UpdateMask class 2013-01-22 18:45:09 +01:00
Spp aed36a8375 Merge branch 'master' into 4.3.4
Conflicts:
	dep/libmpq/CMakeLists.txt
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAI.h
	src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.h
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/Item/ItemPrototype.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/ReferAFriendHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.h
	src/server/game/World/World.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
	src/server/shared/Database/Implementation/WorldDatabase.cpp
2013-01-02 13:30:51 +01:00
Vincent_Michael cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Spp 404129963c Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Achievements/AchievementMgr.h
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.h
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Chat/ChatLink.cpp
	src/server/game/DataStores/DBCEnums.h
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/ArenaTeamHandler.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/Spline/MoveSpline.cpp
	src/server/game/Movement/Spline/MoveSplineFlag.h
	src/server/game/Movement/Spline/MovementUtil.cpp
	src/server/game/Reputation/ReputationMgr.cpp
	src/server/game/Spells/Auras/SpellAuraDefines.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Commands/cs_disable.cpp
	src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/redridge_mountains.cpp
	src/server/scripts/EasternKingdoms/stormwind_city.cpp
	src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
	src/server/scripts/Kalimdor/boss_azuregos.cpp
	src/server/scripts/Kalimdor/ungoro_crater.cpp
	src/server/shared/Packets/ByteBuffer.h
	src/tools/map_extractor/dbcfile.h
2012-11-27 14:15:12 +01:00
Spp 2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Spp c97fc99e16 Merge branch 'master' into 4.3.4
Note: What a bad automatic merge!!! needed to fix a lot of stuff... grrr

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Guilds/GuildMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/ChannelHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_titles.cpp
	src/server/scripts/Kalimdor/boss_azuregos.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
2012-10-30 10:30:05 +01:00
Spp 9fbc4c0ae2 Core/Misc: reduced amount of string memory allocations (Step II) 2012-10-24 15:34:48 +02:00
Spp 013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Nay 7c4e7a9ebc Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
	sql/base/characters_database.sql
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Handlers/CharacterHandler.cpp
2012-09-09 02:18:58 +01:00
Nay b30aeb8d51 Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfType
Thanks Subv for the idea
2012-09-08 23:16:35 +01:00
teyrnon 6cea446f22 Core/Objects: Encapsulated Postion::m_orientation field to ensure it is always normalized to 0-2pi range
Closes #7400.
2012-08-20 10:44:14 +02:00
Shauren 533517baab Core/Entities:
* Corrected create object type after changing updateflags
* Updated MovementFlags2
* Minor cleanup in spline flag methods
2012-08-07 13:27:33 +02:00
Shauren 3b19f42da2 Core/PacketIO: Limited number of update fields sent to other players 2012-07-28 19:18:47 +02:00
Shauren 15f9f14121 Core/Object: Minor cleanup 2012-07-23 13:43:57 +02:00
Shauren fc453ab623 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4 2012-07-23 00:13:13 +02:00
Shauren 1fd37ac61b Core/Object: Use updatefield flags extracted from client to determine whether to send or not a field value instead of sending all data to client for non-player objects 2012-07-22 14:20:26 +02:00
Shauren 973d6d4aea Core/Objects: Use standard 64bit integer literals that work on all compilers 2012-07-14 23:52:26 +02:00
Shauren 27ea130b55 Core/Movement
* Updated movement flags
* Cleaned up MovementStatusElements enum
* Updated and enabled MSG_MOVE_START_FORWARD
2012-07-14 23:39:12 +02:00
Shauren 492fd80b06 Core/Misc
* Cleaned up packet manipulation methods, no need to keep duplicate sets of functions doing the same
* Added a very basic ObjectGuid structure for easier (and endian-safe) method of accessing individual guid bytes
2012-07-11 19:26:26 +02:00
Shauren ed6f3e2def Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x 2012-07-04 22:20:21 +02:00
Chaplain 716e2db0e1 Core/Misc: Code-style + some const methods. 2012-06-21 21:05:45 +03:00
kaelima c9efe05751 Core/Visibility: Change the default visibility distance for instances and battlegrounds to blizz-like values. 2012-06-03 05:36:27 +02:00
kaelima 3d14384c32 Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts:
	dep/PackageList.txt
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Chat/Commands/Level1.cpp
	src/server/game/Chat/Commands/Level3.cpp
	src/server/game/DataStores/DBCEnums.h
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStores.h
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/GameObject/GameObject.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Loot/LootMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/Spell.h
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/scripts/Commands/cs_gps.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Logging/Log.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/mpq_libmpq04.h
	src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Vincent-Michael ab77e597b1 Add function for SetObjectScale
Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Shauren 4818c70dcb Core/Spells: Removed unneeded phase check from spell casts, its already done in canSeeOrDetect for spells that need it. Probably more phase checks are not needed either 2012-04-18 22:27:40 +02:00
Machiavelli bc96df1aae Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 13:42:04 +08:00
Gyx 1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 20:00:29 +08:00
Machiavelli 41cc704bf8 Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
2012-03-17 20:36:12 +01:00
Machiavelli 65453620e8 Core/Movement: Do not process server side relocation if reading movementinfo from client resulted in violations (= hacking). 2012-03-16 18:15:08 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
kaelima eb1a2a3672 Core/Object:
- Corrected the flag and use of UPDATEFLAG_LOWGUID.
- Send proper positions for objects on transports.
- Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION
- Added some comments
2012-02-29 12:43:59 +01:00
Spp 5cff9e0716 Merge branch 'master' into 4.x
Conflicts:
	sql/base/auth_database.sql
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/AI/CoreAI/CombatAI.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Globals/ObjectMgr.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/shared/Logging/Log.h
	src/server/worldserver/worldserver.conf.dist
	src/tools/vmap3_extractor/model.h
	src/tools/vmap4_extractor/CMakeLists.txt
	src/tools/vmap4_extractor/dbcfile.cpp
	src/tools/vmap4_extractor/dbcfile.h
	src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
QAston f09b5a6bea Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required

Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
2012-02-21 20:17:45 +01:00
QAston 784d58c023 Core/Db/Conditions: Add new condition types:
- CONDITION_OBJECT_ENTRY
- CONDITION_TYPE_MASK
- CONDITION_RELATION_TO
- CONDITION_REACTION_TO
- CONDITION_DISTANCE_TO
- CONDITION_ALIVE
- CONDITION_HP_VAL
- CONDITION_HP_PCT
2012-02-11 15:17:33 +01:00
Spp 37b66384f3 Merge branch 'master' into 4.x
Conflicts:
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Nay 9c26ce8da5 Merge branch 'master' into 4.x
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Achievements/AchievementMgr.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Quests/QuestDef.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.cpp
	src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp fa9daaf95b Merge branch 'master' into 4.x and some warning fixes 2011-12-27 10:15:27 +01:00
megamage 8cf2062c1f Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while). 2011-12-20 17:07:09 -05:00
Rat c1d6359218 Core/Packets: CANCEL_AURA "fix"
-Updates to WorldPacket and MovementInfo
2011-11-28 15:50:25 +01:00
Nay 8eac7e3fdc Add missed change to previous commit and fix a typo in BitStream::Empty 2011-11-27 13:55:44 +00:00