Shauren
ce7fc03930
Core/World: Store account id in CharacterInfo to reduce the amount of database queries
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(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
(cherry picked from commit 4a36850167 )
Conflicts:
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/World/World.cpp
2016-01-11 01:51:04 -03:00
ariel-
b20c9ae283
Corpses update: cd27fd38b93884797c094a82dc7beb0498e2f124
2016-01-11 01:50:49 -03:00
ariel-
b3ea9fbbe5
Map local guids 6.x -> 4.3.4
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Ported the following commits:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
2016-01-11 01:50:45 -03:00
pete318
c29fc4cbd9
Auction house changes:
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- Stop storing guid for auctioneer.
- Store instead house ID
- No separate ID for various houses. Only Horde, Alliance and Neutral.
- Removed non-needed faction checks.
- Use enum for auction house IDs
NOTE: This will expire all current auctions and return item to player (or
award to high bidder) in order to prepare database for the changes.
(cherry-picked from commit 01ae5c4bf6 )
Conflicts:
sql/base/characters_database.sql
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
2016-01-11 01:50:35 -03:00
Carbenium
221f1405b6
Merge branch '3.3.5' into 4.3.4
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Conflicts:
sql/base/auth_database.sql
sql/updates/world/2015_08_29_00_world.sql
sql/updates/world/2015_08_29_01_world.sql
sql/updates/world/2015_08_30_00_world.sql
sql/updates/world/2015_08_31_01_world.sql
sql/updates/world/2015_09_02_00_world.sql
sql/updates/world/2015_09_02_01_world.sql
sql/updates/world/2015_09_02_04_world.sql
sql/updates/world/2015_09_03_00_world.sql
sql/updates/world/2015_09_03_01_world.sql
sql/updates/world/2015_09_03_02_world.sql
sql/updates/world/2015_09_03_03_world.sql
sql/updates/world/2015_09_03_04_world.sql
sql/updates/world/2015_09_03_06_world.sql
sql/updates/world/2015_09_03_07_world.sql
sql/updates/world/2015_09_03_08_world.sql
sql/updates/world/2015_09_03_09_world.sql
sql/updates/world/2015_09_03_10_world.sql
sql/updates/world/2015_09_03_11_world.sql
sql/updates/world/2015_09_04_00_world.sql
sql/updates/world/2015_09_04_01_world.sql
sql/updates/world/2015_09_04_02_world.sql
sql/updates/world/2015_09_04_03_world.sql
sql/updates/world/2015_09_07_00_world.sql
sql/updates/world/2015_09_07_01_world.sql
sql/updates/world/2015_09_07_02_world.sql
sql/updates/world/2015_09_07_03_world.sql
sql/updates/world/2015_09_07_04_world.sql
sql/updates/world/2015_09_07_05_world.sql
sql/updates/world/2015_09_08_00_world.sql
src/common/Collision/Management/MMapManager.cpp
src/common/Cryptography/Authentication/AuthCrypt.cpp
src/common/Cryptography/Authentication/AuthCrypt.h
src/common/Cryptography/HMACSHA1.cpp
src/common/Cryptography/HMACSHA1.h
src/server/CMakeLists.txt
src/server/collision/CMakeLists.txt
src/server/game/CMakeLists.txt
src/server/game/Entities/Object/ObjectGuid.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/World/World.cpp
src/server/scripts/CMakeLists.txt
src/server/scripts/Commands/cs_cheat.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/worldserver/CMakeLists.txt
src/server/worldserver/Main.cpp
2015-09-15 20:42:34 +02:00
StormBytePP
1f66d719f2
Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
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These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00