Commit Graph
497 Commits
Author SHA1 Message Date
Ovahlord d31f19265d Core/Objects:
* store liquid status lookups from UpdatePositionData in a member and draw liquid status information from it instead of doing extra vmap lookups. This also fixes collision height based liquid status states which was leading to false positive movement speed selection for creatures
* remove redundant IsUnderWater helper override from player class as our object based liquid status also considers collision height
2020-04-05 20:41:15 +02:00
Ovahlord 9bf01799f0 Core/Packets: converted SMSG_PLAY_SOUND and SMSG_PLAY_OBJECT_SOUND to packet class and corrected packet structure of
SMSG_PLAY_OBJECT_SOUND
2020-04-05 19:28:49 +02:00
Ovahlord 9bfe43a88a Core/Entities: remove PhaseMask
* database fields and values will remain until they have been converted to their according phase IDs
2020-03-29 04:05:43 +02:00
Shauren 9ad9398f04 Core/PacketIO: Fixed SMSG_UPDATE_OBJECT packets going missing for new items
Closes #16906
2020-03-19 20:45:57 +01:00
Ovahlord 4bc9c07407 Core/Objects: MovePositionToFirstCollision will now always use detour raycasts to get the first collision point 2020-02-20 21:49:18 +01:00
Ovahlord e0a1c5fa1a Core/Objects: use detour raycasts for unit based MovePositionToFirstCollision calls 2020-02-08 23:33:02 +01:00
Ovahlord 638d368130 Core/Creatures: re-organized default summoning behaivior to make sure that all fields are set before the summon gets sent out to clients 2020-01-31 11:29:58 +01:00
Ovahlord fcb79fee07 Core/Datastores: updated DBC structure names to generated member format 2020-01-25 12:36:32 +01:00
Ovahlord 744ac00469 Core/Spells: converted SMSG_SPELL_START and SMSG_SPELL_GO to packet class 2020-01-21 06:03:02 +01:00
Ovahlord 7760d95962 Core/Creatures: backported trainer update and skill initialization 2020-01-12 23:53:35 +01:00
jackpoz 131986d1c2 Core/Misc: Replace time(nullptr) with GameTime::GetGameTime() 2020-01-11 03:30:41 +01:00
Aokromes d6d3f06f06 New year 2020-01-04 18:32:38 +01:00
funjoker 6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Artamedes 57992c4f0d Core/PacketIO: Update UpdateFlags for SMSG_UPDATE_OBJECT movement update (#9)
* Core/PacketIO: Update UpdateFlags for SMSG_UPDATE_OBJECT movement update

* 1

* Core/NetworkOI: corrected connection type for SMSG_MOVE_UPDATE

* suggestions
2019-10-15 19:11:15 +02:00
sun c98c92b902 Core/PacketIO: Restore SMSG_DESTROY_OBJECT removed in 92816c0f17
- this packet was removed in WoD not 4.3.4...
2019-10-07 14:53:36 -04:00
Ovahlord adec9f98e0 Core/Transports: fixed displaying transport movement after relogging with a already moved transport 2019-10-05 05:23:59 +02:00
Ovahlord c68e39d074 Core/Transports: solved all remaining visual issues for transports 2019-10-05 03:46:31 +02:00
Ovahlord ba3084d1a4 Core/Transports: fixed a typo that was causing client crashes uppon relogging outside of instances 2019-09-15 19:57:30 +02:00
Ovahlord a1b90f3285 Core/Transports: solved several visual issues with transports which was causing them to move significantly slower than intended 2019-09-15 05:37:22 +02:00
Ovahlord 7cbd370c7d Core: fixed another warning and fixed build 2019-07-25 01:17:52 +02:00
Ovahlord 9435d6aeb2 Core: fixed some warnings 2019-07-25 01:16:55 +02:00
Ovahlord 01cca0513f Core/Objects: fixed display DynObjects and Gameobjects on transports (again) 2019-07-24 22:45:49 +02:00
Ovahlord c074c3a9c6 Revert "Core/Misc: Replace time(NULL) with GameTime::GetGameTime()"
This reverts commit 5fe3a1f7f9.
2019-07-08 15:56:29 +02:00
Ovahlord 5fe3a1f7f9 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(ported commit: 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
2019-07-08 12:19:19 +02:00
Ovahlord 29b952c797 Core/Transports: replace getMSTime with GetGameTimeMS 2019-05-27 15:46:22 +02:00
Ovahlord 9c40b2aba1 Core/Objects: removed some unnecessary update field handling 2019-05-25 11:32:49 +02:00
Ovahlord ab95871811 Core/Objects: replaced another IsFlying check with CanFly to make sure that hovering creatures will get their ground height returned properly
*also fixed a small typo in path generator
2019-05-06 02:30:24 +02:00
jackpoz 0020ea9f92 Core/Maps: Fix crash caused by setActive(false) called after DespawnOrUnsummon()
Fix crash caused by WorldObject::setActive(false) called after WorldObject::DespawnOrUnsummon() happening because the WorldObject would be set as not active but then Map::RemoveFromActiveHelper() would not be called because of not being in world anymore.
Whenever setActive() gets desync'd with what Map actually contains a rare crash would happen since Map only reads a few values of the active WorldObject, making it hard to reproduce. If this happens again some ASSERT calls should be added (or a check in Map::RemoveFromMap() could be added about if the WorldObject is in Map::m_activeNonPlayers container).
2019-04-27 21:08:52 +02:00
Ovahlord e5d59d5f98 Core/Object: Range check (#23179) (ported commit: 32e1de39a26628dcb64bc21ad415afb2ad938925) 2019-04-26 18:41:31 +02:00
Ovahlord da25314178 Core/Objects: ported changes for the collision height changes when mounting up 2019-03-17 15:22:17 +01:00
Ovahlord c98be9d2d7 Core/Objects: merged new changes from undermap issue fixup PR 2019-03-17 12:29:08 +01:00
Ovahlord 7ccd3f9d8d Core/Objects: restore the original UpdateAllowedPositionZ helper from TC to fix some broken mechanics in terms of disabling gravity 2019-03-05 22:07:36 +01:00
Ovahlord ac3e401c2f Core/Objects: removed unneeded combat reach calls from several distance helpers as they need another commit to be merged before 2019-03-05 21:39:42 +01:00
Ovahlord 4474655779 Core/Objects: SetZoneScript will now use map zone coordinates instead of using the cached zone id 2019-02-25 00:39:28 +01:00
Ovahlord 0c358c9a0b Core/Objects: use the actual hoverheight value of creatures and players to get more accurate liquid status results 2019-02-24 23:13:50 +01:00
Ovahlord d9c57aaf58 Core/Units: updated hover handling to 4.3.4
* SetHover now uses SMSG_SET_PLAY_HOVER_ANIM for playing unit hover animations
* UpdateObject packets will now use the corresponding bit to make units hover
2019-02-24 22:41:54 +01:00
Ovahlord fda1f556af Core/DataStores: use generated member names for AreaTable.dbc
*load all fields of AreaTable.dbc
2019-02-24 00:51:54 +01:00
Ovahlord fa4be652a0 Core/Objects: added missing changes to last commit 2019-02-23 22:40:38 +01:00
Ovahlord 43cc7ce7f3 Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type) (ported commit: d63d15c505708d175c52d87afc76cbe4ac59497b) 2019-02-20 21:30:52 +01:00
Ovahlord d51d40d39f Core/Maps: re-added half-height values for collision checks 2019-02-20 17:31:24 +01:00
Ovahlord 785b6c9837 Core/Maps: use correct map pointer to get grids in GetWaterOrGroundLevel 2019-02-20 02:04:01 +01:00
Ovahlord 911f8636c9 Core/Objects: fixed remaining differences for collision height code and fixed an issue that was causing units getting summoned in the air 2019-02-19 17:56:35 +01:00
Ovahlord 8b8568a76a Core/Movement: fixed differences between 335 and 434 branch 2019-02-18 03:39:34 +01:00
Ovahlord eb15db4522 Core/Movement: first part of porting the new creature hover handling 2019-02-18 01:52:15 +01:00
Ovahlord 50a91bd590 Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map 2019-02-17 23:40:24 +01:00
Ovahlord d3aa72471e Core/Maps: removed GetBaseMap in order to fix a gridmap crash 2019-02-09 22:23:10 +01:00
Ovahlord 7edabcbd88 Core/Movement: ported and merged Follow and Chase movement generator rewrite 2019-02-07 23:51:45 +01:00
Ovahlord f96ac29e5b Revert "Core/Objects: use the new transport path progress timer for sending out transports"
This reverts commit 06934d96b6.
2019-01-04 21:38:44 +01:00
Ovahlord 7543c45c7c Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana 2019-01-02 15:51:56 +01:00
Ovahlord 06934d96b6 Core/Objects: use the new transport path progress timer for sending out transports 2018-12-31 20:58:10 +01:00