Commit Graph
215 Commits
Author SHA1 Message Date
Nay d61f9fb40c Fix build in GCC
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-06-17 22:11:27 +01:00
Nay 8c16cc2260 Core/SAI: Implement SMART_EVENT_ACTION_DONE (72, DoAction)
Param1 is event id
This event is triggered on spellclick (id=1001), fall on ground (id=1002) and charge (id=1003)

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-06-17 21:50:01 +01:00
Shauren 15eb5f0749 Core/SmartAI: Allow calling talk action on targeted creature even if scripted object itself is not a creature 2012-06-12 22:22:18 +02:00
Subv 38f6f9d8cb Core/SAI: Missing change from previous commit 2012-06-11 11:15:33 -05:00
Shauren 28f8e42a69 Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI 2012-06-11 11:10:46 +02:00
Subv 089b0a44d7 Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello 2012-06-07 08:09:16 -05:00
Discover- 19dbfbeb62 Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group. 2012-06-04 17:20:40 +02:00
Nay cffcf633c3 Core/SAI: If spell id in SMART_ACTION_REMOVEAURASFROMSPELL is 0, remove all auras instead
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-06-02 14:29:15 +01:00
Discover- 1b77fd45fa Core/SAI: Revert SMART_ACTION_SET_STAND_STATE from 013fe44b92, can be done with SMART_ACTION_SET_UNIT_FIELD_BYTES_1. 2012-05-30 01:00:55 +02:00
Discover- 154a030a68 Core/SAI: Fix previous commit. Thanks Shauren for notifying. 2012-05-29 12:29:10 +02:00
Discover- 013fe44b92 Core/SAI: Implement SMART_ACTION_SET_RANGED_MOVEMENT (79) and SMART_ACTION_SET_STAND_STATE (101). Updated wiki accordingly. These were required in order to properly be able to convert EventAI to SmartAI. 2012-05-29 12:19:46 +02:00
Nay 66ce5a1148 And I forgot to Ctrl+S, yay me. 2012-05-20 16:36:44 +01:00
Nay 7661858ac0 Core/SAI: Few changes to db data validation for actions and event flags 2012-05-20 16:13:52 +01:00
kaelima c3287fee06 Core/SmartAI:
- Improve an error msg in ProcessAction
- Allow dist/angle to be 0.0f and set default if negative when using SMART_ACTION_FOLLOW
- Some minor cleanup in Opcodes.cpp, all smsg's should have Handle_ServerSide
2012-05-19 13:04:58 +02:00
Subv 50f2be538c Fixed build 2012-04-19 18:43:41 -05:00
Subv a5aba350a0 Core/SmartAI: Allow SMART_ACTION_SUMMON_GO and SMART_ACTION_SUMMON_CREATURE to use x, y, z and o parameters as relative offsets for a summoning position (example, summon creature 20 yards in front of the invoker)
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-19 18:33:25 -05:00
Shauren 4f14693ef2 Core/Scripts: Corrected previous commit and added a few AI hooks to GameObjectAI 2012-04-14 18:26:16 +02:00
Shauren b5dc7bc45b Core/SmartScript: Fixed crashes with stored target lists
Closes #5786
2012-04-05 22:13:20 +02:00
Subv 6759bcab16 Core/SAI: Added a new event flag to allow events to NOT reset when the creature evades (SMART_EVENT_FLAG_DONT_RESET)
Closes #5568

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-04-05 12:10:56 -05:00
Shocker a08cb234c0 Merge pull request #5918 from GyxTom/master
Core/Misc: Various cleanups
2012-03-28 18:00:42 -07:00
click cf29214364 Core/AI: Fix some wannabe-invinceable typos here and there... 2012-03-29 00:47:56 +02:00
kandera d94608777c Core/Scripts: Fix invincibility hp level for smart scripts. 2012-03-28 19:21:40 -03:00
Gyx 1544b208da Core/Game: Code style again.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 20:00:29 +08:00
Gyx 72cdcbfced Core/Game: Code style.
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28 19:11:50 +08:00
Nay 729f419af1 Core/DBLayer: Correct few more wrong read types (No. 4)
DB/World: Some consistency in the ints "length" field (not really a length)

All world dbs checked
2012-03-27 21:36:16 +01:00
Shauren e64d1d43dd Core: Add proper cleanup at exit for smart script waypoints and instance encounters 2012-03-24 18:42:35 +01:00
Subv ac4536327f Core/SAI: Allow using SMART_TARGET_ACTION_INVOKER with SMART_ACTION_MOVE_TO_POS
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-03-21 19:37:21 -05:00
Shauren 90cacb9ab9 Core/SmartScript: Fixed possible crashes when attempting to use StoreTargetList with a the same list already stored on the same id 2012-03-19 11:43:50 +01:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Discover- c4fd6b89db Core/SAI: SMART_ACTION_MOVE_TO_POS will now have param1 as PointId. This means you can now (properly) use SMART_EVENT_MOVEMENTINFORM when reaching the point you make the NPC move to.
Wiki is updated accordingly.
2012-03-03 23:41:29 +01:00
Shauren 254256668b Core: Fixed compile without PCH 2012-03-01 23:45:07 +01:00
Shauren 09f0a2c04f Core/CreatureTextMgr: Added support for creature_text localization 2012-03-01 22:26:05 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Spp 3e622ee7ac Core: Minor cleanup in ObjectMgr and warning fixes 2012-02-27 11:08:34 +01:00
Shauren dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
Venugh 5416b734e4 Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 12:32:21 +01:00
Venugh 1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
Spp 1e246cb66c Fix build (gcc) and fix warnings 2012-02-22 09:15:57 +01:00
Subv 25d9e2ec29 Core/SAI: Implemented SMARTCAST_AURA_NOT_PRESENT as castflag, the spell will only be casted if the target does not have the aura
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-18 19:10:18 -05:00
click 5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Subv 8a72aede16 Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-14 12:46:26 -05:00
Subv 231b849ac4 Fixed build 2012-02-11 11:05:37 -05:00
Subv 5d93b33f0f Fixed codestyle from last commit 2012-02-11 10:53:33 -05:00
Subv c5e2e189de Core/Conditions: Allow to set SAI conditions to both the invoker and the object using ConditionTarget column.
ConditionTarget 0 = invoker
ConditionTarget 1 = object

Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-11 10:49:28 -05:00
QAston 9d455c1e6f Fix build with GCC (it seems like it doesn't allow using references to temporary objects). 2012-02-11 00:15:05 +01:00
QAston ce4a4ffe50 Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
QAston 8713b44ee7 Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Subv2112 229d4119e8 Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Signed-off-by: Subv <s.v.h21@hotmail.com>
2012-02-02 14:35:45 -05:00
Subv2112 74b64150bb Core/Conditions: Implemented SAI conditions, only usable with events in which the invoker is a player.
sourceType = 22
sourceEntry = entryorguid
sourceGroup = eventId + 1
sourceId = SAI sourceType (0 = creature, 1 = gameobject, etc)

Also refactored some code

Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-29 13:49:19 -05:00