- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)
--HG--
branch : trunk
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry
--HG--
branch : trunk
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)
--HG--
branch : trunk
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h