Commit Graph
7033 Commits
Author SHA1 Message Date
Ovahlord e7f13602b6 Scripts/BWD: Magmaw's Blazing Bone Construct will now move with a run speed of 10 to match sniff data 2022-01-17 23:41:11 +01:00
Ovahlord 5a54280179 Scripts/BoT: corrected Cho'Gall's initial timer for Fury of Cho'Gall 2022-01-17 22:44:56 +01:00
Ovahlord d5fa8c3e10 Core/Spells: Hunter Pets will now correctly inherit 22% of the player's attackpower instead of 42.5% 2022-01-16 11:32:47 +01:00
Ovahlord b242ca48ed Scripts/BH: fixed a crash in Occu'thar's target selection script for Focused Fire 2022-01-14 18:46:43 +01:00
Ovahlord cd365a880d warning fix 2022-01-10 01:57:27 +01:00
Ovahlord c95b81063c Scripts/BWD: beffd30076 followup 2022-01-10 01:50:51 +01:00
Ovahlord ff753eb9ac Scripts/HoO: make sure that Temple Guardian Anhuur's position is up to date when he is about to teleport to avoid him from rubberbanding back to his pre-teleport position 2022-01-10 01:38:42 +01:00
Ovahlord beffd30076 Scripts/BWD: moved Atramede's Reverberating Flame movement behavior to a own AI script and pick a new follow target when his current target dies 2022-01-09 22:29:13 +01:00
Ovahlord 2161908280 Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus 2022-01-05 23:43:43 +01:00
Ovahlord d1c006d4dd Core/Spells: Judgement will now also benefit from Two-Handed Weapon Specialization
* though it's nowhere mentioned in the tooltips or effects, according to several addons and logs Judgement indeed benefits from its bonus
2022-01-05 15:04:54 +01:00
Ovahlord 5a66a295ee Scripts/TSC: corrected Force Grip channel behavior and fixed an edge case in which the player remains stuck in the air when Force Grip ends.
Thx @roc13x for the headsup.

closes #311
2022-01-04 11:50:22 +01:00
Ovahlord d5db24c3d8 Scripts/Tol Barad: fixed quest 'Magnets, how do they work?'
* fixed some visuals at the alliance baradin base camp
2022-01-01 23:11:54 +01:00
Ovahlord 39da927196 Scripts/Misc: resolved cherrypick issues and regressions 2021-12-31 15:53:53 +01:00
Shauren 0ef0498d13 Core/Spells: Rename TARGET_UNIT_CONE_ENEMY_104 to TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY 2021-12-30 19:46:50 +01:00
jackpoz 48130896d8 Scripts/BlackrockSpire: Fix infinite loop in Gyth fight
Fix infinite loop in Gyth fight and double event caused by Rend Blackhand being respawned.
Please note this event is completely bugged and unfinished and contains for sure more bugs.
2021-12-28 23:36:16 +01:00
Ovahlord 4f9c640161 Core/Spells:
- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
2021-12-27 20:15:36 +01:00
Ovahlord 90b267764e Core/Spells: Focus Fire can no longer be used when no pet is active or if the pet has no application of Frenzy available 2021-12-27 15:31:06 +01:00
Ovahlord c7892087fe Core/Spells: fixed Serpent Spread talent 2021-12-27 13:46:05 +01:00
Ovahlord 6ae778b867 Core/Spells:
* converted all remaining Hunter spell scripts to new standard
* moved several proc checks to db
* updated several spell script mechanics to me more efficient and corrected some mechanics
2021-12-27 13:07:15 +01:00
Ovahlord ce73dec885 Core/Spells: corrected damage formulas for Judgement's triggered spells 2021-12-26 22:34:46 +01:00
Ovahlord 76a77b5a6d Scripts/HoO: some minor refactors for Rajh 2021-12-26 10:43:24 +01:00
Ovahlord 80992f064a Core/Spells: converted most paladin spell scripts to new standard 2021-12-26 09:41:08 +01:00
Ovahlord 387cdd6cec Core/Spells: converted Shield of the Righteous spell script and corrected the max bonus for Templar's verdict when using three charges of holy power 2021-12-25 13:59:59 +01:00
Ovahlord fe5f1951a0 buildfix 2021-12-21 15:40:39 +01:00
Ovahlord 2829aa072c fixed build 2021-12-05 10:32:23 +01:00
Krudor 732f5623f3 Core/Spells: Removed a faulty aura handler 2021-12-02 13:46:33 +01:00
Ovahlord a9336cc826 Scripts/FL: renamed container and updated comment for the recent change on Lord Rhyolith's balance change 2021-12-01 21:41:00 +01:00
Ovahlord f97d66d37a Scripts/FL: Lord Rhyolith will now reduce his damage balance impact every 1 second instead of 500ms 2021-12-01 21:30:00 +01:00
Ovahlord f7d790745b Scripts/TotFW: added a missing knockback spell for phase one and two for players that are getting too close 2021-11-29 14:57:44 +01:00
ariel- af98e8516c Core/Auras: reworked multiplicative AuraEffects calculation 2021-11-28 12:14:05 +01:00
Ovahlord 8f69d98ed9 Scripts/Firelands:
* make sure that Lord Rhyolith's feet always enter the correct seat
* Obsidian Armor will no longer affect the turn mechanic so turning Lord Rhyolith stays consistent
2021-11-19 19:50:10 +01:00
Ovahlord 373a296b8d Core/Units: removed deprecated fake attacker state update from the core 2021-11-17 17:18:05 +01:00
Ovahlord edbbeba5a2 Core/Movement: ported client control logic updates from 335 branch 2021-11-06 23:41:34 +01:00
Ovahlord ee4807ce28 nopch build fix 2021-10-30 17:31:32 +02:00
Ovahlord 7367765502 Nopch fix 2021-10-30 16:58:14 +02:00
Ovahlord c709290888 Scripts/Firelands: implement Lord Rhyolith encounter 2021-10-30 16:16:34 +02:00
Ovahlord b10f962ba3 Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues 2021-10-21 13:18:24 +02:00
Ovahlord 032b1ed2cd Core/Spells: Blood Shield will now only proc while Blood Presence is active 2021-09-23 23:12:18 +02:00
Ovahlord cad75cdaf3 Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated 2021-09-23 03:10:42 +02:00
Ovahlord 53435263e1 fixed build 2021-09-22 21:38:50 +02:00
Ovahlord 4b3302422f Scripts/Westfall: fixed a possible crash when the westfall stew has been spawned via db (dirty db data) 2021-09-22 20:54:54 +02:00
Ovahlord 562e638a65 Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras 2021-09-18 23:34:15 +02:00
Ovahlord 949f92e0a1 Core/AI: ported charm updates from 335 2021-09-16 16:48:07 +02:00
Ovahlord 346ffe6e91 Scripts/Stratholme: updated Balnazzar's encounter to Cataclysm and corrected the visual appearance of the risen crusaders 2021-09-13 13:29:43 +02:00
Ovahlord de82b464c8 Core/Spells: greatly simplify Runic Empowerment
Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord c6fd91cd1d Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated 2021-09-11 12:33:23 +02:00
Ovahlord 7180345f32 Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown 2021-09-11 11:19:42 +02:00
Ovahlord c2be4c4a86 Misc: fixed issues discovered by static analysis
closes #290
2021-09-10 09:56:49 +02:00
Ovahlord 3506dae653 Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura 2021-08-30 19:24:36 +02:00
Keader f27c4609fc Scripts/Black Temple: Removed Illidari Council Enconter Frame 2021-08-30 18:05:08 +02:00