Shauren
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045bf5163b
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Fixed spellpower coef for Lifebloom final heal
--HG--
branch : trunk
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2010-07-28 12:57:00 +02:00 |
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silinoron
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c173e84f25
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Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers but Scatter Shot to spell scripts.
--HG--
branch : trunk
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2010-07-27 22:12:50 -07:00 |
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silinoron
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e7e49c56cf
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Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
--HG--
branch : trunk
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2010-07-27 21:12:40 -07:00 |
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Shauren
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51400a4e15
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Moved few dummy spell handlers to database
--HG--
branch : trunk
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2010-07-27 19:32:21 +02:00 |
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silinoron
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297b7aac1b
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Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.
--HG--
branch : trunk
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2010-07-26 19:05:20 -07:00 |
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QAston
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dd8d6701b8
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*Implement RepRewardRate for spells.
--HG--
branch : trunk
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2010-07-27 02:25:22 +02:00 |
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QAston
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7b87ab4de7
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*Add more Player::CanUseAttackType checks in places where item bonuses are applied.
--HG--
branch : trunk
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2010-07-26 16:08:55 +02:00 |
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Shauren
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32ceff1267
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Modified spell_scripts table, it is now possible to add different scripts for each spell effect
Allow SPELL_EFFECT_DUMMY spells to use spell_scripts
--HG--
branch : trunk
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2010-07-24 21:51:25 +02:00 |
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click
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8df1dba022
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Fix: Do not ignore CD for Hunter-based triggered spells (and thanks to QAston for the spell-lesson)
Fixes 1155
--HG--
branch : trunk
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2010-07-24 05:12:36 +02:00 |
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Shauren
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903a3cbe76
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Shaman totem models are now different depending on race
--HG--
branch : trunk
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2010-07-22 17:31:27 +02:00 |
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Shauren
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a23f4a0f45
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sigh, i did the same compile error mistake
--HG--
branch : trunk
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2010-07-22 13:02:47 +02:00 |
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Shauren
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f03d5a874b
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Add proper check to EffectQuestComplete preventing completion of quest if we already did that
--HG--
branch : trunk
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2010-07-22 13:01:33 +02:00 |
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QAston
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34b75bca95
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*Backout second change from last commit (CanCompleteQuest check) Thanks to Shauren for info.
--HG--
branch : trunk
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2010-07-22 12:56:32 +02:00 |
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QAston
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002e6e1029
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*Remove not needed dummy effect handler for spell 28006 - by azazel_kon
*Add CanCompleteQuest in Spell::EffectQuestComplete - thanks to azazel_kon for research.
*Fixes issue #3011
--HG--
branch : trunk
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2010-07-22 12:48:11 +02:00 |
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QAston
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13a2a1afc6
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*Fix amount calculation for spell effect with EffectDieSides set to 0.
--HG--
branch : trunk
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2010-07-22 12:21:11 +02:00 |
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QAston
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dd89c54c6e
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*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
--HG--
branch : trunk
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2010-07-21 02:06:51 +02:00 |
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QAston
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c0f9ef6059
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*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
--HG--
branch : trunk
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2010-07-20 22:55:28 +02:00 |
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QAston
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a7c52864b4
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*Implement SPELL_EFFECT_DISCOVER_TAXI(154).
--HG--
branch : trunk
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2010-07-20 18:27:18 +02:00 |
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QAston
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b59b21fa69
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*Implement SPELL_EFFECT_QUEST_START (150).
--HG--
branch : trunk
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2010-07-20 16:11:49 +02:00 |
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Xanadu
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37c79360b4
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Moved SpellEffects.cpp where it belongs.
--HG--
branch : trunk
rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
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2010-07-20 05:21:15 +02:00 |
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