Commit Graph
215 Commits
Author SHA1 Message Date
joschiwald ef9b4aea5e Core/InstanceScript: refactored load and save methods 2014-09-07 00:42:14 +02:00
jackpoz 7fe7f30521 Core/Misc: Fix some -Wconversion warnings 2014-08-23 19:56:41 +02:00
jackpoz 8402570bb8 Scripts/Misc: Fix static analysis issues
Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
2014-08-09 00:12:20 +02:00
MitchesD 86b3298a47 Scripts/Misc: random fixes 2014-06-14 17:48:47 +02:00
Sebastian Valle Herrera 36102bea64 Merge pull request #12039 from Trisjdc/creature_ai_talk
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talking needs
2014-06-05 10:50:23 -05:00
Shauren f9c7bb4171 Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."
Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
2014-05-18 12:50:10 +02:00
Praetonus f296095191 Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic.
-Fix warnings from -Woverflow on implicit constant conversion.
-Fix warnings from -pedantic.
-Fix warnings from -pedantic.
-Fix warnings from -Wformat.

Two minor changes in addition :

-Replace a defined value equal to 2^31 - 1 by std::numeric_limits<int>::max().
-Remove useless null-check on pointer returned by new. New doesn't returns nullptr on failure, it throws std::bad_alloc.
2014-05-15 21:32:47 +02:00
Trisjdc 106c54cf25 Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talking needs. Could also replace Battleground::SendChatMessage 2014-05-09 10:19:44 +01:00
Dehravor 24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
joschiwald 84bff76ba0 Core/Misc: remove some obsolete parameters 2014-04-28 20:05:36 +02:00
jackpoz f27057bf24 Core/Misc: Fix build warnings 2014-04-25 21:46:43 +02:00
jackpoz 2585e799f9 Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
jackpoz fb6365ac68 Core/Misc: Check GetVictim() for NULL before dereferencing it
Add additional NULL checks all around the code before dereferencing GetVictim() result.
Keep in mind UpdateVictim() result has nothing to do with GetVictim() result and the caller shouldn't assume anything about GetVictim() based on UpdateVictim().
2014-04-20 00:38:25 +02:00
jackpoz 8ca6371793 Core/Misc: Ensure GetVictim() returns a valid reference when expected
Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
2014-04-19 21:48:22 +02:00
jackpoz 0930482fa4 Core/Misc: Fix uninitialized values
Fix Position members not being always initialized.
Valgrind log:
 at : Position::NormalizeOrientation(float) (Object.h:388)
 by : Position::SetOrientation(float) (Object.h:315)
 by : Position::Relocate(Position const&) (Object.h:310)
 by : spell_ulduar_stone_grip::spell_ulduar_stone_grip_AuraScript::OnRemoveVehicle(AuraEffect const*, AuraEffectHandleModes) (boss_kologarn.cpp:592)
2014-04-02 20:42:46 +02:00
Vincent-Michael 0b615ec159 Scripts/Misc: Small code optimizations 2014-03-29 20:58:49 +01:00
Shauren 529cabea68 Core/Map: Save weather, light and music overrides in map to send them to players logging in 2014-03-22 19:40:36 +01:00
jackpoz 6dcd8c8545 Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior

Please ensure EventMap is never used with event id set to 0 or those events will never execute.
2014-03-22 14:54:32 +01:00
Vincent_Michael 46e1b93c2b Scripts: A lots of changes here and there (maybe useless?!?) 2014-01-23 22:54:01 +01:00
joschiwald d6c5307a81 Scripts/Spells: use new hook in some spellscripts 2014-01-23 20:55:47 +01:00
Vincent_Michael 101ac7f511 Misc: Minor cosmetic changes here and there 2014-01-21 20:20:38 +01:00
zengwf 23acf75d3b Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).

Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.

Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
Vincent_Michael 20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz 64b42c75d2 Scripts/Misc: Code cleanup
Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
2013-12-30 23:36:49 +01:00
jackpoz 5c64dade0f Scripts/Misc: Fix uninitialized values
Fix uninitialized values in scripts reported by valgrind.
Fix target and GetOwner() NULL dereferences .
2013-12-29 23:01:00 +01:00
jackpoz 90c63e4818 Scripts/Misc: Fix uninitialized values
Fix uninitialized values in scripts reported by valgrind.
2013-12-29 16:05:31 +01:00
jackpoz 3744c14184 Scripts/Misc: Ensure Creatures are in instances when required
Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
2013-12-29 01:19:52 +01:00
Malcrom fe95371d9a Core/Scripting: Replace casted with cast as casted is not a word. 2013-12-25 14:16:55 -03:30
joschiwald fd6167cf66 Scripts:
- cleanup obsidian sanctum script
- prevent yelling texts if non player died in some scripts
2013-12-23 23:55:15 +01:00
Shauren 107af52853 Core/Chat: Refactored building chat packets
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
Malcrom 8aef1748bf DB/Creature text: Added some missing text from sniff. 2013-12-22 18:38:46 -03:30
joschiwald dd16bfb881 Scripts/Oculus: fix drake spells
Closes #6681
Closes #6680
Closes #6673
2013-12-05 00:00:07 +01:00
joschiwald 3b8d38d3ea Scripts/Oculus: fix boss_varos::InitializeAI() 2013-11-25 00:00:19 +01:00
joschiwald 9a0bb93b33 Scripts: fix warning and cleanup npc_apprentice_mirveda 2013-11-24 21:49:51 +01:00
joschiwald 2c307aa67c Scripts/Oculus: cleanup a bit 2013-11-24 21:17:45 +01:00
Ascathor 2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael 9802c7b891 Scripts/Misc: Coding Style unification? (by Aokromes) 2013-10-22 20:24:05 +02:00
Vincent-Michael da1e466bd5 Core/Misc: Implemented GetObjectScale function 2013-08-17 23:47:43 +02:00
Vincent-Michael 8acefbff8c Scripted: Use now override for instance scripts 2013-08-10 17:42:12 +02:00
Discover- 488128bada DB/EAI: Fix unit_field changes, outdated since initial 3.x versions 2013-08-10 16:31:52 +01:00
Vincent-Michael d24bb958da Core: Random changes 2013-08-05 21:13:20 +02:00
Shauren ac10589eda Core/Misc: Fixed some issues found by Coverity Scan 2013-08-01 21:31:11 +02:00
Vincent-Michael bab04cc5f8 Core/Spells: Fix try for logic fail in 4ba3c2e51d 2013-07-30 23:59:30 +02:00
Vincent-Michael 08c1a81096 Scripted/Misc: Fix random stuff 2013-07-15 01:01:37 +02:00
Vincent-Michael e464d2bd2c Scripted: Some cleanups + ninja changes 2013-07-08 21:15:23 +02:00
Nay 3561ab98ba Misc: Use override and final C++11 keywords in a few places (mostly scripts)
OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not  support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael 6079f369af Scripted/Misc: Some cleanup 2013-07-06 01:00:05 +02:00
Vincent-Michael b4d4e04f53 Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Note: Have fun :P
2013-07-04 22:11:47 +02:00
Vincent-Michael e6185c92fc Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX); 2013-06-22 16:53:13 +02:00
Shauren b6aadc6698 Scripts/Misc: Use new movement flag setting methods in scripts 2013-06-18 16:48:46 +02:00