Ovahlord
f7d790745b
Scripts/TotFW: added a missing knockback spell for phase one and two for players that are getting too close
2021-11-29 14:57:44 +01:00
ariel-
af98e8516c
Core/Auras: reworked multiplicative AuraEffects calculation
2021-11-28 12:14:05 +01:00
Ovahlord
8f69d98ed9
Scripts/Firelands:
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* make sure that Lord Rhyolith's feet always enter the correct seat
* Obsidian Armor will no longer affect the turn mechanic so turning Lord Rhyolith stays consistent
2021-11-19 19:50:10 +01:00
Ovahlord
373a296b8d
Core/Units: removed deprecated fake attacker state update from the core
2021-11-17 17:18:05 +01:00
Ovahlord
edbbeba5a2
Core/Movement: ported client control logic updates from 335 branch
2021-11-06 23:41:34 +01:00
Ovahlord
ee4807ce28
nopch build fix
2021-10-30 17:31:32 +02:00
Ovahlord
7367765502
Nopch fix
2021-10-30 16:58:14 +02:00
Ovahlord
c709290888
Scripts/Firelands: implement Lord Rhyolith encounter
2021-10-30 16:16:34 +02:00
Ovahlord
b10f962ba3
Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues
2021-10-21 13:18:24 +02:00
Ovahlord
032b1ed2cd
Core/Spells: Blood Shield will now only proc while Blood Presence is active
2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3
Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated
2021-09-23 03:10:42 +02:00
Ovahlord
53435263e1
fixed build
2021-09-22 21:38:50 +02:00
Ovahlord
4b3302422f
Scripts/Westfall: fixed a possible crash when the westfall stew has been spawned via db (dirty db data)
2021-09-22 20:54:54 +02:00
Ovahlord
562e638a65
Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras
2021-09-18 23:34:15 +02:00
Ovahlord
949f92e0a1
Core/AI: ported charm updates from 335
2021-09-16 16:48:07 +02:00
Ovahlord
346ffe6e91
Scripts/Stratholme: updated Balnazzar's encounter to Cataclysm and corrected the visual appearance of the risen crusaders
2021-09-13 13:29:43 +02:00
Ovahlord
de82b464c8
Core/Spells: greatly simplify Runic Empowerment
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Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord
c6fd91cd1d
Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated
2021-09-11 12:33:23 +02:00
Ovahlord
7180345f32
Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown
2021-09-11 11:19:42 +02:00
Ovahlord
c2be4c4a86
Misc: fixed issues discovered by static analysis
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closes #290
2021-09-10 09:56:49 +02:00
Ovahlord
3506dae653
Core/Spells: ported PROC_FLAG_ENTER_COMBAT implementation from master branch and handle the Worgen transformation via its proc aura
2021-08-30 19:24:36 +02:00
Keader
f27c4609fc
Scripts/Black Temple: Removed Illidari Council Enconter Frame
2021-08-30 18:05:08 +02:00
Ovahlord
01dad8b74e
Core/Spells: Eclipse states will no longer proc while the druid has no balance specialization active
2021-08-29 00:59:51 +02:00
Ovahlord
432e57b064
Core/Spells: fixed damage formula for bear form's Maul
2021-08-29 00:34:17 +02:00
Ovahlord
a3a7a9b181
Core/Spells: Blood Shield will now only use effective healing for its shield calculation
2021-08-28 23:34:52 +02:00
Ovahlord
cfc3f25b46
Core/Spells: corrected multiple effect value calculations for procs that should use effective healing values instead of raw healing
2021-08-28 23:05:43 +02:00
Ovahlord
1ba6fc1a6a
Core/Spells: fixed Warlocks's Decimation talent
2021-08-28 15:44:05 +02:00
Nyr
bfad2b7027
Core/Spells: corrected Ids of triggered spells inDemon Soul's spell script ( #289 )
2021-08-28 15:07:51 +02:00
Ovahlord
7fcb1c03da
Correct script name added in 9616582b05
2021-08-28 15:05:24 +02:00
Ovahlord
9616582b05
Core/Spells: load BonusCoefficient into SpellInfo and use it for Goblin's Rocket Barrage Racial spell damage calculation
2021-08-28 15:01:28 +02:00
Ovahlord
8ac7e71690
Core/Spells: implement summon properties parameter types based on the leaked enumerated strings values
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Summon spells can now be commanded to interpret their basepoints depending on the parameter type that has been assigned to the summon properties dbc record Id
* implemented SummonCreatureExtraArgs to reduce the amount of arguments in Map::SummonCreature
2021-08-15 10:35:02 +02:00
Ovahlord
1568798985
Core/Spells: fixed Glyph of Shadow Word: Death
2021-08-15 06:56:32 +02:00
Ovahlord
3e56f75d7c
fixed build and a typo in recent sql file
2021-08-02 13:13:50 +02:00
Ovahlord
e785b6d386
Scripts/Mulgore: several fixups for Camp Narache
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* scripted Captured Brave's behavior when released from their cages
* respawned Armored Quillboars and got rid of duplicate spawns
* scripted Armored Quillboar's visual events, combat ability and behavior when ignited via torch
* added waypoints to Brave Windfeather
* nuked cooler's shitty sai for chief squealer thornmantle and replaced it with a c++ script to handle the death spell cast event
* corrected timers for Chief Hawkwind's ceremony texts
* spawned a missing spellfocus and removed some gameobject spawns which are suposed to be tempoary
* added some emote events to Camp Narache trainers
2021-08-01 15:21:05 +02:00
Ovahlord
f9fafbab7d
Scripts/Deadmines: move entrance faction spawns to instance_spawn_groups and handle them via faction flags instead
2021-07-31 21:42:32 +02:00
ariel-
0792739a98
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
(cherry picked from commit f8b148c3346e6d5017bf3b044cc36bce32c0cf45)
2021-07-29 21:41:02 +02:00
Ovahlord
8cabdc6c85
Scripts/LCT: fixed Siamat's Achievement 'Headed South'
2021-07-29 17:29:36 +02:00
funjoker
3480301040
Remove unused variable
2021-07-11 00:25:23 +02:00
funjoker
9abea087e5
Scripts/DB/Westfall: Fixed questline up to "Secrets of the Tower"
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- fixed some incorrect rotations from signs
- added missing page text 3633
- added 2 missing spawns
- fixed some scripted events required for quests
2021-07-11 00:19:50 +02:00
funjoker
74f451941c
Script/Westfall: Add missing breaks
2021-07-08 22:51:51 +02:00
funjoker
585a6e89a2
Scripts/Westfall: Start fixing Sentinel Hill
2021-07-08 22:42:08 +02:00
funjoker
c439dd464b
Scripts/Westfall: Fix Sentinel Hill Guards not attacking
2021-07-08 12:14:20 +02:00
Ovahlord
c926327077
Scripts/BWD: removed some unneeded checks in Omnotron's Lord Victor Nefarius script
2021-07-06 18:27:59 +02:00
funjoker
af1bb0e227
Fix nopch build 2
2021-06-27 21:02:25 +02:00
funjoker
247257c24d
Fix nopch build
2021-06-27 20:58:16 +02:00
funjoker
8cd93a9b01
Fix build after ca25299abf
2021-06-27 20:47:17 +02:00
funjoker
ca25299abf
Scripts/Westfall: Fix Westfall questline till quest 26236
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Additional: Fix Transient to Sentinel Hill walk
2021-06-27 16:54:46 +02:00
Ovahlord
748263fe9e
Scripts/TSC: Gravity Well now uses its correct spell id to shrink in size
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closes #267
2021-06-18 16:40:04 +02:00
Ovahlord
8270c6782f
Scripts/SFK: removed an unused enum value from Baron Ashbury's spells
2021-06-14 11:38:19 +02:00
Ovahlord
edb4df4ffc
Scripts/SFK: converted achievements to world state handling
2021-06-14 11:11:10 +02:00