Commit Graph
298 Commits
Author SHA1 Message Date
silver1ce f82d5cb3fc fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards

--HG--
branch : trunk
2010-01-06 12:15:02 +02:00
_manuel_ 0e18bc37c2 Removed moveflags column from creature_addon and creature_template_addon. Thanks to Zor and raczman.
--HG--
branch : trunk
2010-01-02 19:52:08 -03:00
_manuel_ 57206499fb The core should add the movementflags depending on the InhabitType.
--HG--
branch : trunk
2010-01-02 13:15:29 -03:00
n0n4m3 250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3 3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Brian 36d30faabf * Add support for RewSpellCast=-1. If -1 remove all auras applied to player at
* quest start.
* Patch by Kudlaty -- THANK YOU!

--HG--
branch : trunk
2009-12-21 14:48:30 -07:00
Brian 5300226fee * Added support for using a lookup table for creature mana / health
* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!

--HG--
branch : trunk
2009-12-20 20:23:18 -07:00
Rat 6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
win32 7c9f6b4bc3 Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859

--HG--
branch : trunk
2009-12-20 13:35:08 +02:00
n0n4m3 12dd4b709c Set creatures PvP state flag based on creature faction and renamerelated enum. by NoFantasy
--HG--
branch : trunk
2009-12-19 19:10:14 +01:00
n0n4m3 2925dfcfc4 Add own function to send AI_Reaction packet. by NoFantasy
--HG--
branch : trunk
2009-12-19 17:43:47 +01:00
n0n4m3 7971bda0ea Now TrinityCore2 support 3.2.2a client, need extract new maps and dbc files. thx TOM_RUS, Win32, Machiavelli, VladimirMangos and all trinitycore team
--HG--
branch : trunk
2009-12-18 08:01:29 +01:00
n0n4m3 304f59f2bb [8667] Correctly respawn pooled object in case the same object is selected for respawn
[8701] Fixes and inprovements in pool system. thx Frankir

--HG--
branch : trunk
2009-12-18 06:54:49 +01:00
n0n4m3 40255a660b Some fixes for GameObject, Chat, Creature, update DuelHandler for 322a
--HG--
branch : trunk
2009-12-17 11:06:50 +01:00
spp bf595a0fe3 Fix a crash in creature respawn, closes #566
--HG--
branch : trunk
2009-12-06 16:41:05 +01:00
maximius 2582fa289c *Fix the insane ghoul/vehicle power regen, by MetaphysicalDrama, closes #108
--HG--
branch : trunk
2009-11-17 23:56:54 -08:00
maximius b257a28fa9 *Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)

--HG--
branch : trunk
2009-11-01 17:53:07 -08:00
maximius 52bab5854f *Fix a crash in Object.h
*Fix action button saving
*Fix a crash on item swap in guild bank
*Fix exploit moving after death in Unit.cpp
*Fix assert fail at grid load in Creature.cpp
Thanks Sisif for these! :)

--HG--
branch : trunk
2009-10-31 02:14:25 -07:00
maximius f4d76b8216 *Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG--
branch : trunk
2009-10-28 16:31:19 -07:00
maximius 19ea9b8de4 *Disregard visibility state when evaluating a potential target.
--HG--
branch : trunk
2009-10-24 14:53:03 -07:00
maximius 431ddb7991 *Minor optimization
--HG--
branch : trunk
2009-10-23 23:29:45 -07:00
maximius c9cd2f2dbe *Cleanup Creature::_IsTargetAcceptable.
--HG--
branch : trunk
2009-10-23 23:26:04 -07:00
maximius ecef2642f4 *Use some more standard functions in _IsTargetAcceptable. Should also fix the perma-unattackable boss issue.
--HG--
branch : trunk
2009-10-23 20:01:15 -07:00
maximius 2a7ca1c87e *Ignore unattackables, they are not suitable attackers or victims.
--HG--
branch : trunk
2009-10-22 02:19:30 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius 832159de12 *If my target is attacking me, my target is acceptable.
--HG--
branch : trunk
2009-10-13 22:05:40 -07:00
maximius e490c33725 *Some cleanup, change some illogical conditions (if you can attack your target is no reason to ignore the target, o_O)
--HG--
branch : trunk
2009-10-13 19:48:35 -07:00
maximius 7a9f0a970f *Ignore react states in Creature::_IsTargetAcceptable.
--HG--
branch : trunk
2009-10-10 23:08:44 -07:00
maximius ebe28e2870 *Having to cast this seems silly to me. Oh well, farewell, const-ness!
--HG--
branch : trunk
2009-10-10 17:09:52 -07:00
maximius 8ea2639b62 *Creature::_IsTargetAcceptable rewrite, should hopefully fix the bugs ogeraisi reported.
*Creature health regen patch, written and tested by Gyullo.

--HG--
branch : trunk
2009-10-10 16:26:00 -07:00
maximius b4c7a2514d *Blackfathom Deeps - Event: Aku'mai, by Tartalo
*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
    Volkhan fixes + Achievement
    Ionar Fix - without this he resets each time he is invisible, spamming sparks
    Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok

--HG--
branch : trunk
2009-10-09 20:48:55 -07:00
Machiavelli c7ca414af8 * Prevent totems from having random models.
--HG--
branch : trunk
2009-10-06 00:16:55 +02:00
maximius 693251497a *Friends shouldn't fight friends, even if that means you have to watch your friends kill each other.
--HG--
branch : trunk
2009-09-29 22:05:49 -07:00
maximius d5d56bc62b *Whoops, typo (creature_template_addon, not creature_addon)
--HG--
branch : trunk
2009-09-29 20:40:40 -07:00
maximius 1b168c6c9f *Add some error output for improper moveflags on flying creatures.
--HG--
branch : trunk
2009-09-29 20:39:25 -07:00
maximius 4b79217bef *Passive targets under attack by players are not ideal targets for hostile creatures, so avoid them.
--HG--
branch : trunk
2009-09-29 15:13:46 -07:00
maximius 21f08bff8e *Fix a crash in boss_svala.cpp + fix build
--HG--
branch : trunk
2009-09-29 01:36:01 -07:00
maximius aa5e2d3b28 *The enemy of my enemy is my friend.
*Correct some reversed parameter ordering (team and vehId were swapped)

--HG--
branch : trunk
2009-09-29 01:16:08 -07:00
maximius 15dbc456bb *If our target of choice is attacking a player, only attack our target if we are friendly towards that player.
*Only regenerate quickly if polymorphed.

--HG--
branch : trunk
2009-09-27 19:11:52 -07:00
maximius 01be5d1860 *Do not regenerate the health of controlled or charmed creatures instantly out of combat
--HG--
branch : trunk
2009-09-27 15:48:30 -07:00
maximius fd55684873 *Better method for choosing a random model on respawn (should no longer show opposite faction models)
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player

--HG--
branch : trunk
2009-09-27 15:14:25 -07:00
maximius f980dd9ac6 *Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup

--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
maximius 342b071d47 *Instead of checking getVictim() to determine whether or not to regen health, check if the threat list is empty
*Fix some incorrect/missing scriptname assignments, thanks Drahy

--HG--
branch : trunk
2009-09-26 21:55:47 -07:00
maximius 07084713d1 *Some better checks.. don't want to try and store a Unit* in a bool!
--HG--
branch : trunk
2009-09-26 17:16:17 -07:00
maximius f8155b4f95 *Should fix a crash, thanks Drahy
--HG--
branch : trunk
2009-09-26 17:08:37 -07:00
maximius 7396b641ae *Gundrak: GO Handling & Slad Ran script by Tartalo
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM.

--HG--
branch : trunk
2009-09-26 16:01:30 -07:00
maximius 9dfaa02895 *Remove some redundant code, and relocate some illogical code.
--HG--
branch : trunk
2009-09-26 12:54:12 -07:00
maximius 3416a6543d *Wintergrasp: Tenacity fixes by Spp
*Better Windows signal handling for services, by defacer
*Always hide triggers for players, by ogeraisi

--HG--
branch : trunk
2009-09-26 12:41:46 -07:00