SnakeIce
fa8b30a45c
Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
...
DB/Quests: Fixed quest "The Path to the Citadel"
SQL credits - Tome
2011-03-18 15:35:16 +01:00
Shauren
98646c5328
Scripts/Icecrown Citadel:
...
Removed unneccesary checks and timer at Rotface
Replaced defines with constants
2011-03-18 15:15:52 +01:00
Supabad
85cc623f3f
Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
...
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-03-14 15:48:54 +01:00
Machiavelli
7b62bfc1c5
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
2011-03-13 22:28:37 +01:00
Shauren
e97d6e3a60
Scripts/Icecrown Citadel
...
* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
2011-03-13 21:51:42 +01:00
Shauren
16e40cc8cf
Compile fix
2011-03-13 13:12:43 +01:00
Supabad
40d1e61566
Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
...
Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shauren
9b2d62b72d
Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer
2011-03-11 19:35:22 +01:00
Shauren
20b44e82d5
Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned
2011-03-11 11:07:23 +01:00
Shauren
ca201cc491
Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently
2011-03-10 10:38:07 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Shauren
cbbfb52ca7
Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)
2011-03-08 17:48:09 +01:00
Shauren
e25a5ca4f8
Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type
2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
...
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
...
Fixes accessory installation
2011-03-07 20:25:57 +01:00
Shauren
13acb0e4f9
Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from Professor Putricide when both Festergut and Rotface are killed
2011-03-06 17:14:27 +01:00
Shauren
4b4d3e7450
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
2011-03-06 12:22:04 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
...
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
...
Closes #805
2011-03-04 21:17:06 +01:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
...
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli
02d8d7c2a6
Scripts/Ulduar: Kologarn (90% complete)
...
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Machiavelli
102c089ab8
Scripts/Kologarn:
...
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target
DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker
Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli
0ec88a642c
Scripts/Ulduar:
...
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms
DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23 01:45:22 +01:00
Shauren
a8f9936bea
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-02-22 21:51:38 +01:00
Shauren
a267e3ade7
Scripts/Icecrown Citadel: Added sigil visuals in the Upper Spire
2011-02-22 21:50:51 +01:00
Machiavelli
480517c3be
Scripts/Ulduar: Kologarn:
...
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
2011-02-22 04:46:13 +01:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Shauren
7e2ddb2fd3
Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous
2011-02-19 14:43:36 +01:00
Shauren
aefbf30e4a
Scripts/Icecrown Citadel: Fixed possible exploits with Deathbringer Saurfang
2011-02-18 19:50:34 +01:00
Shauren
0f34df6e1a
Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming"
2011-02-18 19:48:47 +01:00
Shauren
a6ffb3d7be
Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice Tombs
...
Closes #628
2011-02-16 19:11:22 +01:00
Shauren
6d1e4839a1
Scripts/Icecrown Citadel: Fixed Sindragosa's Icy Grip
...
Closes #629
2011-02-15 22:45:30 +01:00
Shauren
c695943a37
Scripts/Icecrown Citadel: Fixed frostwyrm's landing timing at Sindragosa's Lair, thanks izogfif
...
Closes #680
2011-02-15 22:10:31 +01:00
Shauren
45095bdffb
Scripts/Icecrown Citadel: Added Rotting Frost Giant script
2011-02-15 22:07:40 +01:00
Shauren
21179288a2
Scripts: Fixed non-pch compile
2011-02-15 21:29:06 +01:00
Shauren
966d3d2266
Scripts/Icecrown Citadel: Save saurfang trap state after completing the mini-event
2011-02-14 21:54:21 +01:00
Shauren
bf8e88c0b8
Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang
2011-02-08 17:54:40 +01:00
Shauren
774f8e8650
Scripts/Icecrown Citadel: Fixed Mutated Abominations not despawning when Putricide enters third phase
...
Closes #450
Ref #342
Try reproducing teleport issue after this commit
2011-02-07 22:25:07 +01:00
Shauren
02f5f3109b
Scripts/Icecrown Citadel: Fixed Deathbringer's Blood Beasts attacking pets and totems, thanks gigatotem for pointing it out
...
Closes #439
2011-02-07 21:01:40 +01:00
Shauren
db123d85c3
Fixed compile
2011-02-07 19:03:20 +01:00
Shauren
dc1b02d35d
Scripts/Icecrown Citadel: Added Sindragosa script
2011-02-07 17:21:44 +01:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
...
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Shauren
22c9246d97
Scripts/Trial of the Crusader: Removed IsRaidWiped in SetData(boss, FAIL), calling SetData with FAIL parameter already implies wipe, fixes event getting stuck after using self resurrection spells like Reincarnation/Soulstone
2011-01-31 20:18:32 +01:00
Shauren
8d7a6cd611
Core/Spells: Moved Glacial Strike removal to spell script, thanks Destalker for pointing it out
2011-01-31 20:06:47 +01:00
gyullo
82b1019b8a
Scripts/Pit of Saron: Added script changing entries for remaining faction-dependant spawns
...
Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-31 15:45:21 +01:00
Shauren
e8477a1cd5
Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
...
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
2011-01-31 11:03:48 +01:00