kvipka
e6e20bd574
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340 )
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# Conflicts:
# src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
2020-08-29 00:48:20 +02:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
cfee8a09a1
Core/Maps: Fixed loading vmaps and mmaps in instances
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(ported commit b773d9997bdd723cad8c646170e025a48f140f1d)
2018-05-06 18:47:51 +02:00
ariel-
5ff847159c
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
Aokromes
4bd0525edd
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
Aokromes
719a317a67
Update copyright note for 2017
2017-01-02 07:26:38 +01:00
Aokromes
5302d9112b
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
2016-08-08 20:11:29 +02:00
ariel-
d04d14e34d
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
treeston
94a5629949
Game/Maps: Clean up instance handling.
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- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758 .
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561 .
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
(cherry picked from commit 43fa7d48a5 )
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Maps/Map.cpp
src/server/game/Maps/MapInstanced.cpp
src/server/game/Miscellaneous/Language.h
2016-01-11 01:51:21 -03:00
Aokromes
7680c90abd
Update (C) date
2015-07-19 13:37:44 +02:00
Shocker
80f77977f1
Core/Grids: Replace some magic numbers with constants
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(P.S.: That's why! @cs_misc.cpp)
2014-09-19 18:03:49 +03:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
Dehravor
cbd36d5a4e
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
2014-05-01 11:19:32 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
megamage
298c162c86
Do not allow an instance map to be created twice if it already exists. Fix #4018 .
2011-11-23 09:34:08 -05:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Machiavelli
82dbe7bc17
Core: Fix some build errors after code style cleanup
2011-10-08 13:20:04 +02:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
XTZGZoReX
909e332579
* Rename: BattleGround -> Battleground.
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--HG--
branch : trunk
2010-08-08 04:37:24 +02:00
azazel
f9a51dc214
* Corpse related cleanup (author: Hunuza)
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* Avoid saving of the corpse in arenas (author: VladimirMangos)
--HG--
branch : trunk
2010-08-06 00:15:29 +06:00
Xanadu
377d05e15d
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
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--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
2010-07-17 01:06:40 +02:00