Aokromes
fc20b6934b
build fix
2017-05-06 02:38:01 +02:00
Aokromes
0fbcdca05e
Core/Collision: Replaced phasemask with proper phases in GameObject c…
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…ollision calculation
2017-05-06 01:55:17 +02:00
HelloKitty
927a73a7ef
Core/Vmaps: Stop M2s from occluding for spellcast LoS
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Closes #18528
2017-01-21 14:45:30 +01:00
Aokromes
719a317a67
Update copyright note for 2017
2017-01-02 07:26:38 +01:00
jackpoz
d9f485273c
Core/VMaps: Fix some vmap height edge cases
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Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-07-20 15:45:05 +02:00
ariel-
d04d14e34d
Update copyright note for 2016
2016-01-11 23:27:45 -03:00
StormBytePP
1f66d719f2
Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
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These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00