Commit Graph
18 Commits
Author SHA1 Message Date
Nico 69b5a1c4a1 Extend clientless bots with browser queues, PvP intents and test automation 2026-10-31 13:36:33 +01:00
Nico 649915e575 Fix AdventureBot travel recovery, area eligibility and safe build logout
clang PCH / build (push) Waiting to run
GCC PCH / build (push) Waiting to run
2026-10-30 12:43:22 +01:00
Nico 373818628d Implement instance modes, full-group departures and mandatory flight regions 2026-10-30 02:15:06 +01:00
Nico bc8f171055 Fix restored bot passengers and add capital Cataclysm portals 2026-10-29 23:07:10 +01:00
Nico 19075b6c75 Fix AdventureBot group travel and add explicit tram rescue routes 2026-10-29 20:48:11 +01:00
Nico 54d77d1e4d Fix AdventureBot group preparation, public portals and flight recovery
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
Add preparation outings and equipment checks with a five-minute return to the meeting point. Correct static portal visitor casting and level conditions, with native interaction diagnostics. Recover suspended flying mounts, walk to verified takeoff sites, and validate landing and return volumes. Include SQL migrations, targeted regression tests and live validation checkpoints.
2026-10-29 18:21:43 +01:00
Nico 321a28640c Enforce reloadable AdventureBot area and travel access policies 2026-10-29 09:44:49 +01:00
Nico 0173a434f4 Improve AdventureBot recruitment, world presence and performance
Manage Arthoran as a persistent level-60 tank profile, add Worgen forms and mounts, enable PvP and recruit through native LFG with preparation actions and player invitations.

Reduce repeated route and flight-planning work, bound failed-travel retries and add runtime timing diagnostics. Include 86 passing tests and measurements with 110 online bots.
2026-10-29 01:36:35 +01:00
Nico d3273c677e Implement AdventureBot profiles, daily planning and population management
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-28 18:22:13 +01:00
Nico d6fea6ee68 Add AdventureBot groups, raid preparation and shared travel
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
Implement native bot recruitment and player admission, leader-owned destinations, intent-specific capacities, preparation scheduling and shared graph and flight travel. Support native group instance visits and separate raid entrances.

Include pending personality-driven faction PvP and solo fleeing, preserving the absolute group fleeing exclusion. Add regression fixtures, migration, documentation and test-server evidence.
2026-10-28 15:00:41 +01:00
Nico 39a515dbd1 Add AdventureBot self-care, supply restocking and secondary professions 2026-10-27 23:56:43 +01:00
Nico c0c799c4b6 Add AdventureBot combat reactions, training and corpse recovery
GCC PCH / build (push) Canceled after 0s
clang PCH / build (push) Canceled after 0s
2026-10-27 23:17:05 +01:00
Nico e18a416bf4 Add persistent instance visits and validate sleeping spaces
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-27 20:10:13 +01:00
Nico 722b513ee0 WIP: checkpoint AdventureBot intents and unfinished profession implementation 2026-10-27 17:02:01 +01:00
Nico 119d63ed1c Implement autonomous AdventureBot intents and social micro actions
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
Add profile-driven daily schedules, semantic location import and editable catalogs, flexible intent execution and safe graph handovers. Implement coherent social scenes, native chair use and campfires, frontal conversation approaches and walking. Fix clientless near-teleport observer identity and native flight area queries. Include migrations, regression tests and implementation documentation.
2026-10-26 22:45:38 +01:00
Nico 4474714c00 Support interactive object portals and document travel route recording
GCC PCH / build (push) Canceled after 0s
clang PCH / build (push) Canceled after 0s
Bind directed portal_use edges to native GameObject spawns and spell destinations. Execute normal clicks and verify completed clientless teleports, with regression coverage. Document live portal tests, mage tower calibration, Badlands portals and transport recording workflows.
2026-10-26 14:01:42 +01:00
Nico 1164a72ea3 Implement clientless transports, Lua reload and same-map portals
Add native transport recording and execution with grid lifecycle handling, clientless teleport acknowledgements, and regression tests. Support targeted same-map portal imports and preserve disabled taxi nodes. Document live transport and portal verification and the remaining portal inventory.
2026-10-26 11:27:56 +01:00
Naios 2bd1c8541d Core/Updates: Add an automatic database update system. Automatically detects new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.

Import every update manual until (included) those INSERT IGNORE updates for each database.

Thanks DDuarte and Shauren for your amazing ideas, help and advises.

In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)

(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)

For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!

Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
2015-03-21 20:54:54 +00:00