Files
Viano-Core/src/server/game/Entities/Totem/Totem.cpp
T
HoustonandMoki 02b79f42a0 Core/Totem: Immune to all positive spells. (#25326)
* Core/Totem: Immune to all positive spells.

* Fix tabs

* Avoid using magic numbers

* Remove whitespace

Co-authored-by: Moki <moki.play@mail.ru>
2022-09-12 09:15:29 +02:00

171 lines
5.5 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Totem.h"
#include "Group.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "WorldPacket.h"
Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner, false)
{
m_unitTypeMask |= UNIT_MASK_TOTEM;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update(uint32 time)
{
if (!GetOwner()->IsAlive() || !IsAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update(time);
}
void Totem::InitStats(uint32 duration)
{
// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
if (GetOwner()->GetTypeId() == TYPEID_PLAYER
&& m_Properties->Slot >= SUMMON_SLOT_TOTEM_FIRE
&& m_Properties->Slot < MAX_TOTEM_SLOT)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(m_Properties->Slot - 1);
data << uint64(GetGUID());
data << uint32(duration);
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
GetOwner()->ToPlayer()->SendDirectMessage(&data);
// set display id depending on caster's race
SetDisplayId(GetOwner()->GetModelForTotem(PlayerTotemType(m_Properties->ID)));
}
Minion::InitStats(duration);
// Get spell cast by totem
if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(GetSpell()))
if (totemSpell->CalcCastTime(getLevel())) // If spell has cast time -> its an active totem
m_type = TOTEM_ACTIVE;
m_duration = duration;
SetLevel(GetOwner()->getLevel());
}
void Totem::InitSummon()
{
if (m_type == TOTEM_PASSIVE && GetSpell())
CastSpell(this, GetSpell(), true);
// Some totems can have both instant effect and passive spell
if (GetSpell(1))
CastSpell(this, GetSpell(1), true);
if (m_Properties->ID == SUMMON_TYPE_TOTEM_FIRE && GetOwner()->HasAura(SPELL_TOTEMIC_WRATH_TALENT))
CastSpell(this, SPELL_TOTEMIC_WRATH, true);
}
void Totem::UnSummon(uint32 msTime)
{
if (msTime)
{
m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));
return;
}
CombatStop();
RemoveAurasDueToSpell(GetSpell(), GetGUID());
// clear owner's totem slot
for (uint8 i = SUMMON_SLOT_TOTEM_FIRE; i < MAX_TOTEM_SLOT; ++i)
{
if (GetOwner()->m_SummonSlot[i] == GetGUID())
{
GetOwner()->m_SummonSlot[i].Clear();
break;
}
}
GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID());
// remove aura all party members too
if (Player* owner = GetOwner()->ToPlayer())
{
owner->SendAutoRepeatCancel(this);
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
GetSpellHistory()->SendCooldownEvent(spell, 0, nullptr, false);
if (Group* group = owner->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* target = itr->GetSource();
if (target && target->IsInMap(owner) && group->SameSubGroup(owner, target))
target->RemoveAurasDueToSpell(GetSpell(), GetGUID());
}
}
}
// Despawn elementals
RemoveAllControlled();
// any totem unsummon look like as totem kill, req. for proper animation
if (IsAlive())
setDeathState(DEAD);
AddObjectToRemoveList();
}
bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, WorldObject const* caster) const
{
// immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
// totems positive spells have unit_caster target
if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != SENTRY_STONECLAW_SPELLID && spellInfo->Id != SENTRY_BIND_SIGHT_SPELLID)
return true;
switch (spellInfo->Effects[index].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index, caster);
}