Core/Totem: Immune to all positive spells. (#25326)
* Core/Totem: Immune to all positive spells. * Fix tabs * Avoid using magic numbers * Remove whitespace Co-authored-by: Moki <moki.play@mail.ru>
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@@ -147,9 +147,13 @@ void Totem::UnSummon(uint32 msTime)
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bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, WorldObject const* caster) const
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{
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/// @todo possibly all negative auras immune?
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if (GetEntry() == 5925)
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return false;
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// immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
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// totems positive spells have unit_caster target
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if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
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spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
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spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
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spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != SENTRY_STONECLAW_SPELLID && spellInfo->Id != SENTRY_BIND_SIGHT_SPELLID)
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return true;
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switch (spellInfo->Effects[index].ApplyAuraName)
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{
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@@ -34,6 +34,10 @@ enum TotemSpells
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SPELL_TOTEMIC_WRATH = 77747
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};
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// Totems spells
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#define SENTRY_STONECLAW_SPELLID 55277
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#define SENTRY_BIND_SIGHT_SPELLID 6277
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class TC_GAME_API Totem : public Minion
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{
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public:
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