Core/Totem: Immune to all positive spells. (#25326)

* Core/Totem: Immune to all positive spells.

* Fix tabs

* Avoid using magic numbers

* Remove whitespace

Co-authored-by: Moki <moki.play@mail.ru>
This commit is contained in:
HoustonandMoki authored and Ovahlord committed 2022-09-12 09:15:29 +02:00
1 parent 099cb8876b
commit 02b79f42a0
2 files changed
+11 -3

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+7 -3
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@@ -147,9 +147,13 @@ void Totem::UnSummon(uint32 msTime)
bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, WorldObject const* caster) const
{
/// @todo possibly all negative auras immune?
if (GetEntry() == 5925)
return false;
// immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
// totems positive spells have unit_caster target
if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != SENTRY_STONECLAW_SPELLID && spellInfo->Id != SENTRY_BIND_SIGHT_SPELLID)
return true;
switch (spellInfo->Effects[index].ApplyAuraName)
{
+4
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@@ -34,6 +34,10 @@ enum TotemSpells
SPELL_TOTEMIC_WRATH = 77747
};
// Totems spells
#define SENTRY_STONECLAW_SPELLID 55277
#define SENTRY_BIND_SIGHT_SPELLID 6277
class TC_GAME_API Totem : public Minion
{
public: