This website requires JavaScript.
Explore
Help
Sign In
Nico
/
Viano-Core
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
10
Packages
Projects
Releases
Wiki
Activity
Files
04aa87fcfc13dcd6fef5387f1bf64cb22a95af30
Viano-Core
/
src
/
server
/
game
/
World
T
History
Nico
04aa87fcfc
clang PCH / build (push)
Waiting to run
Details
GCC PCH / build (push)
Canceled after 0s
Details
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
..
WorldStates
Core/Common: Tokenizer -> Trinity::Tokenize
2025-07-30 20:51:19 +02:00
AdventureBehaviorMgr.cpp
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureBehaviorMgr.h
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureBehaviorPolicy.h
Implement autonomous AdventureBot intents and social micro actions
2026-10-26 22:45:38 +01:00
AdventureCombatMgr.cpp
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureCombatMgr.h
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureCombatPolicy.h
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
AdventureCombatPreparationPolicy.h
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
AdventureEconomyPolicy.h
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
AdventureExplorationPolicy.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureGeneratorMgr.cpp
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
AdventureGeneratorMgr.h
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
AdventureGeneratorPolicy.h
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
AdventureInstancePolicy.h
Add persistent instance visits and validate sleeping spaces
2026-10-27 20:10:13 +01:00
AdventureInteractionMgr.cpp
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureInteractionMgr.h
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureInteractionPolicy.h
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
AdventureLocationMgr.cpp
Validate profession scenes and fix native workstation and area targeting
2026-10-27 18:01:03 +01:00
AdventureLocationMgr.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureProfessionPolicy.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureProfessionTargets.cpp
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureProfessionTargets.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureRestSpace.h
Add persistent instance visits and validate sleeping spaces
2026-10-27 20:10:13 +01:00
AdventureSocialActions.cpp
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
AdventureSocialActions.h
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
AdventureSocialFlow.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
AdventureSupplyMgr.cpp
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
AdventureSupplyMgr.h
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
AdventureSupplyPolicy.h
Add AdventureBot self-care, supply restocking and secondary professions
2026-10-27 23:56:43 +01:00
ClientlessActionExecutorMgr.cpp
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessActionExecutorMgr.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessCharacterFactory.cpp
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
ClientlessCharacterFactory.h
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
ClientlessCompanionMgr.cpp
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessCompanionMgr.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessFlightMgr.cpp
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessFlightMgr.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessFlightPath.h
Implement dynamic clientless free-flight travel
2026-10-26 17:35:58 +01:00
ClientlessLuaEngine.cpp
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
ClientlessLuaEngine.h
Add profile-driven AdventureBot character generation
2026-10-28 11:30:47 +01:00
ClientlessPerceptionMgr.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessPerceptionMgr.h
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessPlayerMgr.cpp
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
ClientlessPlayerMgr.h
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
ClientlessRouteRecorderMgr.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessRouteRecorderMgr.h
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessTransportMgr.cpp
Implement clientless transports, Lua reload and same-map portals
2026-10-26 11:27:56 +01:00
ClientlessTransportMgr.h
Implement clientless transports, Lua reload and same-map portals
2026-10-26 11:27:56 +01:00
ClientlessTravelGraphMgr.cpp
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessTravelGraphMgr.h
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
ClientlessTravelMgr.cpp
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
ClientlessTravelMgr.h
Add AdventureBot combat reactions, training and corpse recovery
2026-10-27 23:17:05 +01:00
ClientlessWorldPointMgr.cpp
fixed travel to location
2026-10-14 13:07:04 +00:00
ClientlessWorldPointMgr.h
fixed travel to location
2026-10-14 13:07:04 +00:00
World.cpp
Implement clientless transports, Lua reload and same-map portals
2026-10-26 11:27:56 +01:00
World.h
core: add clientless player lifecycle state machine
2026-10-12 13:20:37 +00:00