Nico
04aa87fcfc
Add profile-driven AdventureBot character generation
clang PCH / build (push) Waiting to run
GCC PCH / build (push) Canceled after 0s
2026-10-28 11:30:47 +01:00
Nico
e333f2f9fc
Add AdventureBot social interactions and player-led groups
2026-10-28 01:11:54 +01:00
Nico
39a515dbd1
Add AdventureBot self-care, supply restocking and secondary professions
2026-10-27 23:56:43 +01:00
Nico
c0c799c4b6
Add AdventureBot combat reactions, training and corpse recovery
GCC PCH / build (push) Canceled after 0s
clang PCH / build (push) Canceled after 0s
2026-10-27 23:17:05 +01:00
Nico
e18a416bf4
Add persistent instance visits and validate sleeping spaces
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-27 20:10:13 +01:00
Nico
440c53acd7
Validate profession scenes and fix native workstation and area targeting
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-27 18:01:03 +01:00
Nico
722b513ee0
WIP: checkpoint AdventureBot intents and unfinished profession implementation
2026-10-27 17:02:01 +01:00
Nico
119d63ed1c
Implement autonomous AdventureBot intents and social micro actions
...
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
Add profile-driven daily schedules, semantic location import and editable catalogs, flexible intent execution and safe graph handovers. Implement coherent social scenes, native chair use and campfires, frontal conversation approaches and walking. Fix clientless near-teleport observer identity and native flight area queries. Include migrations, regression tests and implementation documentation.
2026-10-26 22:45:38 +01:00
Nico
ca656403bb
Keep clientless flight moving across spline handoffs
...
GCC PCH / build (push) Waiting to run
clang PCH / build (push) Canceled after 0s
Replace ordinary flight splines before they finish while retaining collision checks, terminal landing and conservative return behavior. Measure actual travelled distance, cover handoff timing with a production Update regression test, retire Arthoran's automatic ship test and document visual acceptance of the travel milestone.
2026-10-26 18:21:48 +01:00
Nico
8df9591c99
Implement dynamic clientless free-flight travel
...
Integrate transient flight alternatives with graph routing, native flying mounts, phased terrain and collision checks, bounded avoidance and confirmed landing. Add safe-return recovery, node and location integration, profile settings, diagnostic commands, regression tests and flight documentation.
2026-10-26 17:35:58 +01:00
Nico
4474714c00
Support interactive object portals and document travel route recording
...
GCC PCH / build (push) Canceled after 0s
clang PCH / build (push) Canceled after 0s
Bind directed portal_use edges to native GameObject spawns and spell destinations. Execute normal clicks and verify completed clientless teleports, with regression coverage. Document live portal tests, mage tower calibration, Badlands portals and transport recording workflows.
2026-10-26 14:01:42 +01:00
Nico
1164a72ea3
Implement clientless transports, Lua reload and same-map portals
...
Add native transport recording and execution with grid lifecycle handling, clientless teleport acknowledgements, and regression tests. Support targeted same-map portal imports and preserve disabled taxi nodes. Document live transport and portal verification and the remaining portal inventory.
2026-10-26 11:27:56 +01:00
Nico
01a9ba4b0b
implemented usage of virtual exit and entry nodes
clang PCH / build (push) Waiting to run
GCC PCH / build (push) Canceled after 0s
2026-10-25 12:09:36 +01:00
Nico
56da0d60cf
Patch for the portalnode approach and selection
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-19 23:15:11 +02:00
Nico
b37a0ddcc4
implemented temporary entry nodes to be considered using playerless MMAP check
GCC PCH / build (push) Waiting to run
clang PCH / build (push) Canceled after 0s
2026-10-19 17:03:42 +02:00
Nico
9d4a862b7d
implemented regular mounting check when traveling over ground nodes and stopped travel graph from planning routes through unintentioned teleports
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-17 23:53:48 +00:00
Nico
2bcffa5131
fiexed virtuel entry nodes so they will be considered equal to all other Nodes
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-17 21:10:53 +00:00
Nico
ae2a4a0f08
added virtual entry nodes
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-17 16:45:58 +00:00
Nico
6e17dedff2
fix in MMAP navigation when traveling to portal node
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-16 22:28:22 +00:00
Nico
fe7b5e0f02
importet Areateleports as Nodes
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-16 09:36:33 +00:00
Nico
93c3df1c95
added visible gryphon when bots using taxi-gryphon
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-14 21:23:04 +00:00
Nico
24fb292cee
implemented taxinodes
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-14 16:03:14 +00:00
Nico
4c04cd88de
fixed travel to location
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-14 13:07:04 +00:00
Nico
b14c864814
Implemented travel graph
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-13 19:39:53 +00:00
Nico
05fd748537
core: add server-side lua runtime for clientless players
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-12 16:12:18 +00:00
Nico
5ac9ed673c
core: add clientless player manager and controller API
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-12 14:44:45 +00:00
Nico
0c2e333bb4
core: add clientless player lifecycle state machine
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-12 13:20:37 +00:00
Nico
fe96d310d6
core: add clientless player session bootstrap
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
2026-10-12 10:17:43 +00:00
Nico
046cb79b7a
core: add clientless session registry and lifecycle
2026-10-11 08:39:16 +00:00
Nico
1a9cd340b7
cleanup fixes of solo dungeon queue
2026-09-20 14:25:44 +02:00
Nico
f35c3c4ae9
Enabling solo-dungeon queue and implementing first dungeonhelper prototyp
2026-09-20 12:11:44 +02:00
sevi and Ovahlord
9da95e6cc9
Core/Creature: Add support for multiple gossip menu IDs ( #472 )
...
* Core/Creature: Add support for multiple gossip menu IDs
Adds support for assigning multiple gossip menu IDs to creatures and
controlling them through conditions.
Cherry-picked and adapted from:
https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793
Also disables StormLib automatic static linking.
StormLib fix suggested by @brian8544 on Discord.
* merge prep
---------
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2026-07-25 19:29:08 +02:00
Treeston
f95a8bfdca
Core/Common: Tokenizer -> Trinity::Tokenize
2025-07-30 20:51:19 +02:00
Ovahlord
64b77e359d
Core/Misc: ported cryptography updates and all that entrails from 335/master and killed bnetserver
2025-07-21 19:04:56 +02:00
Ovahlord
94bdf7c094
Core/PacketIO: implement a legacy connection mode which uses only the first connection socket to allow older pre-patched clients to connect
2025-06-21 15:32:25 +02:00
Ovahlord
1dfee7e072
Core/Quests: ported QuestMoneyReward.db2 from Classic as db table
2025-06-18 13:12:14 +02:00
stoneharry
1c38edaae4
Core/Chat: Apply chat flood control to addon messages as well
...
(cherry picked from commit 5384fc194f9061bbac314abb66a9bac88aaaf760)
2025-06-17 17:43:49 +02:00
Ovahlord
5c9ecf27e9
Core/Spells: dropped spell_bonus_data table and use the dbc internal data to calculate ap and sp bonus values
...
* some spells have a special formula in their tooltips, which need manual scripting via the CalcDamage and CalcHealing hooks respectively
2025-06-08 15:16:17 +02:00
Ovahlord
77efec36ee
Core/DataStores: ported NpcTotalHp game tables from Cata Classic and use them to calculate npc health values
2025-06-07 15:53:41 +02:00
Ovahlord
40b206991f
Core/Creatures: implement overriding static flags by spawnId and difficulty
2025-03-11 18:47:37 +01:00
Ovahlord
44892168c1
Core/Networking: ported missing socket related changes from master branch
2025-03-08 22:37:23 +01:00
Ovahlord
0927c5af40
Core/Misc: backported most boost changes from master branch
2025-02-27 23:47:52 +01:00
Ovahlord
41cb5dc8db
buildfix
2023-08-25 12:24:53 +02:00
Ovahlord
4a8d96b8d5
Core/World: modernized a couple arrays
2023-08-25 12:05:20 +02:00
Ovahlord
852f0cbc52
Core/Misc: fixed a couple warnings reported by file analysis
2023-08-25 11:53:53 +02:00
Shauren
353b06d16e
Core/WorldStates: Allow using -1 in database for MapIDs column to mark worldstates that should be bound to a map and allowed on all maps
2022-12-29 22:15:58 +01:00
Shauren
81b2ff0d94
Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo)
2022-12-29 22:10:44 +01:00
Shauren
740fa9e65a
Core/WorldStates: Fixed wrong prepared statement being used for saving world state values
2022-12-26 10:54:07 +01:00
Shauren
89b019ffeb
Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr
2022-12-26 10:53:47 +01:00
Shauren
3ae02de71b
Core/Quests: Reset seasonal quests based on saved completion time and intended holiday start time
2022-12-24 23:56:06 +01:00