Commit Graph
849 Commits
Author SHA1 Message Date
Nico 04aa87fcfc Add profile-driven AdventureBot character generation
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2026-10-28 11:30:47 +01:00
Nico e333f2f9fc Add AdventureBot social interactions and player-led groups 2026-10-28 01:11:54 +01:00
Nico 39a515dbd1 Add AdventureBot self-care, supply restocking and secondary professions 2026-10-27 23:56:43 +01:00
Nico c0c799c4b6 Add AdventureBot combat reactions, training and corpse recovery
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2026-10-27 23:17:05 +01:00
Nico e18a416bf4 Add persistent instance visits and validate sleeping spaces
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2026-10-27 20:10:13 +01:00
Nico 440c53acd7 Validate profession scenes and fix native workstation and area targeting
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2026-10-27 18:01:03 +01:00
Nico 722b513ee0 WIP: checkpoint AdventureBot intents and unfinished profession implementation 2026-10-27 17:02:01 +01:00
Nico 119d63ed1c Implement autonomous AdventureBot intents and social micro actions
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Add profile-driven daily schedules, semantic location import and editable catalogs, flexible intent execution and safe graph handovers. Implement coherent social scenes, native chair use and campfires, frontal conversation approaches and walking. Fix clientless near-teleport observer identity and native flight area queries. Include migrations, regression tests and implementation documentation.
2026-10-26 22:45:38 +01:00
Nico ca656403bb Keep clientless flight moving across spline handoffs
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Replace ordinary flight splines before they finish while retaining collision checks, terminal landing and conservative return behavior. Measure actual travelled distance, cover handoff timing with a production Update regression test, retire Arthoran's automatic ship test and document visual acceptance of the travel milestone.
2026-10-26 18:21:48 +01:00
Nico 8df9591c99 Implement dynamic clientless free-flight travel
Integrate transient flight alternatives with graph routing, native flying mounts, phased terrain and collision checks, bounded avoidance and confirmed landing. Add safe-return recovery, node and location integration, profile settings, diagnostic commands, regression tests and flight documentation.
2026-10-26 17:35:58 +01:00
Nico 4474714c00 Support interactive object portals and document travel route recording
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Bind directed portal_use edges to native GameObject spawns and spell destinations. Execute normal clicks and verify completed clientless teleports, with regression coverage. Document live portal tests, mage tower calibration, Badlands portals and transport recording workflows.
2026-10-26 14:01:42 +01:00
Nico 1164a72ea3 Implement clientless transports, Lua reload and same-map portals
Add native transport recording and execution with grid lifecycle handling, clientless teleport acknowledgements, and regression tests. Support targeted same-map portal imports and preserve disabled taxi nodes. Document live transport and portal verification and the remaining portal inventory.
2026-10-26 11:27:56 +01:00
Nico 01a9ba4b0b implemented usage of virtual exit and entry nodes
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2026-10-25 12:09:36 +01:00
Nico 56da0d60cf Patch for the portalnode approach and selection
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2026-10-19 23:15:11 +02:00
Nico b37a0ddcc4 implemented temporary entry nodes to be considered using playerless MMAP check
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2026-10-19 17:03:42 +02:00
Nico 9d4a862b7d implemented regular mounting check when traveling over ground nodes and stopped travel graph from planning routes through unintentioned teleports
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2026-10-17 23:53:48 +00:00
Nico 2bcffa5131 fiexed virtuel entry nodes so they will be considered equal to all other Nodes
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2026-10-17 21:10:53 +00:00
Nico ae2a4a0f08 added virtual entry nodes
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2026-10-17 16:45:58 +00:00
Nico 6e17dedff2 fix in MMAP navigation when traveling to portal node
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2026-10-16 22:28:22 +00:00
Nico fe7b5e0f02 importet Areateleports as Nodes
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2026-10-16 09:36:33 +00:00
Nico 93c3df1c95 added visible gryphon when bots using taxi-gryphon
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2026-10-14 21:23:04 +00:00
Nico 24fb292cee implemented taxinodes
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2026-10-14 16:03:14 +00:00
Nico 4c04cd88de fixed travel to location
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2026-10-14 13:07:04 +00:00
Nico b14c864814 Implemented travel graph
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2026-10-13 19:39:53 +00:00
Nico 05fd748537 core: add server-side lua runtime for clientless players
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2026-10-12 16:12:18 +00:00
Nico 5ac9ed673c core: add clientless player manager and controller API
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2026-10-12 14:44:45 +00:00
Nico 0c2e333bb4 core: add clientless player lifecycle state machine
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2026-10-12 13:20:37 +00:00
Nico fe96d310d6 core: add clientless player session bootstrap
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2026-10-12 10:17:43 +00:00
Nico 046cb79b7a core: add clientless session registry and lifecycle 2026-10-11 08:39:16 +00:00
Nico 1a9cd340b7 cleanup fixes of solo dungeon queue 2026-09-20 14:25:44 +02:00
Nico f35c3c4ae9 Enabling solo-dungeon queue and implementing first dungeonhelper prototyp 2026-09-20 12:11:44 +02:00
seviandOvahlord 9da95e6cc9 Core/Creature: Add support for multiple gossip menu IDs (#472)
* Core/Creature: Add support for multiple gossip menu IDs

Adds support for assigning multiple gossip menu IDs to creatures and
controlling them through conditions.

Cherry-picked and adapted from:
https://github.com/TrinityCore/TrinityCore/commit/36044a9470e9c39a71916e908ab6cf4f95677793

Also disables StormLib automatic static linking.

StormLib fix suggested by @brian8544 on Discord.

* merge prep

---------

Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2026-07-25 19:29:08 +02:00
Treeston f95a8bfdca Core/Common: Tokenizer -> Trinity::Tokenize 2025-07-30 20:51:19 +02:00
Ovahlord 64b77e359d Core/Misc: ported cryptography updates and all that entrails from 335/master and killed bnetserver 2025-07-21 19:04:56 +02:00
Ovahlord 94bdf7c094 Core/PacketIO: implement a legacy connection mode which uses only the first connection socket to allow older pre-patched clients to connect 2025-06-21 15:32:25 +02:00
Ovahlord 1dfee7e072 Core/Quests: ported QuestMoneyReward.db2 from Classic as db table 2025-06-18 13:12:14 +02:00
stoneharry 1c38edaae4 Core/Chat: Apply chat flood control to addon messages as well
(cherry picked from commit 5384fc194f9061bbac314abb66a9bac88aaaf760)
2025-06-17 17:43:49 +02:00
Ovahlord 5c9ecf27e9 Core/Spells: dropped spell_bonus_data table and use the dbc internal data to calculate ap and sp bonus values
* some spells have a special formula in their tooltips, which need manual scripting via the CalcDamage and CalcHealing hooks respectively
2025-06-08 15:16:17 +02:00
Ovahlord 77efec36ee Core/DataStores: ported NpcTotalHp game tables from Cata Classic and use them to calculate npc health values 2025-06-07 15:53:41 +02:00
Ovahlord 40b206991f Core/Creatures: implement overriding static flags by spawnId and difficulty 2025-03-11 18:47:37 +01:00
Ovahlord 44892168c1 Core/Networking: ported missing socket related changes from master branch 2025-03-08 22:37:23 +01:00
Ovahlord 0927c5af40 Core/Misc: backported most boost changes from master branch 2025-02-27 23:47:52 +01:00
Ovahlord 41cb5dc8db buildfix 2023-08-25 12:24:53 +02:00
Ovahlord 4a8d96b8d5 Core/World: modernized a couple arrays 2023-08-25 12:05:20 +02:00
Ovahlord 852f0cbc52 Core/Misc: fixed a couple warnings reported by file analysis 2023-08-25 11:53:53 +02:00
Shauren 353b06d16e Core/WorldStates: Allow using -1 in database for MapIDs column to mark worldstates that should be bound to a map and allowed on all maps 2022-12-29 22:15:58 +01:00
Shauren 81b2ff0d94 Core/Maps: Removed MapInstanced - no longer neccessary for grid data reference counting (moved to TerrainInfo) 2022-12-29 22:10:44 +01:00
Shauren 740fa9e65a Core/WorldStates: Fixed wrong prepared statement being used for saving world state values 2022-12-26 10:54:07 +01:00
Shauren 89b019ffeb Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr 2022-12-26 10:53:47 +01:00
Shauren 3ae02de71b Core/Quests: Reset seasonal quests based on saved completion time and intended holiday start time 2022-12-24 23:56:06 +01:00