0a0698b1d41cca4ae19f84b1c62c97d2964e13a5
Known issues: - encounter doesn't start immediately after you enter the room, you need to go closer - players standing outside of the room are not turned Insane after 15 seconds - encounter resets if the last living player is gripped by Constrictor Tentacle or encased in Hodir's Flash Freeze - Hodir won't freeze multiple players when they die at the same moment - Flash Freeze missile (64176) won't hit anybody, probably cast too soon (cosmetic issue) - there are some unused spells, don't know when or why they should be cast - some spell animations hit multiple players, but they shouldn't do that
= TrinityCore -- General information = Copyright (C) TrinityCore (http://www.trinitycore.org) Trinity Core is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA In addition, as a special exception, the Trinity Core project gives permission to link the code of its release of Trinity Core with the OpenSSL project's "OpenSSL" library (or with modified versions of it that use the same license as the "OpenSSL" library), and distribute the linked executables. You must obey the GNU General Public License in all respects for all of the code used other than "OpenSSL". If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. TrinityCore is a MMORPG Framework based mostly on C++. It is completely open source, and is community supported. It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the ingame mechanics and functionality. If you wish to contribute ideas or code please visit our site linked below or make pull requests to our github repo at https://github.com/TrinityCore/TrinityCore For further information on the TrinityCore project, please visit our project website at http://www.TrinityCore.org Documentation including installation instructions can be found inside the doc directory. SQL files to create the database can be found in the sql directory. Files to update your database from an older revision/version can be found in the sql/updates directory. TrinityCore Requirements Platform: Linux, Windows or Mac Processor with SSE2 support ACE ≥ 5.8.3 MySQL ≥ 5.1.0 CMake ≥ 2.8.0 OpenSSL ≥ 0.9.8o GCC ≥ 4.3 (Linux only) MS Visual Studio ≥ 9 (2008) (Windows only)
Description
A modified fork of the Trinitycore cataclysm preservation project
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